using System.CodeDom.Compiler;
using System.ComponentModel;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using AntlerShed.EnemySkinKit.Vanilla;
using AntlerShed.SkinRegistry;
using BepInEx;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyVersion("0.0.0.0")]
[CompilerGenerated]
[EditorBrowsable(EditorBrowsableState.Never)]
[GeneratedCode("Unity.MonoScriptGenerator.MonoScriptInfoGenerator", null)]
internal class UnitySourceGeneratedAssemblyMonoScriptTypes_v1
{
private struct MonoScriptData
{
public byte[] FilePathsData;
public byte[] TypesData;
public int TotalTypes;
public int TotalFiles;
public bool IsEditorOnly;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static MonoScriptData Get()
{
MonoScriptData result = default(MonoScriptData);
result.FilePathsData = new byte[72]
{
0, 0, 0, 1, 0, 0, 0, 64, 92, 65,
115, 115, 101, 116, 115, 92, 72, 111, 97, 114,
100, 101, 114, 70, 97, 110, 83, 116, 97, 103,
105, 110, 103, 92, 112, 108, 117, 103, 105, 110,
115, 92, 72, 111, 97, 114, 100, 101, 114, 70,
97, 110, 92, 72, 111, 97, 114, 100, 101, 114,
70, 97, 110, 80, 108, 117, 103, 105, 110, 46,
99, 115
};
result.TypesData = new byte[53]
{
0, 0, 0, 0, 48, 79, 110, 105, 102, 97,
109, 46, 76, 101, 116, 104, 97, 108, 67, 111,
109, 112, 97, 110, 121, 46, 72, 111, 97, 114,
100, 101, 114, 70, 97, 110, 124, 72, 111, 97,
114, 100, 101, 114, 70, 97, 110, 80, 108, 117,
103, 105, 110
};
result.TotalFiles = 1;
result.TotalTypes = 1;
result.IsEditorOnly = false;
return result;
}
}
namespace Onifam.LethalCompany.HoarderFan;
[BepInPlugin("Onifam.HoarderFan", "HoarderFan", "1.0.0")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class HoarderFanPlugin : BaseUnityPlugin
{
public const string modGUID = "Onifam.HoarderFan";
public const string modName = "HoarderFan";
public const string modVersion = "1.0.0";
private void Awake()
{
EnemySkinRegistry.RegisterSkin((Skin)(object)AssetBundle.LoadFromFile(Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "AssetBundles/Onifam_HoarderFan_SkinAssets")).LoadAsset<HoarderBugSkin>("Assets/EnemySkins/HoarderFan/HoarderFan.asset"));
}
}