Lethal Company
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Dependency string
Mycoolteamohyea-UltimateLethal_CrewMorale-0.1.6
Dependants

Changelog

0.1.6 TEST

  • Full-crew recovery changed to +0.5 morale per minute.
  • Orbit recovery changed to an additional +1.0 morale per minute.
  • Recovery sources now stack.
  • Full crew together while in orbit recovers +1.5 morale per minute total.
  • Landed full crew together recovers only +0.5 morale per minute.
  • Retains v0.1.5 legacy config migration and v0.1.4 roster-based death detection.

0.1.5 TEST

  • Reduced full-crew passive recovery to ~1 morale per minute (0.0166667/sec).
  • Reduced orbit passive recovery to ~1 morale per minute (0.0166667/sec).
  • Added migration for legacy default DeathPenalty=12 -> 18.
  • Added migration for previous default passive recovery values so old configs do not silently keep faster regeneration.
  • User-customized non-default values are preserved.
  • Removed obsolete _previousDeadCount field/build warning.

0.1.4 TEST

  • Fixed solo deaths failing to reduce morale.
  • Death detection now uses a stable expedition roster captured at landing.
  • A player remains tracked after the game clears isPlayerControlled during death/spectator transitions.
  • Each roster member can trigger the -18 death penalty only once per expedition.
  • Perfect reunion now uses the same expedition roster, keeping survival and death logic consistent.

0.1.3 TEST

  • Added full morale HUD overhaul.
  • HUD now displays morale state, decor bonus/cap, sanity gain multiplier, and sanity recovery multiplier.
  • Added temporary event banners.
  • Death is -18 morale per player.
  • Perfect full-crew reunion is +10 morale.
  • Reunion requires everyone who began the expedition to return alive after someone actually leaves the ship.
  • Added +15 morale once when the current quota becomes fulfilled.
  • Passive recovery reduced to +0.03/sec in ship and +0.05/sec in orbit.
  • Empty ship decay set to -0.03/sec.
  • Decoration morale changed to (price / 200)^1.15.
  • Decorations capped at +10 each and +20 total.
  • Default sanity HUD raise remains 360px.

0.1.2

  • Added configurable sanity HUD vertical offset.

0.1.1

  • Only purchased, placed furniture contributes morale.

0.1.0

  • Initial alpha.
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