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OpJosMods-ReviveCompany-1.1.0 icon

ReviveCompany

Revive your dead temates black ops zombies style! (everyone needs this mod to work)

Date uploaded a month ago
Version 1.1.0
Download link OpJosMods-ReviveCompany-1.1.0.zip
Downloads 11000
Dependency string OpJosMods-ReviveCompany-1.1.0

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100

README

Everyone must have this mod for this to work!

Revive Company

Walk up to your dead teamates and revive them!

  • Dead bodies are really heavy to make it harder to bring them to saftey.
  • You also can not revive players after you teleported them.
  • You only get 5 revives a round
  • You only revive with 25 hp
  • all of these values are editable in the config!

How To Use

  • You need to hold R for 5 seconds

Report Bugs: Discord Link

  • also join if you want to offer ideas on how to better balance this mod!

CHANGELOG

Version 1.1.0

  • by default you only have 5 revives a level
  • you now only respawn with 25 health
  • both of these are configurable in the config
  • if you have limited lives, it will display to eveyrone when someone was revived and how many lives remain

Version 1.0.1

  • adjusted default dead body weight

Version 1.0.0

  • fixed ui not showing up when dead bug
  • fixed not being able to swap who you are spectating when dead bug
  • can now pick up dead bodies, uses a differnt button for revive
  • you can edit the revive button and if you can pick up bodies in the config
  • dead bodies are really heavy by default, editble in the config
  • fixed bug where if you teleported alive, but then died, you couldnt be revived.

Version 0.9.4

  • can no longer revive players after teleporting their dead bodies back to ship, can be allowed via config setting
  • revive time is configurable
  • improved the custom messaging
  • backend changes to try to improve stability, more error checking
  • revive messaging improvemnt, sends player id instead of location
  • now waits for a response and will resend message if doesnt recieve enough responses
  • small UI changes

Version 0.9.3

  • fix a potential crash scenario
  • call to sync location with server after teleport
  • teleport location will default to where you are getting revived from if for some reason its location it found was too far away
  • removed the case where if game coudlnt find a dead body it would not attempt to teleport

Version 0.9.2

  • even more logging and error handling
  • added compatibility with my Ghost Mode mod!

Version 0.9.1

  • only remove the dead body for the person you revived, not all dead bodies
  • lower revive time down to 5 seconds
  • now revives at the dead bodies location and not at the person who is reviving them
  • improved error logging and error handling
  • fixed bug where you could hold E before at the body to reduce/remove the revive timer

Version 0.9.0

  • launched