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| Last updated | 7 hours ago |
| Total downloads | 25 |
| Total rating | 0 |
| Categories | Items AI Generated |
| Dependency string | Ooga-KarmaOne-1.0.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
Evaisa-HookGenPatcher
Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.
Preferred version: 0.0.5BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2305README
KarmaOne — Karma-1 Railgun for Lethal Company v73/v80
Standalone rebuild of the Karma-1 railgun from LeoLR's MoreItems mod, updated for LC v80 and LethalLib 1.2.0.
Configuration
Config file is generated at first run inside your BepInEx config folder:
BepInEx/config/karmaone.karma1.cfg
| Section | Key | Default | Description |
|---|---|---|---|
| Shop | Purchasable |
true |
Adds the gun to the terminal shop |
| Shop | Price |
700 |
Shop price in credits |
| Scrap | SpawnAsScrap |
false |
Spawn as world scrap on moons |
| Scrap | ScrapSpawnWeight |
10 |
Scrap rarity (higher = more common; ~10 rare, ~30 uncommon, ~60 common) |
| Combat | Damage |
100 |
Damage per shot (players have 100 HP, so 100 = one-shot) |
| Combat | UsesPerCharge |
2 |
Full shots per battery charge |
| Combat | ShotCooldown |
5.0 |
Seconds the gun must cool down after firing before it can be charged again |
| Charging | ChargeTime |
2.0 |
Seconds to hold [Use] before the scope goes green and the gun can fire |
| Charging | FireWindow |
0.9 |
Seconds the gun stays in the green fire window before overcharging (only relevant when OverchargeEnabled is true) |
| Item | ItemWeight |
1.5 |
Weight of the Karma-1 in kg. Vanilla reference: shovel = 5.2kg, shotgun = 5.4kg, flashlight = 0.5kg. This value is added on top of the base 1kg all items have in LC's weight system. |
| Overcharge | OverchargeEnabled |
true |
If true, holding past the fire window explodes: damages holder, drains battery, enters cooldown. If false, the fire window lasts indefinitely with no penalty |
Gameplay
- Hold [Use] to charge. Scope indicator colours:
- Dark → ready
- Bright green → in fire window, release now
- Orange/red → danger zone, about to explode
- Release in the green window to fire a hitscan shot
- Overcharging past the red threshold triggers an explosion — damages you and drains the battery entirely
- Battery regens 10% every 30 seconds, or recharge instantly at the ship charger