
Pikmoons
[v72] A set of moons based on the Pikmin series, with new shortcuts and features.
Last updated | 2 weeks ago |
Total downloads | 12446 |
Total rating | 6 |
Categories | Mods BepInEx Client-side Server-side Items Moons |
Dependency string | PF1MIL-Pikmoons-3.0.1 |
Dependants | 9 other packages depend on this package |
This mod requires the following mods to function

BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100
WhiteSpike-Moon_Day_Speed_Multiplier_Patcher
Patches the time passing mechanism to solve problems whenever day speed multiplier value has been changed. This is meant for people who wish to use these values and are able to configure them to their desire.
Preferred version: 1.0.1
IAmBatby-LethalLevelLoader
A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v69 Compatible)
Preferred version: 1.4.11
AudioKnight-StarlancerAIFix
Automatically assigns interior/exterior AI for enemies based on their spawn location and adjusts certain behaviors so that they act appropriately. Part of my Starlancer Series!
Preferred version: 3.11.1
README
Pikmoons
A custom moon set based on the Pikmin series' areas.
Features that directly interact with Lethalmin require the additional mod, LethalminLibrary
Custom music plays, but can be disabled through the config in case streamers/youtubers are nervous about copyright issues. I recommend not turning off the music, as Nintendo generally isn't too bad about copyright stuff with their music.
Fair warning: these maps are very large. The Company Cruiser and/or the running shoes upgrade from Lategame Upgrades are highly recommended for the best experience. Days are lengthened however, to somewhat help balance this.
Flooded weather is not enabled on these moons, as the flood plane visually does not generate past a certain point. If a mod is made that allows for customization of the flood plane, it will be added back.
Scrap from my other mod Pikmoons Scrap, and scrap tagged with Pikmin
, spawn more frequently on these moons.
Moon Images and Details:
Pikmin 1:
CLICK TO EXPAND
211 Impact
POPULATION: Abandoned.
CONDITIONS: Winding, forested terrain.
RISK LEVEL: C-
ROUTING PRICE: 0
IMAGES:




212 Hope
POPULATION: Abandoned.
CONDITIONS: Forested terrain.
RISK LEVEL: C+
ROUTING PRICE: 150 credits.
IMAGES:





213 Navel
POPULATION: Abandoned.
CONDITIONS: Desert-like terrain, sparse water.
FAUNA: Ecosystem is well-adapted to steep cliffs, and creatures can traverse with ease.
RISK LEVEL: B+
ROUTING PRICE: 320 credits.
IMAGES:






214 Spring
POPULATION: Abandoned.
CONDITIONS: Swampy, humid terrain.
RISK LEVEL: B+
ROUTING PRICE: 480 credits.
IMAGES:







215 Trial
POPULATION: Abandoned.
CONDITIONS: ???
FAUNA: Beautiful flowers surround a small garden.
RISK LEVEL: S-
ROUTING PRICE: 600 credits.
IMAGES:





Pikmin 2:
CLICK TO EXPAND
221 Repose
POPULATION: Abandoned.
CONDITIONS: Hilled, snowy terrain.
RISK LEVEL: C
ROUTING PRICE: 100 credits.
IMAGES:








222 Awakening
POPULATION: Abandoned.
CONDITIONS: Rocky, forested terrain.
RISK LEVEL: B-
ROUTING PRICE: 225 credits.
IMAGES:








223 Perplexing
POPULATION: Abandoned.
CONDITIONS: Swampy, humid terrain.
RISK LEVEL: B+
ROUTING PRICE: 500 credits.
IMAGES:






224 Wistful
POPULATION: Abandoned.
CONDITIONS: Autumnal, manmade terrain.
RISK LEVEL: S
ROUTING PRICE: 750 credits.
IMAGES:





More Info
- Use a mod like LethalConfig to easily edit the config in-game.
- Longer day length --Courtesy of Moon Day Speed Multiplier Patcher, days are noticeably longer.
- Ridable water geysers --In Pikmin 1 moons, jump on to hitch a ride. They frequently lead to interesting locations or shortcuts.
- Eggs --Can be broken for a chance to drop nectar as scrap, or occasionally other goodies.
- Nectar Rocks and Grass --Damage these patches of rocks and grass for a chance to drop nectar per damage dealt.
- Pellet Posies --5hp, can be killed to yield their pellet, or players can throw a pikmin at the upper area of the stem for quick collection.
1
,5
,10
, and20
pellets -- Standalone pellets can be found on many of the maps.1
pellets can be collected as scrap, or used to propagate Pikmin. Match Pikmin and pellet color to double the amount given.
--By default, Pikmin will bring1
pellets to their Onion, and there is currently not a config option to change this.
--5
,10
, and20
pellets cannot be collected by Pikmin or players, but they are kinda fun to jump on.- Soft and Hard Bramble Gates --Can be broken by taking either 3 or 6 damage respectively to gain access to areas on the moons.
- Bomb Rocks
--Only present on Pikmin 1 moons, can be thrown to do big damage, even to damageable map hazards such as bramble and stone gates.
--They can also be taken back like normal scrap, though they aren't worth much. - Soft, Medium, and Hard Stone Gates --Large stone walls that can be broken by 3, 6, or 9 bomb rocks explosions, respectively.
- Electric Gates --Essentially an electrified bramble gate with 6 health. Getting close hurts, so be careful.
- Drainable Water Pools --Certain water pools have a drain that's clogged by a large stone. Break the stone to drain the body of water!
- Clam-Clamps --Giant clam enemy from Pikmin 1, which can be defeated by dealing 6 damage to the pearl's shield, yielding the pearl as scrap.
- Honeywisps --Floating, fairy-like creatures that can be found in certain areas. Toss a pikmin at it to break its egg for some nectar or other goodies.
- Unmarked Spectralids --Pikmin 2-only butterfly enemies that usually swarm as groups of four. They can be discovered by rustling some plants. Toss a pikmin at each to defeat them for nectar or spray drops.
- Stick Bundle Bridges --These replace vanilla lethal company bridges on the moons, and can be damaged to unroll across gaps and bodies of water.
- Crushable Bags --In Pikmin 2 moons only; large paper bags that require the weight of a player or a certain amount of pikmin on top to crush.
- Pushable Boxes --In Pikmin 1 moons only; giant cardboard boxes that block the way. They can be pushed by holding the interact button on the pushable end.
- Candypop Buds --Giant flower "enemies" that are currently decorative only. They are planned to convert Pikmin thrown inside to the shown color in the future, if possible.
- Easter Egg Locations --On Pikmin 2 moons specifically, they're another source of scrap. Go find 'em to figure this one out!
- Are technically in progress, and will likely be a separate mod in the (probably far-ish maybe idk) future.
Configuration
The config has two options: one that turns on and off Pikmin music/inside ambience, and one that controls the volume of Pikmin music.
Installation
The moon and all its dependencies should automatically install when using your mod manager of choice (Thunderstore, r2modman, Gale).
For manual installation, install BepInEx normally and drag and drop all .lethalbundles
and .dll
files directly into a folder under BepInEx/plugins
. This must also be done for dependencies.
Make sure you have all the required dependencies installed before launching the game! The only optional dependency is EnemySkinKit, which is not yet being used.
(Bozoros and PlayZone are not dependencies, you MUST still download them, however, or else my dad who definitely works at Nintendo will ban you from all Nintendo products forever.)
All players are required to have this mod and all dependencies installed in order to be able to join the lobby at all.
Support
If you encounter a game-breaking or very annoying bug, let me know in the [Lethal Company Modding Discord]https://discord.gg/XeyYqRdRGC thread for my mod.
Search Pikmoons
in the Modding
category's forum, mod-releases
.
I did not make Lethalmin. Any bugs relating to Pikmin behavior not directly interacting with my mods should be reported to the Lethalmin
thread on the same discord.
Credits
Extra thanks to pacoito for all the help making my mods. (He helped out quite a bit with many aspects of all of my projects, from general unity knowledge to writing custom scripts!)
pacoito for itolib, which I use for custom scrap, props, and most other script-based mechanics that aren't vanilla.
NoteBoxz for LethalMinLibrary, for making Lethalmin altogether, and for the enemy ghost shader used in this mod. (also for being cool and active in dms and threads)
Waffles for being so helpful in DMs, and for having such comprehensive documentation of Pikmin game sfx.
WhiteSpike for Moon Day Speed Multiplier Patcher, which allows the moons to have a longer day length.
olimar12345 for being the GOAT and having the best Pikmin OST uploads on YouTube.
AudioKnight for StarlancerAIFix, which allows certain enemies to actually function outside. Also for their very comprehensive moon tutorial, which helped me a lot.
IAmBatby for LethalLevelLoader, which allows these moons to exist at all.
Several other people on the [Lethal Company Modding Discord]https://discord.gg/XeyYqRdRGC and social media for their support. :)