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![OE_Tweaks-Lucky_Dice-0.1.0 icon](https://gcdn.thunderstore.io/live/repository/icons/OE_Tweaks-Lucky_Dice-0.1.0.png.128x128_q95.png)
Lucky Dice
The outcome will be decided by a roll of the dice.
Date uploaded | 6 months ago |
Version | 0.1.0 |
Download link | OE_Tweaks-Lucky_Dice-0.1.0.zip |
Downloads | 361 |
Dependency string | OE_Tweaks-Lucky_Dice-0.1.0 |
This mod requires the following mods to function
![Evaisa-LethalLib-0.12.1 icon](https://gcdn.thunderstore.io/live/repository/icons/Evaisa-LethalLib-0.12.1.png.64x64_q95.jpg)
![NotAtomicBomb-TerminalApi-1.5.0 icon](https://gcdn.thunderstore.io/live/repository/icons/NotAtomicBomb-TerminalApi-1.5.0.png.64x64_q95.png)
README
WIP!!!!!!!
Some things might be (probably are) very broken, please report any errors you encounter on the mod github page (link above) with the following information:
- What was the error?
- What other mods you have installed?
- What are the steps to reproduce the error?
- Add log files.
Lucky Dice
This mod adds a bunch of different dice, each with it's own event pool. When a dice is used (left mouse) it "rolls" an event from it's pool.
The dice items (that I made) are not usable in the ship phase or on the company moon to prevent cheesing.
Todo:
- Guide on extending the event/item system of the mod (the api is already in there, just needs documentation)
- Implement some events that I didn't have time to make just yet
- Write what each event does
Releases
Version 0.1.0
- Added config options to set dice spawn chance, if dice can spawn at all, if dice should be activatable or just scrap.
- Changed event api to use custom attributes. (not backwards compatible)
Version 0.0.2
- Fixed a bug that caused items spawned by events to not show on scan.
Version 0.0.1
- Early Beta
- Added extendable dice items (with regular solids already implemented)
- Added extendable event system (with some base event types and events already implemented)