Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
43Coralation
A sister moon to liquidation, and an eternal resting place to secrets long forgotten.
By MrSaltedBeef
| Last updated | a day ago |
| Total downloads | 315 |
| Total rating | 3 |
| Categories | Monsters Moons |
| Dependency string | MrSaltedBeef-43Coralation-1.0.1 |
| Dependants | 1 other package depends on this package |
This mod requires the following mods to function
AudioKnight-StarlancerAIFix
Automatically assigns interior/exterior AI for enemies based on their spawn location and adjusts certain behaviors so that they act appropriately. Part of my Starlancer Series!
Preferred version: 3.13.1IAmBatby-LethalLevelLoader
A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v81 Compatible)
Preferred version: 1.7.3README
“The endless depths of the water’s beckoning lure.”
<[ Coralation ]>
A Natural Beauty That Runs Deep Beneath Its Surface.
A sunken water moon unlike any other. Will you brave the wrath of Silverback Bay and find what lies beneath?
[SPOILER WARNING]
The following description is a spoiler for what to expect on your travels to Coralation.
I highly recommend experiencing the moon for the first time before reading about it below, but then again I'm just a warning sign on a Readme, it’s not like I can do much to stop you.
[SPOILERS!]
“A flowering grave that drowns out what will never be found.”
Moon: [ CORALATION ]
A majestic underwater moon that takes place in Silverback Bay, one of the few sandbar islands that hasn’t been taken by the sea. Unlike its sister moon Liquidation, Coralation was protected by a wide variety of laws set by the ITDA for the purpose of environmental protection. Rumors spread that secretive government research was conducted here within large underground bunkers… But no trace was left behind, and every ounce of documents were destroyed beneath the tumbling waves.
- PRICE - 1400 Credits
- MAP SIZE MULTIPLIER - 1.6x
- WEATHERS - Clear, Stormy, Eclipsed
- MOST COMMON ENTITY - Old Gull
[ FEATURES ]
- Underwater Landing - The ship routes itself into the ocean, with many of the moon’s visuals and mechanics reminiscent of a vibrant & luscious underwater environment.
- Sinking Feeling - While the player cannot drown here thanks to the water’s high oxygen content, audio and speech outdoors becomes garbled and confusing, making the water somewhere that players cannot communicate within.
- The Gull’s Call - A new variation of a threat you’ve faced before rears its rusted steel head. Beware of the Old Gull’s cries, for its hook is primed.
- Familiar Face - Almost all of the moon’s statistics such as enemy spawn-weights, interior size, scrap spawn-weights and more are based directly off of Liquidation, its sister moon, with some slight balancing tweaks and v80 enemy additions.
[ CREDITS ]
- MrSaltedBeef - Main dev & creator.
- Skelaah - Inspiration to create Coralation, immense help with many aspects of creation, shaders, systems and much much more.
- Kenji - Immense help with setting up the moon and many other aspects of its creation, teaching me how terrain and many other systems work in unity, help with identifying bugs and updating LLL so that walking SFX are fixed and the moon is in tip-top shape.
- Pacoito - Creation & assistance with many aspects of scripts in Itolib such as fish, water sounds, and other various systems, fixing sound issues & an LLL music replacement bug.
- Tkronix - Making TKronixScripts to help with a ton of water effects (sound muffling, breathing noises, splashing, slow falling, and more) as well as implementing various methods of customization and bug fixes.
- GenericGMD - Help with various moon aspects and features as well as what needed to be changed in the shift to V81.
- Xu Xiaolan - Implementing the water’s caustic reflection shader and helping with dropship issues that I was having before V81.
- JacuJ - Help with caustic appearance, creating the waves ambiance, and more suggestions.
- Boom - Help with implementing the Old Gull and setting up its special behaviour + model.
- Beanie - Help with finding textures and a palm tree model, as well as suggestions.
- Siphonife, SolidStone & QWERTYRodrigo - Creators/maintainers of LC Surfaced, allowing me to use LC surfaced models (urchins, seamines).
- Skittymuffins - Testing & support.
- MayaModez - Testing & identifying issues with bubbling voices.
- Kailani Kotrys - Writing editor for “A New Chapter.”
- _farlander - Helping me keep track of my to-do list, love & support.
- Biomonty - Kindness & support.
- Jacob - Creator of JLL, came up with the name by pure accident.
- Fumo/mborsh - Recreating the V80 grass shader.
- Zipka - Recommended the Water Caustics visual.
- Magic_Wesley - Screaming really loud.
- Lunxara - Inspiring Wesley to scream really loud.
- You - Obviously, for trying it out! :)
- Alex-Productions - Music.
- DragonStudios - Ambiance for Eclipsed, SFX.
- NOAA - Sound Effects for Old Gull.
- CalzoneMan - TTS site for Old Gull.
I am incredibly grateful for all of the people who helped make my very first moon possible, and this project (without a doubt) would not have been possible if it weren’t for the collective effort that each of these people put into teaching me the ropes. If you are in these credits, I thank you from the bottom of my heart. Your creations and ideas have inspired a sense of awe that led me to realize the true potential of creativity.




