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RunStats
Roguelike run points: allocate stamina, health, regen, oxygen, weight and jump from Escape. Configurable % growth and moon difficulty rewards.RunStats
Lethal Company mod: roguelike point allocation during a run.
Open Escape → panel to put points into:
| Stat | Effect |
|---|---|
| Health | Max HP = base × (1 + points × %) |
| Stamina | Less drain / faster regen |
| Regen | HP per second while alive |
| Oxygen | Better underwater stamina hold |
| Weight | Lower carry-weight penalty |
| Jump | Higher jumpForce while jumping |
Points are per player, redistributable (+ / −), and never go below 0.
Earning / losing points
When the ship leaves the moon:
- Alive at the end →
SurviveBase × moon reward multiplier(+ optional scrap bonus) - Dead at the end → lose
DeathPenaltyBase × moon penalty multiplier(unspent first, then allocated)
Temporary deaths that you recover from before the ship leaves do not count.
Harder moons pay more on survive. Easier moons punish more on death (all configurable).
Config
After first launch: BepInEx/config/flazaro.RunStats.cfg
Important sections:
Points— SurviveBase, DeathPenaltyBase, ScrapBonusPerItem, MaxPointsPerStatMoonMult.Reward/MoonMult.Penalty— Easy → Extreme multipliersStatGrowth—*PercentPerPointfor each stat (0.05= +5% per point)Moons— RiskMap + optional per-planet overrides
Formula for every growth stat:
value = base * (1 + points * percent)
Install
- Requires BepInExPack
- Drop
RunStats.dllintoBepInEx/plugins/RunStats/ - Or install the Thunderstore zip with r2modman
Build
dotnet build -c Release
.\pack.ps1
Optional auto-copy on build: copy RunStats.csproj.user.example → RunStats.csproj.user and set your game path.
Notes
- Independent of BoomboxYoutube (separate folder / GUID).
- Stats apply to the local owner client.
- Jump boost is applied only during the jump so fall physics is not permanently skewed.
- Reset on disconnect / game-over fire sequence.