PF1MIL-Pikmoons icon

Pikmoons

[v73] A set of moons based on the Pikmin series, with new shortcuts and features.

Last updated 2 weeks ago
Total downloads 21768
Total rating 6 
Categories Mods BepInEx Client-side Server-side Items Moons
Dependency string PF1MIL-Pikmoons-3.1.2
Dependants 13 other packages depend on this package

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2304 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2304
IAmBatby-LethalLevelLoader-1.6.8 icon
IAmBatby-LethalLevelLoader

A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v73 Compatible)

Preferred version: 1.6.8
AudioKnight-StarlancerAIFix-3.11.1 icon
AudioKnight-StarlancerAIFix

Automatically assigns interior/exterior AI for enemies based on their spawn location and adjusts certain behaviors so that they act appropriately. Part of my Starlancer Series!

Preferred version: 3.11.1
WhiteSpike-Moon_Day_Speed_Multiplier_Patcher-1.0.1 icon
WhiteSpike-Moon_Day_Speed_Multiplier_Patcher

Patches the time passing mechanism to solve problems whenever day speed multiplier value has been changed. This is meant for people who wish to use these values and are able to configure them to their desire.

Preferred version: 1.0.1
pacoito-itolib-0.9.0 icon
pacoito-itolib

[v73] Wondrous gizmos and gadgets for the restless mind.

Preferred version: 0.9.0
PF1MIL-Pikmoons_Scrap-1.1.0 icon
PF1MIL-Pikmoons_Scrap

[v73] A scrap mod with nearly 500 scrap items based on the Pikmin series.

Preferred version: 1.1.0

README

Pikmoons

A custom moon set based on the Pikmin series' areas.

!!All scrap from this mod has been moved into Pikmoons Scrap, which is now a required dependency for this mod!!

Features that directly interact with Lethalmin require the additional mod, LethalminLibrary, to function.

Custom music plays, but can be disabled through the config in case streamers/youtubers are nervous about copyright issues. I recommend not turning off the music, as Nintendo generally isn't too bad about copyright stuff with their music.

Fair warning: these maps are very large. The Company Cruiser and/or the running shoes upgrade from Lategame Upgrades are highly recommended for the best experience. Days are lengthened however, to somewhat help balance this.

Flooded weather is not enabled on these moons, as the flood plane visually does not generate past a certain point. If a mod is made that allows for customization of the flood plane, it will be added back.

Moon Images and Details:

Pikmin 1:

CLICK TO EXPAND

211 Impact

POPULATION: Abandoned.

CONDITIONS: Winding, forested terrain.

RISK LEVEL: C-

ROUTING PRICE: 0

IMAGES: Overview of the landing site, with pellet posies, a fire exit, and the ship. The pond area with clamclamps. Fire exit atop the largest stump. Another overview of the landing site, showing the pushable box.

212 Hope

POPULATION: Abandoned.

CONDITIONS: Forested terrain.

RISK LEVEL: C+

ROUTING PRICE: 150 credits.

IMAGES: Overview of landing site, showing nectar grass and pellet posies. Wide shot of where yellow pikmin are discovered, with bramble wall and bomb rocks visible. Bridge area leading to a fire exit. Field near landing site with pellet posies and a large pellet. Pushable box on the land bridge near a fire exit.

213 Navel

POPULATION: Abandoned.

CONDITIONS: Desert-like terrain, sparse water.

FAUNA: Ecosystem is well-adapted to steep cliffs, and creatures can traverse with ease.

RISK LEVEL: B+

ROUTING PRICE: 320 credits.

IMAGES: Landing site, with plants, pellet posies, and a bramble gate visible. A fire exit with an unrolled large bridge. Fire exit with bridge, geyser, bomb rocks, and glowcaps. An image of main, with custom-placed glowcaps and pellet posies. Several pools of water, and a candypop bud. Field of glowshrooms with fire geysers visible.

214 Spring

POPULATION: Abandoned.

CONDITIONS: Swampy, humid terrain.

RISK LEVEL: B+

ROUTING PRICE: 480 credits.

IMAGES: Landing site with onion formation. Peninsula across the way from the ship, with bomb rocks and fire exit. Fire exit near the strange rock formation. Fire exit in the far corner, with a blue candypop bud. Main, on the giant stump, with bramble gate, red candypop bud, bomb rock spot, and giant pellet visible. The progg egg in the swampy water area, with a custom clamclamp. The other two custom clamclamps, and some bramble gates.

215 Trial

POPULATION: Abandoned.

CONDITIONS: ???

FAUNA: Beautiful flowers surround a small garden.

RISK LEVEL: S-

ROUTING PRICE: 600 credits.

IMAGES: Landing site, with abundant flowers, and all three primary candypop buds. Side view of path that leads to bomb rock can near the landing site. Side view of fire geysers, pushable box, main, and a fire exit. View showing behind main, with bomb rocks and a bramble gate visible. Behind-angled view of behind main, with fire exit, bombs, and bramble gate.

Pikmin 2:

CLICK TO EXPAND

221 Repose

POPULATION: Abandoned.

CONDITIONS: Hilled, snowy terrain.

RISK LEVEL: C

ROUTING PRICE: 100 credits.

IMAGES: New Spiderwort location, near the wall near main (Emergence Cave). Far-away fire exit, near a snowman. (Frontier Cavern) New fire exit, where a Fiery Bulblax once resided. The landing site, on the big manhole cover. The original landing site, with eggs and pellet posies.

222 Awakening

POPULATION: Abandoned.

CONDITIONS: Rocky, forested terrain.

RISK LEVEL: B-

ROUTING PRICE: 225 credits.

IMAGES: The landing site. Pellet Posies near the landing site. The area with the wall blocking off the fire exit. (Snagret Hole) The area near a fire exit, with a poison gate. (Hole of Beasts) Main, and the nearby Electric Gate. Crushable Bag, Electric Gate, and Poison Gate near fire exit. (White Flower Garden)

223 Perplexing

POPULATION: Abandoned.

CONDITIONS: Swampy, humid terrain.

RISK LEVEL: B+

ROUTING PRICE: 500 credits.

IMAGES: The farthest fire exit. (Submerged Castle) Another electric gate and fire exit. (Glutton's Kitchen) Main entrance, near the landing site. (Citadel of Spiders) Burgeoning Spiderwort across the bridge near main. An electric gate and fire exit. (Shower Room)

224 Wistful

POPULATION: Abandoned.

CONDITIONS: Autumnal, manmade terrain.

RISK LEVEL: S

ROUTING PRICE: 750 credits.

IMAGES: The landing site. Main entrance and fire exit near the landing site. (Cavern of Chaos and Groink Firing Range) A different angle on fire exit near landing site. (Groink Firing Range) Fire exit near poison gates. (Dream Den) The bamboo leading to fire exit. (Hole of Heroes) Three Burgeoning Spiderwort near an electric gate.

More Info

MUSIC You will semi-frequently hear moon-specific music. The volume can be controlled and this can be disabled in the config.

  • Use a mod like LethalConfig to easily edit the config in-game.

MECHANICS

  • Longer day length --Courtesy of Moon Day Speed Multiplier Patcher, days are noticeably longer.
  • Ridable water geysers --In Pikmin 1 moons, jump on to hitch a ride. They frequently lead to interesting locations or shortcuts.
    IMAGE: A rideable geyser in Navel.
  • Eggs --Can be broken for a chance to drop nectar as scrap, or occasionally other goodies.
IMAGE: Eggs in Repose.
  • Nectar Rocks and Grass --Damage these patches of rocks and grass for a chance to drop nectar per damage dealt.
IMAGES: Nectar Rocks in Hope. Nectar Grass in Hope.
  • Pellet Posies --5hp, can be killed to yield their pellet, or players can throw a pikmin at/hit the upper area of the stem for quick collection.
  • 1, 5, 10, and 20 pellets -- Standalone pellets can be found on many of the maps. Pellet scrap items can be collected for money, or used to propagate Pikmin. Match Pikmin and pellet color to increase the amount sprouted.
    --By default, Pikmin will bring pellet scrap to their Onion, and there is currently not a config option to change this.
    --5, 10, and 20 pellets will spawn a smaller scrap item version atop themself, either when the round starts for floor pellets, or when the large pellet posy it's in is defeated.
IMAGE: Pellet Posies on Awakening.
  • Soft and Hard Bramble Gates --Can be broken by taking either 3 or 6 damage respectively to gain access to areas on the moons.
IMAGES: Soft Bramble Gate on Repose. Hard Bramble Gate on Hope.
  • Bomb Rocks --Only present on Pikmin 1 moons, and can be thrown to do big damage, even to damageable map hazards such as bramble and stone gates. --They can also be taken back like normal scrap, though they aren't worth much.
IMAGE: Bomb Rocks in a can on Hope.
  • Soft, Medium, and Hard Stone Gates --Large stone walls that can be broken by 3, 6, or 9 bomb rocks explosions, respectively. --They cannot be damaged by normal weapons, only bomb rocks!
IMAGES: Soft Stone Gate on Hope. Medium Stone Gate on Navel. Hard Stone Gate on Hope.
  • Electric Gates --Functionally an electrified bramble gate with 6 health. Getting close hurts, so be careful.
IMAGE: Electric Gate on Awakening.
  • Hazards --Elemental Hazards from both games can be found on several maps.
IMAGES: Fire Geysers on Navel. Poison Gas Pipes on Awakening.
  • Drainable Water Pools --Certain water pools have a drain that's clogged by a large stone. Break the stone to drain the body of water!
IMAGES: Water Clog on Repose. Drained pool of water on Repose.
  • Clam-Clamps --Giant clam enemy from Pikmin 1, which can be defeated by dealing 6 damage to the pearl's shield, yielding the pearl as scrap. --There are some new ones on Spring!
IMAGE: Clam-Clamp on Spring.
  • Honeywisps --Floating, fairy-like creatures that can be found in certain areas. Toss a pikmin at it to break its egg for some nectar or other goodies.
IMAGE: Honeywisp near fire exit on Repose.
  • Unmarked Spectralids --Pikmin 2-only butterfly enemies that usually swarm as groups of four. They can be discovered by rustling some plants. Toss a pikmin at each to defeat them for nectar or spray drops.
IMAGE: Yellow Unmarked Spectralids on Awakening.
  • Stick Bundle Bridges --These replace vanilla lethal company bridges on the moons, and can be damaged to unroll across gaps and bodies of water.
IMAGE: A rolled-up and unrolled Stick Bridge on Awakening.
  • Crushable Bags --In Pikmin 2 moons only; large paper bags that require the weight of a player or a certain amount of pikmin on top to crush.
IMAGE: Crushable Bag on Awakening.
  • Pushable Boxes --In Pikmin 1 moons only; giant cardboard boxes that block the way. They can be pushed by holding the interact button on the pushable end.
IMAGE: Pushable Box on Hope.
  • Candypop Buds --Giant flower "enemies" that are currently decorative only. They are planned to convert Pikmin thrown inside to the shown color in the future, if possible.
IMAGE: Candypop Buds on Repose.
  • Burgeoning Spiderwort --Large berry-growing plants. Once they grow at the beginning of a round, they will start producing berries. --Smack the plant to make it drop the berries. Be sure to harvest all 5, or they won't regrow more. --There are some new ones in Repose!
IMAGES: Burgeoning Spiderwort berry plant on Awakening.
  • Spiderwort Mold --A large mass of mold that has a chance to spawn near some Burgeoning Spiderwort at round start. --If it grows too large, it will defeat nearby pellet posies, and force Burgeoning Spiderwort into hibernation, until they are defeated. --They slowly regenerate health over time and grow again unless defeated, so make sure to finish them off!
IMAGE: Spiderwort Mold growing near the landing site on Awakening.
  • Easter Egg Locations --On Pikmin 2 moons specifically, they're another source of scrap. Go find 'em to figure this one out!
IMAGE: An easter egg location on Awakening.

ENEMY SKINS

  • Are technically (very slowly) in progress, and will likely be a separate mod in the (far) future.

Configuration

The config has two options: an option that turns on and off outdoor Pikmin music and inside ambience, and an option that controls the volume of outdoor Pikmin music.

Installation

The moon and all its dependencies should automatically install when using your mod manager of choice (Thunderstore, r2modman, Gale).

For manual installation, install BepInEx normally and drag and drop all .lethalbundles and .dll files directly into a folder under BepInEx/plugins. This must also be done for dependencies.

Make sure you have all the required dependencies installed before launching the game! The only optional dependency is EnemySkinKit, which is not yet being used.

(Bozoros and PlayZone are not dependencies, you MUST still download them, however, or else my dad who definitely works at Nintendo will ban you from all Nintendo products forever.)

All players are required to have this mod and all dependencies installed in order to be able to join the lobby at all.

Support

If you encounter a game-breaking or very annoying bug, let me know in the [Lethal Company Modding Discord]https://discord.gg/XeyYqRdRGC thread for my mod. Search Pikmoons in the Modding category's forum, mod-releases. I did not make Lethalmin. Any bugs relating to Pikmin behavior not directly interacting with my mods should be reported to the Lethalmin thread on the same discord.

Credits

Extra thanks to pacoito for all the help making my mods. (He helped out quite a bit with many aspects of all of my projects, from general unity knowledge to writing custom scripts!)

pacoito for itolib, which I use for custom scrap, props, and most other script-based mechanics that aren't vanilla.

NoteBoxz for LethalMinLibrary, for making Lethalmin altogether, and for the enemy ghost shader used in this mod. (also for being cool and active in dms and threads)

JaySalty (on YouTube and Twitter) for basically remaking every Pikmin map model to be more game-accurate for me.

Waffles for being so helpful in DMs, and for having such comprehensive documentation of Pikmin game sfx.

WhiteSpike for Moon Day Speed Multiplier Patcher, which allows the moons to have a longer day length.

olimar12345 for being the GOAT and having the best Pikmin OST uploads on YouTube.

AudioKnight for StarlancerAIFix, which allows certain enemies to actually function outside. Also for their very comprehensive moon tutorial, which helped me a lot.

IAmBatby for LethalLevelLoader, which allows these moons to exist at all.

Several other people on the Lethal Company Modding Discord and social media for their support. :)