Lethal Company
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Latest version
2.0.0
Last Updated
First Uploaded
Downloads
1.3K
Likes
2
Size
74MB
Dependants

Version 2.0.0 - The Great Corny Update

Interior additions

  • Manor is now possible with a unique set of interior texturing. Warning: It’s an eyesore.

Corn Gobbler changes

  • Now has a shining golden tooth, allowing you to see them in the dark.
  • Has hyper-realistic feet, as intended.

Old Crow changes

  • New sounds for engine ambience and anger alarm.
  • Changed color of the Old Crow's spotlight to match its bulb.
  • Added dependency to fix a bug with clients not hearing the alarm sound.
  • Changed power level to 1.

Corn Scrap changes

  • Corn now has over 20 different variations in texturing.
  • Corn now has greatly varying value.
  • Corn now has no weight.

Other Changes

  • Added time-of-day music.
  • Changed the skybox.
  • Significantly reduced the amount of AI nodes, allowing enemies to pathfind much easier.
  • Water towers now have ladders to allow you to see across the field and possibly spot your friends... or danger. They also act as safe spots.
  • There's some very tough corn clogging up the Cruiser's engine near the barn.
  • Corn in the maze now properly drains stamina depending on the weight of the items you're carrying *everywhere* instead of just in the maze.
  • Changed placement of corn within and around the barn.
  • Outdoor spawn weights are now severely limited to mostly Old Crows, and other enemies have had their chances nuked except for a very small chance for Earth Leviathans.
  • Indoor spawn weights now include rare chances for other types of enemies.
  • Increased interior size from 1.7 to 2.
  • Changed day speed multiplier from 3 back down again to 2.3.
  • Increased outdoor spawn cap dramatically.

Version 1.5.0 - The "Who Is That" Update

  • Added the Corn Gobbler.
  • Made the daytime length a tiny bit shorter.

**Interior additions**

  • - Manor is now possible with a unique set of interior texturing. Warning: It’s an eyesore.

**Corn Gobbler changes**

  • Now has a shining golden tooth, allowing you to see them in the dark.
  • Has hyper-realistic feet, as intended.

**Old Crow changes**

  • New sounds for engine ambience and anger alarm.
  • Changed color of the Old Crow's spotlight to match its bulb.
  • Added dependency to fix a bug with clients not hearing the alarm sound.
  • Changed power level to 1.

**Corn Scrap changes**

  • Corn now has over 20 different variations in texturing.
  • Corn now has greatly varying value.
  • Corn now has no weight.

**Other Changes**

  • Added time-of-day music.
  • Changed the skybox.
  • Significantly reduced the amount of AI nodes, allowing enemies to pathfind much easier.
  • Water towers now have ladders to allow you to see across the field and possibly spot your friends... or danger. They also act as safe spots.
  • There's some very tough corn clogging up the Cruiser's engine near the barn.
  • Corn in the maze now properly drains stamina depending on the weight of the items you're carrying *everywhere* instead of just in the maze.
  • Changed placement of corn within and around the barn.
  • Outdoor spawn weights are now severely limited to mostly Old Crows, and other enemies have had their chances nuked except for a very small chance for Earth Leviathans.
  • Indoor spawn weights now include rare chances for other types of enemies.
  • Increased interior size from 1.7 to 2.
  • Changed day speed multiplier from 3 back down again to 2.3.
  • Increased outdoor spawn cap dramatically.

Version 1.0.2

  • Fixed issues with hazard spawning incompatibility

Version 1.0.1

  • Made the moon even longer.
  • Fixed the facility walls being grey.

Version 1.0.0

  • Initial mistake.
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