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Peasantsworth-LCKartHornMod-1.0.0 icon

LCKartHornMod

Gives every clown horn a randomly chosen sound effect. Inspired by the brainrot that is SRB2K's hornmod.

Date uploaded 7 months ago
Version 1.0.0
Download link Peasantsworth-LCKartHornMod-1.0.0.zip
Downloads 909
Dependency string Peasantsworth-LCKartHornMod-1.0.0

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100

README

LCKartHornMod

This mod replaces all clown horn noises with pseudo-randomly selected sound effects. Sound effect files are loaded automatically, so this mod can also be used for custom sound effect packs.

This mod was inspired by the brainrot that is SRB2K's HornMod, I've tried to bring this to Lethal Company.

Only players that want this functionality, need to install this mod. Players without the mod will hear the default clown horn sound effect. There is no requirement for the host to have this mod installed.


Manual installation

  1. Install BepInEx for Lethal Company. Create a BepInEx/plugins folder, or run the game once and it will create it automatically.
  2. Place the LCKartHornMod.dll file into the BepInEx/plugins folder.
  3. Run the game once. This should create an empty Horns folder in BepInEx/plugins.
  4. Place all desired horn sound effects in BepInEx/plugins/Horns, as .ogg files.

No horns are included in this mod by default!

If you received a manual Horns folder for this mod, you can install that by placing it in BepInEx/plugins folder. Separate sound effects can be installed by placing them in BepInEx/plugins/Horns.

Make sure to read the note about sound effect synchronization below.

Sound effect synchronization

Only if all connected players have the exact same files in the Horns folder, will the sound effects that all players hear be the same. In the case that not all players hear the same sound effect from the horns, check this first:

  • Horns folder contains the exact same number of files.
  • All players have the same file names for the horns.

If the problems persists, please create an issue on GitHub or post in the thread on the unofficial Lethal Company Modding discord.

Config file

After launching the game with the mod installed, a config file will be created in BepInEx/config. This file currently contains only a single option: the FarVolumeReductionFactor. Currently, the SFXfar is just a lowered volume version of the original (no reverb or anything). This option allows you to set the volume of the far horns. The default value is 0.05, which means the far horns are 5% as loud as the normal horns. Setting this to 0 will disable the far horns entirely.


Creating sound effect packs

To create sound packs, all your mod needs is a BepInEx/plugins/Horns folder with .ogg files in it. The mod will automatically load all .ogg files in this folder. Only .ogg files are supported at the moment, since these are the file format used in the SRB2K HornMod.

Make sure to have this mod as a dependency.


Compatibility

This mod should be compatible with all other mods, except those that change the clown horn sound effect. There may also be issues with mods that change how sounds are played, but I have not tested this.

Known issues and limitations

If you find any issue(s) not listed here, please contact me.

  • This mod requires all players to have the same horn sound effects installed. If not, the horn sound effects will not be synchronized between players.
  • The sound effects are loaded in a single thread, which may cause an increase in startup time if you have a lot of sound effects installed.

Also, this is my first mod, first time using C# and first time working with Unity. So, if you read this code and think " what the heck is this", "just do this you idiot", "please delete this from my life", or anything similar, feel free to post in the thread on the unofficial Lethal Company Modding discord, make PRs on the GitHub, etc.

CHANGELOG

Dates are in 'DD-MM-YYYY' format.


v1.1.0

Released: 22-12-2023

Changes

  • Plugin doesn't create a Horns folder anymore.
  • Load all sound effects in all LCKartHorns folders under BepInEx/plugins, instead of specificallyplugins/Horns. This allows for multiple sound effect packs to be installed at the same time.
  • Ensure all filenames have unique names, to prevent conflicts between sound effect packs.
  • Updated README to more clearly reflect its purpose as a SFX loader.

v1.0.0

Released: 22-12-2023 Release on modding stores.

Added

  • Added icon
  • Finalised README, CHANGELOG and ROADMAP
  • Create Manifest.json for Thunderstore
  • Expanded README with more information on how to use plugin to create and load custom sound effect packs.
  • Added config option for far horn volume and disabling far horns.

v0.6.1

Released privately: 20-12-2023

Bug fixes

  • Fixed a problem that occurred when no sound effects were installed. The plugin now disables itself when no sound effects could be loaded.

v0.6.0

Released privately: 20-12-2023

Bug fixes:

  • Fixed a bug where horns would not always be synchronized between players (hopefully).

v0.5.0

Released privately: 13-12-2023

  • Initial beta release.