Lethal Company
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NotBoogie-LethalLibido-0.1.1
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Lethal Libido

A mod project to help learn more Blender and Unity. Happy Halloween!

About:

Resources used:

Helpful mods I used to figure out how stuff works:

Models used:

Enemies:

Armos Wanders around until a player runs underneath her. Once activated, she'll chase the player until she loses sight of them (gaining speed for a bit and then slowing to a crawl). Touching her will knock the player away. Her health depends on her size.
Amy Sprints around and swings her hammer around players. The hammer impact knocks players in a radius up and away from the impact position - better be careful around ledges!
Betilla Attaches to the first player she finds, and will periodically teleport them. She also has a low chance to shrink and accidentally crush the player.
Midna Doesn't wander. Midna will wait in place for a player to stumble onto her, and then trigger if they look at her for too long or get too close. Once activated, she sprints around and periodically jumps at players, if she connects she'll sit on them and deal 10 damage per cycle until she gets up.
Marie Wanders and follows the first player she finds. If the player looks away from her for too long (or looks at her for too long) while she's waiting for them to move, she'll transform into the plush version. The plush version similarly follows the player around, but will kill them if they look at it.
Rouge Wanders around and chases players. If she catches her target she'll either step on it or eat it.

Known Issues:

  • For some reason, Betilla and Marie's blendshapes turn their bodies invisible when imported into Unity (?). Oddly this doesn't happen with the Armos. Their facial expressions are disabled until I figure out what's causing it.
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