Fixed Null Refernce Expection (NRE) when using the whistle some times
Pikcaller now displays the nightly revision
1.1.0(Rev7)
Buffed DTM carry amount (5 -> 15), now configureable
1.1.0(Rev6)
Fixed Server not having pikmin spawned by mod added to the "SpawnedEnemies" list
Added DontTouchMe Compat (The way it works is that when it is desigized as an items pikmin can
try to carry it. No matter what it's disguised as it will always require 5 pikmin.
Once the pikmin try to carry it they will either instantly die or trigger the button which will kill everyone.)
(Or that's what it's supposed to do but since the original source code does it by directly
iterratting through the spawned enemies list it only kills at most a few enemies/pikmin.
This is not a LethalMin issue that is just an issue with the mod itself)
1.1.0(Rev5)
The Hydrogere no longer traps pikmin if it's tammed
Fixed Ice Pikmin Race Condition when freezing water
Blues are no longer "resistant" to the Hydrogere
1.1.0(Rev4)
Fixed (harmless) mimic error on start up
Fixed error with the Pikmin Latch Trigger Network Addon that broke the extras mod in multiplayer
1.1.0(Rev3)
The Pikmin Container can now be stored
Added Ragdoll on death Config
Added Tricknoll (The way it works is that it will always activate if a lumiknoll has spawned on the moon. Depositing an item into it will spawn a glow pikmin at the lumiknull (if it's activated) 2 handed items cannot be inserted into it)
Added Mimics Compat (The way it works is that pikmin have a random chance of falling for a mimic exit (only if it's closer than a real exit). Once they attempt to use that exit they will trigger it and get eaten. Everytime this happens the chances of pikmin falling for another mimic will lower and pikmin near the mimic that got triggered won't go to that mimic)
1.1.0(Rev2)
Fixed Pikmin AI breaking in some custom interiors/moons
1.1.0(Rev1)
(Fixed nightly description)
Re-Added Ragdoll On Knockback Config
1.1.0
You can now Save Pikmin from Enemies that try to eat them
Added Cadaver Interaction (X)
Added Kidnapper Fox Interaction (X)
Added Code Rebirth Compat
Added LethalMinExtras Compat
Fixed Yay animation not playing when pikmin were latched onto enemies (~)
Fixed Certain Modded Vehicles Error Spamming
Pikmin now wait a second to grab an body after killing an enemy
Pikmin now fall off enemies after attacking when latched on
Adjusted Initalization to allow Pikmin Spawned in close timeframes to each other to not break onions
Adjusted Onion Sprout Spawning Function
Fixed Friendlyer Fire logic, now when it's OFF pikmin don't get killed
Added "Don't collide with other pikmin in elevators" Config to fix falling though elevators when with pikmin
Puffmin now attack slower (0.5s -> 1.0s)
Update Pikmin Position Syncing
Updated Winged Pikmin AI (⚠)
Winged Pikmin can now take Shortcuts in certain cases (~)