using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Unity.Netcode;
using UnityEngine;
using UnityEngine.AI;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyCompany("LethalChaos")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("LethalChaos")]
[assembly: AssemblyTitle("LethalChaos")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace LethalChaos
{
public class CompanyBuyRate : EventBase
{
public override string Text { get; } = "Buy Rate Randomizer";
public override Phase Phase { get; } = Phase.Company;
public override void Activate()
{
StartOfRound instance = StartOfRound.Instance;
instance.companyBuyingRate *= Random.Range(0.9f, 1.5f);
}
}
public class EclipsedWeather : EventBase
{
public override string Text { get; } = "Eclipsed Moon";
public override Phase Phase { get; } = Phase.Exploration;
public override bool IsUseable => base.IsUseable && (int)TimeOfDay.Instance.currentLevelWeather != 5;
public override void Activate()
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Invalid comparison between Unknown and I4
//IL_00ce: Unknown result type (might be due to invalid IL or missing references)
//IL_00d9: Unknown result type (might be due to invalid IL or missing references)
//IL_00ed: Unknown result type (might be due to invalid IL or missing references)
//IL_0108: Unknown result type (might be due to invalid IL or missing references)
//IL_0028: Unknown result type (might be due to invalid IL or missing references)
//IL_0043: Unknown result type (might be due to invalid IL or missing references)
//IL_014f: Unknown result type (might be due to invalid IL or missing references)
//IL_012d: Unknown result type (might be due to invalid IL or missing references)
//IL_008a: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_0176: Unknown result type (might be due to invalid IL or missing references)
//IL_00af: Unknown result type (might be due to invalid IL or missing references)
//IL_01a1: Unknown result type (might be due to invalid IL or missing references)
//IL_01b0: Unknown result type (might be due to invalid IL or missing references)
if ((int)TimeOfDay.Instance.currentLevelWeather != -1)
{
TimeOfDay.Instance.effects[TimeOfDay.Instance.currentLevelWeather].effectEnabled = false;
if ((Object)(object)TimeOfDay.Instance.effects[TimeOfDay.Instance.currentLevelWeather].effectObject != (Object)null)
{
TimeOfDay.Instance.effects[TimeOfDay.Instance.currentLevelWeather].effectObject.SetActive(false);
}
if ((Object)(object)TimeOfDay.Instance.effects[TimeOfDay.Instance.currentLevelWeather].effectPermanentObject != (Object)null)
{
TimeOfDay.Instance.effects[TimeOfDay.Instance.currentLevelWeather].effectPermanentObject.SetActive(false);
}
}
RoundManager.Instance.currentLevel.currentWeather = (LevelWeatherType)5;
TimeOfDay.Instance.currentLevelWeather = (LevelWeatherType)5;
TimeOfDay.Instance.effects[TimeOfDay.Instance.currentLevelWeather].effectEnabled = true;
if ((Object)(object)TimeOfDay.Instance.effects[TimeOfDay.Instance.currentLevelWeather].effectObject != (Object)null)
{
TimeOfDay.Instance.effects[TimeOfDay.Instance.currentLevelWeather].effectObject.SetActive(true);
}
if ((Object)(object)TimeOfDay.Instance.effects[TimeOfDay.Instance.currentLevelWeather].effectPermanentObject != (Object)null)
{
TimeOfDay.Instance.effects[TimeOfDay.Instance.currentLevelWeather].effectPermanentObject.SetActive(true);
}
for (int i = 0; i < RoundManager.Instance.currentLevel.randomWeathers.Length; i++)
{
if (RoundManager.Instance.currentLevel.randomWeathers[i].weatherType == RoundManager.Instance.currentLevel.currentWeather)
{
TimeOfDay.Instance.currentWeatherVariable = RoundManager.Instance.currentLevel.randomWeathers[i].weatherVariable;
TimeOfDay.Instance.currentWeatherVariable2 = RoundManager.Instance.currentLevel.randomWeathers[i].weatherVariable2;
}
}
GameObject.Find("EclipseObject").SetActive(true);
RoundManager.Instance.minOutsideEnemiesToSpawn = TimeOfDay.Instance.currentWeatherVariable;
RoundManager.Instance.minEnemiesToSpawn = TimeOfDay.Instance.currentWeatherVariable;
Utility.SpawnEnemyOutside(typeof(MouthDogAI), ForceOutside: false);
Utility.SpawnEnemyOutside(typeof(MouthDogAI), ForceOutside: false);
Utility.SpawnEnemyOutside(typeof(MouthDogAI), ForceOutside: false);
}
}
public abstract class EventBase
{
public static Phase CurrentPhase = Phase.Orbiting;
public bool isUsed;
public abstract string Text { get; }
public abstract Phase Phase { get; }
public virtual bool IsUseable => !isUsed;
public static HashSet<EventBase> Events { get; } = new HashSet<EventBase>();
public abstract void Activate();
public static List<EventBase> GetFromPhase(Phase phase)
{
return Events.Where((EventBase e) => e.IsUseable && e.Phase == phase).ToList();
}
public static EventBase GetRandomForPhase()
{
return Events.Where((EventBase e) => e.IsUseable && e.Phase == CurrentPhase).ToList().GetRandom();
}
public static void ResetUses()
{
foreach (EventBase @event in Events)
{
@event.isUsed = false;
}
SpeedBoost.IsActivated = false;
}
public static void Register()
{
Assembly executingAssembly = Assembly.GetExecutingAssembly();
Type[] types = executingAssembly.GetTypes();
foreach (Type type in types)
{
if (!(type.BaseType != typeof(EventBase)))
{
EventBase item = (EventBase)Activator.CreateInstance(type);
Events.Add(item);
}
}
}
}
public class FacilityError : EventBase
{
public override string Text { get; } = "Facility Error";
public override Phase Phase { get; } = Phase.Exploration;
public override void Activate()
{
((MonoBehaviour)RoundManager.Instance).StartCoroutine(DoActivation());
}
private IEnumerator DoActivation()
{
Landmine[] landmines = Object.FindObjectsOfType<Landmine>();
Turret[] turrets = Object.FindObjectsOfType<Turret>();
Landmine[] array = landmines;
foreach (Landmine landmine in array)
{
landmine.ToggleMine(false);
}
Turret[] array2 = turrets;
foreach (Turret turret in array2)
{
turret.ToggleTurretEnabled(false);
}
RoundManager.Instance.TurnOnAllLights(false);
yield return (object)new WaitForSeconds(15f);
Landmine[] array3 = landmines;
foreach (Landmine landmine2 in array3)
{
landmine2.ToggleMine(true);
}
Turret[] array4 = turrets;
foreach (Turret turret2 in array4)
{
turret2.ToggleTurretEnabled(true);
}
RoundManager.Instance.TurnOnAllLights(true);
isUsed = false;
}
}
public class Kaboom : EventBase
{
public override string Text { get; } = "Kaboom!";
public override Phase Phase { get; } = Phase.Exploration;
public override void Activate()
{
Landmine[] array = Object.FindObjectsOfType<Landmine>();
foreach (Landmine val in array)
{
val.Detonate();
}
}
}
public class MineHell : EventBase
{
public override string Text { get; } = "Mine Hell";
public override Phase Phase { get; } = Phase.MoonLanding;
public override void Activate()
{
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
for (int i = 0; i < RoundManager.Instance.shipSpawnPathPoints.Length; i++)
{
SpawnMines(RoundManager.Instance.shipSpawnPathPoints[i].position);
}
}
private void SpawnMines(Vector3 original, int amount = 10, bool spawnMore = true)
{
//IL_000b: Unknown result type (might be due to invalid IL or missing references)
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_002a: Unknown result type (might be due to invalid IL or missing references)
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
//IL_0034: Unknown result type (might be due to invalid IL or missing references)
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
//IL_003b: Unknown result type (might be due to invalid IL or missing references)
//IL_005b: Unknown result type (might be due to invalid IL or missing references)
for (int i = 0; i < amount; i++)
{
RoundManager instance = RoundManager.Instance;
Random random = new Random(Random.Range(1, 1000));
Vector3 randomNavMeshPositionInBoxPredictable = instance.GetRandomNavMeshPositionInBoxPredictable(original, 30f, default(NavMeshHit), random, -5);
GameObject val = Object.Instantiate<GameObject>(Variables.LandminePrefab, randomNavMeshPositionInBoxPredictable, Quaternion.identity);
val.GetComponent<NetworkObject>().Spawn(true);
if (spawnMore)
{
SpawnMines(randomNavMeshPositionInBoxPredictable, 5, spawnMore: false);
}
}
}
}
public class OpenEnemyVents : EventBase
{
public override string Text { get; } = "Open Vents";
public override Phase Phase { get; } = Phase.Exploration;
public override void Activate()
{
foreach (EnemyVent enemyVent in RoundManager.Instance.allEnemyVents.Where((EnemyVent v) => !v.occupied))
{
enemyVent.enemyType = RoundManager.Instance.currentLevel.Enemies.GetRandom().enemyType;
enemyVent.enemyTypeIndex = RoundManager.Instance.currentLevel.Enemies.FindIndex((SpawnableEnemyWithRarity e) => (Object)(object)e.enemyType == (Object)(object)enemyVent.enemyType);
enemyVent.occupied = true;
RoundManager.Instance.SpawnEnemyFromVent(enemyVent);
}
}
}
public class RandomTeleport : EventBase
{
public override string Text { get; } = "Random Teleport";
public override Phase Phase { get; } = Phase.Exploration;
public override bool IsUseable => GameNetworkManager.Instance.localPlayerController.isInsideFactory;
public override void Activate()
{
GameObject[] allPlayerObjects = StartOfRound.Instance.allPlayerObjects;
foreach (GameObject val in allPlayerObjects)
{
PlayerControllerB component = val.GetComponent<PlayerControllerB>();
if (!((Object)(object)component == (Object)null) && !component.isPlayerDead)
{
((MonoBehaviour)RoundManager.Instance).StartCoroutine(DoTeleport(component));
}
}
}
private IEnumerator DoTeleport(PlayerControllerB controller)
{
controller.beamUpParticle.Play();
yield return (object)new WaitForSeconds(2.5f);
PlayerControllerB playerController = GameNetworkManager.Instance.localPlayerController;
playerController.averageVelocity = 0f;
playerController.velocityLastFrame = Vector3.zero;
playerController.TeleportPlayer(((Component)RoundManager.Instance.allEnemyVents.ToList().GetRandom()).transform.position, false, 0f, false, true);
playerController.isInElevator = false;
playerController.isInHangarShipRoom = false;
playerController.isInsideFactory = true;
for (int i = 0; i < playerController.ItemSlots.Length; i++)
{
if ((Object)(object)playerController.ItemSlots[i] != (Object)null)
{
playerController.ItemSlots[i].isInFactory = true;
}
}
yield return (object)new WaitForSeconds(1f);
controller.beamOutBuildupParticle.Stop();
}
}
public class SpeedBoost : EventBase
{
public static bool IsActivated;
public override string Text { get; } = "Speed Boost";
public override Phase Phase { get; } = Phase.MoonLanding;
public override void Activate()
{
IsActivated = true;
}
}
public enum Phase
{
Company,
MoonLanding,
Exploration,
Orbiting
}
[BepInPlugin("Misfiy.LethalChaos", "Lethal Chaos", "1.0.3")]
public class Plugin : BaseUnityPlugin
{
private const string modGUID = "Misfiy.LethalChaos";
private const string modName = "Lethal Chaos";
private const string modVersion = "1.0.3";
private readonly Harmony harmony = new Harmony("Misfiy.LethalChaos");
public static ManualLogSource Logging { get; private set; }
private void Awake()
{
Logging = ((BaseUnityPlugin)this).Logger;
EventBase.Register();
harmony.PatchAll();
}
}
public static class Utility
{
public static float CurrentScrapAmountMultiplier => RoundManager.Instance.currentLevel.PlanetName.Contains("Titan") ? 3f : 1.5f;
public static float CurrentScrapValueMultiplier => RoundManager.Instance.currentLevel.PlanetName.Contains("Titan") ? 1.5f : 1.25f;
public static T GetRandom<T>(this List<T> list)
{
return list[Random.Range(0, list.Count)];
}
public static List<T> ToList<T>(this Array array)
{
List<T> list = new List<T>();
foreach (T item in array)
{
list.Add(item);
}
return list;
}
public static GameObject FindEnemyPrefabByType(Type enemyType, List<SpawnableEnemyWithRarity> enemyList, SelectableLevel newLevel)
{
foreach (SpawnableEnemyWithRarity enemy in enemyList)
{
if ((Object)(object)enemy.enemyType.enemyPrefab.GetComponent(enemyType) != (Object)null)
{
return enemy.enemyType.enemyPrefab;
}
}
foreach (SpawnableEnemyWithRarity enemy2 in newLevel.Enemies)
{
if ((Object)(object)enemy2.enemyType.enemyPrefab.GetComponent(enemyType) != (Object)null)
{
return enemy2.enemyType.enemyPrefab;
}
}
throw new Exception("Enemy type " + enemyType.Name + " not found and could not be added.");
}
public static EnemyAI SpawnEnemyOutside(Type enemyType, bool ForceOutside)
{
//IL_0060: Unknown result type (might be due to invalid IL or missing references)
//IL_0065: Unknown result type (might be due to invalid IL or missing references)
//IL_0067: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
GameObject val = ((!ForceOutside) ? FindEnemyPrefabByType(enemyType, RoundManager.Instance.currentLevel.OutsideEnemies, RoundManager.Instance.currentLevel) : FindEnemyPrefabByType(enemyType, RoundManager.Instance.currentLevel.Enemies, RoundManager.Instance.currentLevel));
GameObject[] array = GameObject.FindGameObjectsWithTag("OutsideAINode");
Vector3 position = array[Random.Range(0, array.Length)].transform.position;
GameObject val2 = Object.Instantiate<GameObject>(val, position, Quaternion.identity);
val2.GetComponentInChildren<NetworkObject>().Spawn(true);
EnemyAI component = val2.GetComponent<EnemyAI>();
if (ForceOutside)
{
component.enemyType.isOutsideEnemy = true;
component.allAINodes = GameObject.FindGameObjectsWithTag("OutsideAINode");
component.SyncPositionToClients();
}
RoundManager.Instance.SpawnedEnemies.Add(component);
return component;
}
}
public class Variables
{
public static GameObject LandminePrefab { get; set; }
}
}
namespace LethalChaos.Patches
{
[HarmonyPatch(typeof(LungProp))]
public class LungPropPatch
{
[HarmonyPatch("DisconnectFromMachinery")]
[HarmonyPrefix]
private static void DisconnectPrefix(LungProp __instance)
{
((GrabbableObject)__instance).scrapValue = (int)((float)((GrabbableObject)__instance).scrapValue * Utility.CurrentScrapValueMultiplier);
}
}
[HarmonyPatch(typeof(PlayerControllerB))]
internal class PlayerPatch
{
[HarmonyPatch("Update")]
[HarmonyPostfix]
private static void OnUpdated(PlayerControllerB __instance)
{
__instance.movementSpeed = (SpeedBoost.IsActivated ? 7.5f : 4.5f);
__instance.climbSpeed = (SpeedBoost.IsActivated ? 9 : 3);
}
}
[HarmonyPatch(typeof(RoundManager))]
internal class RoundManagerPatch
{
private static Coroutine? _coroutine;
[HarmonyPatch("LoadNewLevel")]
[HarmonyPrefix]
private static void OnLevelLoad(RoundManager __instance, ref SelectableLevel newLevel)
{
Plugin.Logging.LogInfo((object)("Level Load: " + newLevel.PlanetName));
SpawnableMapObject[] spawnableMapObjects = RoundManager.Instance.currentLevel.spawnableMapObjects;
foreach (SpawnableMapObject val in spawnableMapObjects)
{
if ((Object)(object)val.prefabToSpawn.GetComponentInChildren<Landmine>() != (Object)null)
{
Variables.LandminePrefab = val.prefabToSpawn;
}
}
EventBase.ResetUses();
EventBase.CurrentPhase = ((!newLevel.PlanetName.Contains("Gordi")) ? Phase.Exploration : Phase.Company);
if (_coroutine != null)
{
((MonoBehaviour)__instance).StopCoroutine(_coroutine);
}
Plugin.Logging.LogInfo((object)EventBase.CurrentPhase);
if (EventBase.CurrentPhase == Phase.Exploration && EventBase.CurrentPhase != 0)
{
_coroutine = ((MonoBehaviour)__instance).StartCoroutine(EventCoroutine(newLevel, EventBase.CurrentPhase));
}
}
[HarmonyPatch("SpawnScrapInLevel")]
[HarmonyPrefix]
private static void StartScrapSpawn(RoundManager __instance)
{
__instance.scrapAmountMultiplier *= Utility.CurrentScrapAmountMultiplier;
__instance.scrapValueMultiplier *= Utility.CurrentScrapValueMultiplier;
}
[HarmonyPatch("SpawnScrapInLevel")]
[HarmonyPostfix]
private static void FinishedScrapSpawn(RoundManager __instance)
{
__instance.scrapAmountMultiplier /= Utility.CurrentScrapAmountMultiplier;
__instance.scrapValueMultiplier /= Utility.CurrentScrapValueMultiplier;
foreach (EventBase item in EventBase.GetFromPhase((EventBase.CurrentPhase != 0) ? Phase.MoonLanding : Phase.Company))
{
if (Random.Range(1, 100) <= 25)
{
item.Activate();
item.isUsed = true;
HUDManager.Instance.AddTextToChatOnServer(item.Text + " has been triggered!", -1);
Plugin.Logging.LogInfo((object)(item.Text + " has been triggered!"));
}
}
}
private static IEnumerator EventCoroutine(SelectableLevel level, Phase phase)
{
Plugin.Logging.LogInfo((object)"Starting EventCoroutine");
while ((Object)(object)RoundManager.Instance.currentLevel == (Object)(object)level && EventBase.CurrentPhase == phase)
{
yield return (object)new WaitForSeconds(60f);
Plugin.Logging.LogInfo((object)"Running random event..");
EventBase ev = EventBase.GetRandomForPhase();
if (ev != null)
{
ev.Activate();
ev.isUsed = true;
Plugin.Logging.LogInfo((object)(ev.Text + " has been triggered!"));
HUDManager.Instance.DisplayTip("Random Event!", ev.Text + " has been triggered!", true, false, "LC_Tip1");
}
}
Plugin.Logging.LogInfo((object)"Finished EventCoroutine");
}
}
}