812Wyskhansin
[2.0] A seemingly endless cornmaze of despair.Version 2.0.0 - The Great Corny Update
Interior additions
- Manor is now possible with a unique set of interior texturing. Warning: It’s an eyesore.
Corn Gobbler changes
- Now has a shining golden tooth, allowing you to see them in the dark.
- Has hyper-realistic feet, as intended.
Old Crow changes
- New sounds for engine ambience and anger alarm.
- Changed color of the Old Crow's spotlight to match its bulb.
- Added dependency to fix a bug with clients not hearing the alarm sound.
- Changed power level to 1.
Corn Scrap changes
- Corn now has over 20 different variations in texturing.
- Corn now has greatly varying value.
- Corn now has no weight.
Other Changes
- Added time-of-day music.
- Changed the skybox.
- Significantly reduced the amount of AI nodes, allowing enemies to pathfind much easier.
- Water towers now have ladders to allow you to see across the field and possibly spot your friends... or danger. They also act as safe spots.
- There's some very tough corn clogging up the Cruiser's engine near the barn.
- Corn in the maze now properly drains stamina depending on the weight of the items you're carrying *everywhere* instead of just in the maze.
- Changed placement of corn within and around the barn.
- Outdoor spawn weights are now severely limited to mostly Old Crows, and other enemies have had their chances nuked except for a very small chance for Earth Leviathans.
- Indoor spawn weights now include rare chances for other types of enemies.
- Increased interior size from 1.7 to 2.
- Changed day speed multiplier from 3 back down again to 2.3.
- Increased outdoor spawn cap dramatically.
Version 1.5.0 - The "Who Is That" Update
- Added the Corn Gobbler.
- Made the daytime length a tiny bit shorter.
**Interior additions**
- - Manor is now possible with a unique set of interior texturing. Warning: It’s an eyesore.
**Corn Gobbler changes**
- Now has a shining golden tooth, allowing you to see them in the dark.
- Has hyper-realistic feet, as intended.
**Old Crow changes**
- New sounds for engine ambience and anger alarm.
- Changed color of the Old Crow's spotlight to match its bulb.
- Added dependency to fix a bug with clients not hearing the alarm sound.
- Changed power level to 1.
**Corn Scrap changes**
- Corn now has over 20 different variations in texturing.
- Corn now has greatly varying value.
- Corn now has no weight.
**Other Changes**
- Added time-of-day music.
- Changed the skybox.
- Significantly reduced the amount of AI nodes, allowing enemies to pathfind much easier.
- Water towers now have ladders to allow you to see across the field and possibly spot your friends... or danger. They also act as safe spots.
- There's some very tough corn clogging up the Cruiser's engine near the barn.
- Corn in the maze now properly drains stamina depending on the weight of the items you're carrying *everywhere* instead of just in the maze.
- Changed placement of corn within and around the barn.
- Outdoor spawn weights are now severely limited to mostly Old Crows, and other enemies have had their chances nuked except for a very small chance for Earth Leviathans.
- Indoor spawn weights now include rare chances for other types of enemies.
- Increased interior size from 1.7 to 2.
- Changed day speed multiplier from 3 back down again to 2.3.
- Increased outdoor spawn cap dramatically.
Version 1.0.2
- Fixed issues with hazard spawning incompatibility
Version 1.0.1
- Made the moon even longer.
- Fixed the facility walls being grey.
Version 1.0.0
- Initial mistake.
