LethalMin
Adds Functional Pikmin to Lethal Company!
Last updated | 2 hours ago |
Total downloads | 37795 |
Total rating | 15 |
Categories | Misc BepInEx Monsters |
Dependency string | NotezyTeam-LethalMin-0.2.9 |
Dependants | 19 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
LethalMin
(Currently In Beta!)
This mod adds fully functional pikmin to lethal company.
!!WARNING!! This mod is not compatiable with Late Company yet. If LateCompany is installed Pikmin will become practiclly unuseable
Compatibilities
Here is a list of every type of mod LethalMin is Compatible with
- Custom Moons
- Custom Interiors
- Custom Scrap
Here is a list of every specific mod LethalMin is compatible with
- NavMeshInCompany
- Lethal Mon
- More Company
- Lethal Config
- LethalModDataLib
- InputUtils
- SellableBodiesFixed
!!WARNING!! LethalModDataLib and LCBetterSavesFix is required to get LCbetterSaves to work.
Info
The keybindings can be change in the config:
- [4] to throw
- [2]/[3] to swap types
- [LMB] to use whistle
- [MMB] to dismiss
I recommend buying a whistle on the first day as they are very cheap.
Nearly everything as of v65 can harm Pikmin.
Spawning
Red, Blue, and Yellow pikmin all spawn as sprouts on the surface of the moons. They don't affect the power level.
Each sprout has a 35% chance of spawning on an AI node. To get a pikmin, just go up to a sprout and hold E to pluck it.
Purple, White, and Bulb pikmin all have a 4% chance of spawning indoors. They don't spawn as sprouts instead as idle pikmin.
Pikmin
Pikmin are entirely harmless. When idle, if a pikmin spots a player it will choose that player as their leader. Pikmin will automatically become the leader of the player who plucked or took them out of the onion.
You can buy a whistle to more easily call and manage Pikmin.
A counter on screen will show when at least 1 pikmin is in existence. If you're not familiar with the pikmin games, here is what the numbers mean. From left to right:
- The first number is how many pikmin are in your squad.
- The second number is how many pikmin are out of the onion.
- The third number is how many pikmin are in existence.
Pikmin can be thrown at items or enemies:
- When thrown at an item, they'll pick up that item and bring it to:
- The elevator if inside the mineshaft
- The main entrance if indoors
- The Fire exit if it's closer than the main entrance indoors
- The ship if outdoors
- The Cruiser if it's closer than the ship
- The Player if it's carrying the maneater
- When pikmin carry items to the ship, they will automatically be marked as collected, so don't worry about needing to replace items for it to count.
- When thrown on an enemy, they'll latch on to it and start attacking it. Pikmin deal less damage than a shovel or a sign.
Don't worry if you throw a pikmin out of bounds, as they'll teleport back to the nearest place in bounds.
Pikmin can go ride inside the back of the Cruiser if the door is open
Red pikmin deal 0.1 points of damage, any other type of pikmin deals 0.05 points of damage.
Pikmin start off as "leafs", overtime, they'll grow into buds, then flowers. Pikmin are faster when they are flowers compared to when they are leafs.
Onions
To maintain pikmin between rounds, you need to get each pikmin type's onion. Onions all have a 45% chance of spawning indoors, only one onion per pikmin type can spawn indoors.
If an onion is taken outside, it will activate (removing all items from your inventory in the process) and land somewhere near the ship. After it has been collected, it cannot spawn again.
Red, Blue, and Yellow pikmin all have onions, while Purple, White, and Bulb don't. You can buy a Pikmin Container ship upgrade from the shop to keep Purple and White pikmin, but you cannot keep bulbmin.
IMPORTANT: To buy the Pikmin Container you must type "Pik" or "Pikmin-Container" into the console as lethal company's text parser is werid and will not accecpt 'Pikmin Container'
Pikmin will be kept if any of these conditions are met:
- They are near or in the ship when the ship leaves
- They are near the onion of their type when the ship leaves
- They are in the onion when the ship leaves
The pikmin left behind counter and pikmin in danger counter does not count pikmin that do not have onions.
Onions can be used to create more Pikmin. When a Pikmin carries an enemy, it will bring it back to their onion to create more pikmin.
Other Notes.
If the plucking animation glitches out, then enable the "Skip Pluck Animation" config option.
Credits
JaySalt: Particle help
ForlornU: Trajectory predictor origen