You are viewing a potentially older version of this package. View all versions.
Mikusch-SkullEnemy-1.0.4 icon

SkullEnemy

Adds a new custom enemy, the floating skull.

Date uploaded 3 months ago
Version 1.0.4
Download link Mikusch-SkullEnemy-1.0.4.zip
Downloads 57870
Dependency string Mikusch-SkullEnemy-1.0.4

This mod requires the following mods to function

Evaisa-LethalLib-0.15.0 icon
Evaisa-LethalLib

Personal modding tools for Lethal Company

Preferred version: 0.15.0

README

Skull Enemy

This mod adds a custom enemy, the Skull.

After spawning in, it will choose a target and slowly home in on it. It may be very slow, but don't let it get to your head... literally!

CHANGELOG

1.0.0

  • Initial release

1.0.1

  • Dropped direct dependency to BepInEx
  • Updated repository URL

1.0.2

  • Fixed terminal assets not being packed (thanks Hamunii!)

1.0.3

  • Lowered the spawn chance from 100% to 66% while I look into adding a config

1.0.4

  • Fixed wrong version number on the plugin

1.1.0

  • The enemy will now only kill its target player and phase through everyone else
  • Added BepInEx config support
    • Config file will be created on game startup
    • The following properties can be configured:
      • Movement speed
      • Rotation speed
      • Whether the enemy can kill players other than its target
      • Spawn rarity on all vanilla moons
  • Updated the plugin name to avoid conflicts with other mods

1.2.0

  • The enemy can spawn on modded moons now
  • Added config key ModdedRarity to allow adjusting rarity on modded moons
    • It is currently not possible to adjust its rarity for specific modded moons, a solution is actively being worked on
  • Renamed config key ConfigCanOnlyKillTargetPlayer to CanOnlyCollideWithTargetPlayer to clarify its purpose