Ooga-KarmaOne icon

KarmaOne

Adds a fixed version of the Karma-1 rifle from MoreItems mod from LeoLR

By Ooga
Last updated 7 hours ago
Total downloads 25
Total rating 0 
Categories Items AI Generated
Dependency string Ooga-KarmaOne-1.0.0
Dependants 0 other packages depend on this package

This mod requires the following mods to function

Evaisa-HookGenPatcher-0.0.5 icon
Evaisa-HookGenPatcher

Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.

Preferred version: 0.0.5
BepInEx-BepInExPack-5.4.2305 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2305
Evaisa-LethalLib-1.2.0 icon
Evaisa-LethalLib

Personal modding tools for Lethal Company

Preferred version: 1.2.0

README

KarmaOne — Karma-1 Railgun for Lethal Company v73/v80

Standalone rebuild of the Karma-1 railgun from LeoLR's MoreItems mod, updated for LC v80 and LethalLib 1.2.0.

Configuration

Config file is generated at first run inside your BepInEx config folder: BepInEx/config/karmaone.karma1.cfg

Section Key Default Description
Shop Purchasable true Adds the gun to the terminal shop
Shop Price 700 Shop price in credits
Scrap SpawnAsScrap false Spawn as world scrap on moons
Scrap ScrapSpawnWeight 10 Scrap rarity (higher = more common; ~10 rare, ~30 uncommon, ~60 common)
Combat Damage 100 Damage per shot (players have 100 HP, so 100 = one-shot)
Combat UsesPerCharge 2 Full shots per battery charge
Combat ShotCooldown 5.0 Seconds the gun must cool down after firing before it can be charged again
Charging ChargeTime 2.0 Seconds to hold [Use] before the scope goes green and the gun can fire
Charging FireWindow 0.9 Seconds the gun stays in the green fire window before overcharging (only relevant when OverchargeEnabled is true)
Item ItemWeight 1.5 Weight of the Karma-1 in kg. Vanilla reference: shovel = 5.2kg, shotgun = 5.4kg, flashlight = 0.5kg. This value is added on top of the base 1kg all items have in LC's weight system.
Overcharge OverchargeEnabled true If true, holding past the fire window explodes: damages holder, drains battery, enters cooldown. If false, the fire window lasts indefinitely with no penalty

Gameplay

  • Hold [Use] to charge. Scope indicator colours:
    • Dark → ready
    • Bright green → in fire window, release now
    • Orange/red → danger zone, about to explode
  • Release in the green window to fire a hitscan shot
  • Overcharging past the red threshold triggers an explosion — damages you and drains the battery entirely
  • Battery regens 10% every 30 seconds, or recharge instantly at the ship charger