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ReviveCompany
Revive your dead temates black ops zombies style! (everyone needs this mod to work)
By OpJosMods
Date uploaded | a month ago |
Version | 1.1.0 |
Download link | OpJosMods-ReviveCompany-1.1.0.zip |
Downloads | 11000 |
Dependency string | OpJosMods-ReviveCompany-1.1.0 |
This mod requires the following mods to function
![BepInEx-BepInExPack-5.4.2100 icon](https://gcdn.thunderstore.io/live/repository/icons/BepInEx-BepInExPack-5.4.2100.png.64x64_q95.png)
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
Everyone must have this mod for this to work!
Revive Company
Walk up to your dead teamates and revive them!
- Dead bodies are really heavy to make it harder to bring them to saftey.
- You also can not revive players after you teleported them.
- You only get 5 revives a round
- You only revive with 25 hp
- all of these values are editable in the config!
How To Use
- You need to hold R for 5 seconds
Report Bugs: Discord Link
- also join if you want to offer ideas on how to better balance this mod!
CHANGELOG
Version 1.1.0
- by default you only have 5 revives a level
- you now only respawn with 25 health
- both of these are configurable in the config
- if you have limited lives, it will display to eveyrone when someone was revived and how many lives remain
Version 1.0.1
- adjusted default dead body weight
Version 1.0.0
- fixed ui not showing up when dead bug
- fixed not being able to swap who you are spectating when dead bug
- can now pick up dead bodies, uses a differnt button for revive
- you can edit the revive button and if you can pick up bodies in the config
- dead bodies are really heavy by default, editble in the config
- fixed bug where if you teleported alive, but then died, you couldnt be revived.
Version 0.9.4
- can no longer revive players after teleporting their dead bodies back to ship, can be allowed via config setting
- revive time is configurable
- improved the custom messaging
- backend changes to try to improve stability, more error checking
- revive messaging improvemnt, sends player id instead of location
- now waits for a response and will resend message if doesnt recieve enough responses
- small UI changes
Version 0.9.3
- fix a potential crash scenario
- call to sync location with server after teleport
- teleport location will default to where you are getting revived from if for some reason its location it found was too far away
- removed the case where if game coudlnt find a dead body it would not attempt to teleport
Version 0.9.2
- even more logging and error handling
- added compatibility with my Ghost Mode mod!
Version 0.9.1
- only remove the dead body for the person you revived, not all dead bodies
- lower revive time down to 5 seconds
- now revives at the dead bodies location and not at the person who is reviving them
- improved error logging and error handling
- fixed bug where you could hold E before at the body to reduce/remove the revive timer
Version 0.9.0
- launched