using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Serialization.Formatters.Binary;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using NoReload.Patches;
using Unity.Collections;
using Unity.Netcode;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("NoReload")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("A template for Lethal Company")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("NoReload")]
[assembly: AssemblyTitle("NoReload")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace NoReload
{
[Serializable]
public class Config : SyncedInstance<Config>
{
[CompilerGenerated]
private static class <>O
{
public static HandleNamedMessageDelegate <0>__OnRequestSync;
public static HandleNamedMessageDelegate <1>__OnReceiveSync;
}
public static ConfigEntry<bool> configInfiniteUseAmmo;
public bool InfAmmo;
public static ConfigEntry<bool> configNoReload;
public bool noReload;
public Config(ConfigFile cfg)
{
InitInstance(this);
configInfiniteUseAmmo = cfg.Bind<bool>("General", "Infinite ammo in inventory", false, "The ammo in inventory never gets consumed. (Default: false)");
configNoReload = cfg.Bind<bool>("General", "No Reload", true, "The gun will always be loaded. Need to have at least 1 ammo loaded in gun for it to work. (Default: true)");
}
public static void BuildServerConfigSync()
{
SyncedInstance<Config>.Instance.InfAmmo = configInfiniteUseAmmo.Value;
SyncedInstance<Config>.Instance.noReload = configNoReload.Value;
SyncedInstance<Config>.Default.InfAmmo = SyncedInstance<Config>.Instance.InfAmmo;
SyncedInstance<Config>.Default.noReload = SyncedInstance<Config>.Instance.noReload;
}
public static void RequestSync()
{
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
if (!SyncedInstance<Config>.IsClient)
{
return;
}
FastBufferWriter val = default(FastBufferWriter);
((FastBufferWriter)(ref val))..ctor(SyncedInstance<Config>.IntSize, (Allocator)2, -1);
try
{
SyncedInstance<Config>.MessageManager.SendNamedMessage("NoReload_OnRequestConfigSync", 0uL, val, (NetworkDelivery)3);
}
finally
{
((IDisposable)(FastBufferWriter)(ref val)).Dispose();
}
}
public static void OnRequestSync(ulong clientId, FastBufferReader _)
{
//IL_0053: Unknown result type (might be due to invalid IL or missing references)
//IL_0059: Unknown result type (might be due to invalid IL or missing references)
//IL_0077: Unknown result type (might be due to invalid IL or missing references)
if (!SyncedInstance<Config>.IsHost)
{
return;
}
SyncedInstance<Config>.mls2.LogInfo((object)$"Config sync request received from client: {clientId}");
byte[] array = SyncedInstance<Config>.SerializeToBytes(SyncedInstance<Config>.Instance);
int num = array.Length;
FastBufferWriter val = default(FastBufferWriter);
((FastBufferWriter)(ref val))..ctor(num + SyncedInstance<Config>.IntSize, (Allocator)2, -1);
try
{
((FastBufferWriter)(ref val)).WriteValueSafe<int>(ref num, default(ForPrimitives));
((FastBufferWriter)(ref val)).WriteBytesSafe(array, -1, 0);
SyncedInstance<Config>.MessageManager.SendNamedMessage("NoReload_OnReceiveConfigSync", clientId, val, (NetworkDelivery)3);
}
catch (Exception arg)
{
SyncedInstance<Config>.mls2.LogInfo((object)$"Error occurred syncing config with client: {clientId}\n{arg}");
}
finally
{
((IDisposable)(FastBufferWriter)(ref val)).Dispose();
}
}
public static void OnReceiveSync(ulong _, FastBufferReader reader)
{
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Unknown result type (might be due to invalid IL or missing references)
if (!((FastBufferReader)(ref reader)).TryBeginRead(SyncedInstance<Config>.IntSize))
{
SyncedInstance<Config>.mls2.LogError((object)"Config sync error: Could not begin reading buffer.");
return;
}
int num = default(int);
((FastBufferReader)(ref reader)).ReadValueSafe<int>(ref num, default(ForPrimitives));
if (!((FastBufferReader)(ref reader)).TryBeginRead(num))
{
SyncedInstance<Config>.mls2.LogError((object)"Config sync error: Host could not sync.");
return;
}
byte[] data = new byte[num];
((FastBufferReader)(ref reader)).ReadBytesSafe(ref data, num, 0);
SyncedInstance<Config>.SyncInstance(data);
SyncedInstance<Config>.mls2.LogInfo((object)"Successfully synced config with host.");
}
[HarmonyPostfix]
[HarmonyPatch(typeof(PlayerControllerB), "ConnectClientToPlayerObject")]
public static void InitializeLocalPlayer()
{
//IL_0066: Unknown result type (might be due to invalid IL or missing references)
//IL_006b: Unknown result type (might be due to invalid IL or missing references)
//IL_0071: Expected O, but got Unknown
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_0030: Unknown result type (might be due to invalid IL or missing references)
//IL_0036: Expected O, but got Unknown
if (SyncedInstance<Config>.IsHost)
{
BuildServerConfigSync();
CustomMessagingManager messageManager = SyncedInstance<Config>.MessageManager;
object obj = <>O.<0>__OnRequestSync;
if (obj == null)
{
HandleNamedMessageDelegate val = OnRequestSync;
<>O.<0>__OnRequestSync = val;
obj = (object)val;
}
messageManager.RegisterNamedMessageHandler("NoReload_OnRequestConfigSync", (HandleNamedMessageDelegate)obj);
SyncedInstance<Config>.Synced = true;
}
else
{
SyncedInstance<Config>.Synced = false;
CustomMessagingManager messageManager2 = SyncedInstance<Config>.MessageManager;
object obj2 = <>O.<1>__OnReceiveSync;
if (obj2 == null)
{
HandleNamedMessageDelegate val2 = OnReceiveSync;
<>O.<1>__OnReceiveSync = val2;
obj2 = (object)val2;
}
messageManager2.RegisterNamedMessageHandler("NoReload_OnReceiveConfigSync", (HandleNamedMessageDelegate)obj2);
RequestSync();
}
}
[HarmonyPostfix]
[HarmonyPatch(typeof(GameNetworkManager), "StartDisconnect")]
public static void PlayerLeave()
{
SyncedInstance<Config>.RevertSync();
}
}
[BepInPlugin("MiffyL.NoReload", "NoReload", "1.0.0")]
public class Plugin : BaseUnityPlugin
{
private const string modGUID = "MiffyL.NoReload";
private const string modName = "NoReload";
private const string modVersion = "1.0.0";
private readonly Harmony harmony = new Harmony("MiffyL.NoReload");
public static Plugin Instance;
internal ManualLogSource mls;
public static Config MyConfig { get; internal set; }
private void Awake()
{
if ((Object)(object)Instance == (Object)null)
{
Instance = this;
}
((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin MiffyL.NoReload is loaded!");
mls = Logger.CreateLogSource("MiffyL.NoReload");
harmony.PatchAll(typeof(Plugin));
harmony.PatchAll(typeof(ShotgunItemPatch));
harmony.PatchAll(typeof(Config));
MyConfig = new Config(((BaseUnityPlugin)this).Config);
}
}
[Serializable]
public class SyncedInstance<T>
{
public static ManualLogSource mls2 = Logger.CreateLogSource("MiffyL.NoReload");
[NonSerialized]
protected static int IntSize = 4;
internal static CustomMessagingManager MessageManager => NetworkManager.Singleton.CustomMessagingManager;
internal static bool IsClient => NetworkManager.Singleton.IsClient;
internal static bool IsHost => NetworkManager.Singleton.IsHost;
public static T Default { get; private set; }
public static T Instance { get; private set; }
public static bool Synced { get; internal set; }
protected void InitInstance(T instance)
{
Default = instance;
Instance = instance;
IntSize = 4;
}
internal static void SyncInstance(byte[] data)
{
Instance = DeserializeFromBytes(data);
Synced = true;
}
internal static void RevertSync()
{
Instance = Default;
Synced = false;
}
public static byte[] SerializeToBytes(T val)
{
BinaryFormatter binaryFormatter = new BinaryFormatter();
using MemoryStream memoryStream = new MemoryStream();
try
{
binaryFormatter.Serialize(memoryStream, val);
return memoryStream.ToArray();
}
catch (Exception arg)
{
mls2.LogError((object)$"Error serializing instance: {arg}");
return null;
}
}
public static T DeserializeFromBytes(byte[] data)
{
BinaryFormatter binaryFormatter = new BinaryFormatter();
using MemoryStream serializationStream = new MemoryStream(data);
try
{
return (T)binaryFormatter.Deserialize(serializationStream);
}
catch (Exception arg)
{
mls2.LogError((object)$"Error deserializing instance: {arg}");
return default(T);
}
}
}
public static class PluginInfo
{
public const string PLUGIN_GUID = "NoReload";
public const string PLUGIN_NAME = "NoReload";
public const string PLUGIN_VERSION = "1.0.0";
}
}
namespace NoReload.Patches
{
internal class ShotgunItemPatch
{
[HarmonyPatch(typeof(ShotgunItem), "ShootGun")]
[HarmonyPrefix]
public static void ShotgunNoReloadPatch(ref int ___shellsLoaded)
{
if (SyncedInstance<Config>.Instance.noReload)
{
___shellsLoaded = 2;
}
}
[HarmonyPatch(typeof(PlayerControllerB), "DestroyItemInSlotAndSync")]
[HarmonyPrefix]
public static bool DestoryItemPatch(ref int itemSlot)
{
if (SyncedInstance<Config>.Instance.InfAmmo && itemSlot == -2)
{
return false;
}
return true;
}
[HarmonyPatch(typeof(ShotgunItem), "ReloadedGun")]
[HarmonyPostfix]
public static void InfAmmoPatch(ref int ___ammoSlotToUse)
{
if (SyncedInstance<Config>.Instance.InfAmmo)
{
___ammoSlotToUse = -2;
}
}
}
}