using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Reflection.Emit;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("ToxicOmega_Tweaks")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("ToxicOmega_Tweaks")]
[assembly: AssemblyCopyright("Copyright © 2023")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("c45438fb-d4c8-487c-9dd3-620b39cfc733")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace ToxicOmega_Tweaks
{
[BepInPlugin("com.toxicomega.toxicomega_tweaks", "ToxicOmega Tweaks", "1.0.0")]
public class Plugin : BaseUnityPlugin
{
private const string modGUID = "com.toxicomega.toxicomega_tweaks";
private const string modName = "ToxicOmega Tweaks";
private const string modVersion = "1.0.0";
private readonly Harmony harmony = new Harmony("com.toxicomega.toxicomega_tweaks");
private static Plugin Instance;
internal static ManualLogSource mls;
private void Awake()
{
if ((Object)(object)Instance == (Object)null)
{
Instance = this;
}
mls = Logger.CreateLogSource("com.toxicomega.toxicomega_tweaks");
mls.LogInfo((object)"ToxicOmega Tweaks mod has awoken.");
harmony.PatchAll();
}
}
}
namespace ToxicOmega_Tweaks.Patches
{
[HarmonyPatch(typeof(PlayerControllerB))]
internal class PlayerControllerB_Patch
{
[HarmonyPatch("DamagePlayer")]
[HarmonyPrefix]
private static void DamagePlayer(ref int damageNumber)
{
damageNumber = (int)Math.Floor((double)damageNumber * 0.75);
}
[HarmonyPatch("LateUpdate")]
[HarmonyTranspiler]
private static IEnumerable<CodeInstruction> LateUpdate(IEnumerable<CodeInstruction> instructions)
{
//IL_007a: Unknown result type (might be due to invalid IL or missing references)
//IL_0084: Expected O, but got Unknown
//IL_008c: Unknown result type (might be due to invalid IL or missing references)
//IL_0096: Expected O, but got Unknown
//IL_0111: Unknown result type (might be due to invalid IL or missing references)
//IL_011b: Expected O, but got Unknown
//IL_0123: Unknown result type (might be due to invalid IL or missing references)
//IL_012d: Expected O, but got Unknown
List<CodeInstruction> list = new List<CodeInstruction>(instructions);
for (int i = 1; i < list.Count; i++)
{
if (list[i].opcode == OpCodes.Ldc_R4 && (double)(float)list[i].operand == 1.25 && list[i + 1].opcode == OpCodes.Sub)
{
List<CodeInstruction> collection = new List<CodeInstruction>
{
new CodeInstruction(OpCodes.Ldc_R4, (object)0.5f),
new CodeInstruction(OpCodes.Mul, (object)null)
};
list.InsertRange(i + 20, collection);
}
if (list[i].opcode == OpCodes.Ldc_R4 && (double)(float)list[i].operand == 4.0 && list[i - 1].opcode == OpCodes.Ldfld)
{
List<CodeInstruction> collection2 = new List<CodeInstruction>
{
new CodeInstruction(OpCodes.Ldc_R4, (object)3f),
new CodeInstruction(OpCodes.Mul, (object)null)
};
list.InsertRange(i + 5, collection2);
break;
}
}
return list.AsEnumerable();
}
[HarmonyPatch("LateUpdate")]
[HarmonyPrefix]
private static bool LateUpdate()
{
if ((Object)(object)GameNetworkManager.Instance.localPlayerController != (Object)null && GameNetworkManager.Instance.localPlayerController.health < 50)
{
PlayerControllerB localPlayerController = GameNetworkManager.Instance.localPlayerController;
if (localPlayerController.healthRegenerateTimer <= 0f)
{
localPlayerController.healthRegenerateTimer = 1f;
localPlayerController.health++;
if (localPlayerController.health >= 20)
{
localPlayerController.MakeCriticallyInjured(false);
}
HUDManager.Instance.UpdateHealthUI(localPlayerController.health, false);
return true;
}
localPlayerController.healthRegenerateTimer -= Time.deltaTime;
}
return true;
}
[HarmonyPatch("ScrollMouse_performed")]
[HarmonyTranspiler]
private static IEnumerable<CodeInstruction> PatchSwitchItemInterval(IEnumerable<CodeInstruction> instructions)
{
List<CodeInstruction> list = new List<CodeInstruction>(instructions);
for (int i = 0; i < list.Count; i++)
{
if (list[i].opcode == OpCodes.Ldc_R4 && (float)list[i].operand == 0.3f)
{
list[i].operand = 0.05f;
break;
}
}
return list.AsEnumerable();
}
}
}