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Piggy-LC_Office-1.1.6 icon

LC Office

Adds new office-themed interior, and new enemies!

By Piggy
Date uploaded 2 months ago
Version 1.1.6
Download link Piggy-LC_Office-1.1.6.zip
Downloads 2594
Dependency string Piggy-LC_Office-1.1.6

This mod requires the following mods to function

xilophor-LethalNetworkAPI-2.1.6 icon
xilophor-LethalNetworkAPI

A library/API to allow developers to easily add networking to their mods.

Preferred version: 2.1.6
Evaisa-LethalLib-0.15.1 icon
Evaisa-LethalLib

Personal modding tools for Lethal Company

Preferred version: 0.15.1
IAmBatby-LethalLevelLoader-1.2.0 icon
IAmBatby-LethalLevelLoader

A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v50 Compatible)

Preferred version: 1.2.0

README

LC_Office

Preview3

Adds new office-themed interior and new enemies!

This mod adds Halt from DOORS, and Shrimp from Zeekerss' previous game, The Upturned.

Credits

Models and rigs are from The Upturned by Zeekerrs, which I will remove if it becomes an issue.

Zeekerss' The Upturned, and LSPLASH's DOORS are also an awesome game, Give it a try!

Thanks to: Woecust, El XD - for modeling the interior (and check out Woecust's mod, Immersive Visor!).

IAmBatby - the developer of LLL, for all his help in moving to LethalLevelLoader!

Xilo (xilophor) - the developer of LethalNetworkAPI, who provided quick hotfixes when problems arose and provided a lot of help with the network.

TheHomelessHobo - for his great help with writing the bestiary.

music:

  • REGRETEVATOR OST - bossa lullaby
  • nico's nextbots ost - shop
  • nico's nextbots ost - safe room
  • nico's nextbots ost - shop

Every music was composed by nicopatty, special thanks to nicopatty for the great response to the mod!

CHANGELOG

1.1.29

  • drastically increased brightness of the Halt tile's hanging light. Instead of using light to understand surroundings, use it as a direction indicator!

1.1.28

  • Removed deprecated code.

1.1.27

  • Fixed dungeon generate with doors open.

1.1.26

  • Added something to the start room.

1.1.25

  • Completely re-coded the Shrimp attack code and hope it works

1.1.24

  • Improved Shrimp's attack code.

1.1.23

  • Fixed a bug that caused extreme lag when attacking a satisfied Shrimp.

1.1.22

  • Fixed a bug where elevator command help was being duplicated every time the lobby was recreated.

1.1.21

  • Added a command to move the elevator to the terminal. ( elevator [1f, 2f, 3f] )
  • Changed the sound the Shrimp makes when it is satisfied.

1.1.20

  • Minor fixes.

1.1.19

  • Changed the Y value of the Halt room spawn position.

1.1.18

  • Minor fixes.

1.1.17

  • Fixed a bug where props would spawn overlapping in some rooms.

1.1.16

  • Start room now has multiple branches.

1.1.15

  • Added another prop type to the Large Room.

1.1.14

  • Added config to disable cameras inside offices.
  • Added config to specify frame rate for cameras inside the office.

1.1.13

  • Fixed some code.

1.1.12

  • Now Shrimp is happier when he's full :D.

1.1.11

  • Reupload due to Thunderstore error.

1.1.10

  • Removed fire exit spawn in Halt's Hall.
  • Minor fixes.

1.1.9

  • Changed the code that drops all items during Halt encounters to network function.

1.1.8

  • Fixed an issue where Halt spawn probabilities were reversed.

1.1.7

  • Changed Halt's config to a spawn "probability" configuration.

1.1.6

  • Fixed a bug where terminal could not be quit.

1.1.5

  • Added config to determine whether to increase the brightness when encountering Halt, For compatibility with Diversity's Full Darkness config. This config requires Diversity to be installed to work.
  • Minor fixes.

1.1.4

  • Fixed an issue where Halt's eyes would not appear on screen when attacked.
  • Increased the bounds of the start room.

1.1.3

  • Increased brightness during Halt encounters (I had the game's gamma set to max lmao)

1.1.2

  • Added a config to turn off custom camera shake for players with motion sickness.
  • Lowered Halt's spawn rate.
  • Increased "TURN AROUND" text size.
  • Fixed an issue with reverb being applied to Halt's sound effects.
  • Reanimated camera shake to be more intense.

1.1.1

  • Made Halt's body darker.
  • Stamina is no longer consumed during encounters with Halt.
  • Removed vent in start room.

1.1.0

  • Added a new enemy "Halt" (from DOORS).

  • Added one room.

  • Fixed some bugs.

1.0.25

  • Now that the shrimp is satisfied, he won't look at the source of the noise.
  • Shrimp's body now rotates as he looks at the source of the noise.

1.0.24

  • Improved moons registration.

1.0.23

  • Fixed some important bugs in Shrimp.

1.0.22

  • Minor fixes.

1.0.21

  • Fixed a bug where doors and blockers were spawned overlapping in a room.
  • Fixed (probably) compatibility issue with CullFactory.

1.0.20

  • Improved the AI of Shrimp.

1.0.19

  • Increased the weight of relatively short corridors and decreased the weight of long corridors.
  • Increased spawn weight in start room again.

1.0.18

  • Increased spawn weight in start room.
  • Removed render for elevator collider.

1.0.17

  • Changed elevator panel to allow you to move by floor from up/down.
  • Fixed a bug where the start room path panel was displayed incorrectly.

1.0.16

  • Added a wait time to the Shrimp's reaction when it takes damage.

1.0.15

  • Fixed a bug where walls in some rooms were generated strangely.... sry

1.0.14

  • Removed LocalPropSet for intersections and created new ones for each room.
  • Added simple feature to check if there is a path on each floor.

1.0.13

  • Fixed a bug that caused some rooms to overlap.
  • Fixed an issue where the door in the start room was assigned the wrong texture.
  • Changed the color of the elevator's apparatus to avoid confusion with the apparatus item.

1.0.12

  • Improved the AI of Shrimp:

  • Shrimp will now move out of the way when it's in your way!

  • Shrimp with no targets now have lower necks.

  • The shrimp can now hear the sound and will look in the direction of the sound.

  • Fixed an issue where the door in the start room was assigned the wrong texture.

1.0.11

  • Reverted some changes to 1.0.4.

1.0.10

  • Changed the default for scrap spawn configuration to disabled. I will change it later when it is completely fixed.

1.0.9

  • Fixed a bug where more than 2 shrimp would spawn.
  • Improved the item parent system.

1.0.8

  • Changed the Dungeon Register again.
  • Changed the Item Register.
  • Fixed an issue with screwdrivers being assigned to mesh variants on laptops.
  • Fixed incorrect item ID.
  • Removed mesh variant from screwdriver.
  • Assigned a main renderer for all scraps.

1.0.7

  • Fixed a bug that caused infinite dungeon generation.

1.0.6

  • Fixed a bug where items would sometimes not interact with elevators.

1.0.5

  • Changed the Dungeon Register.
  • Removed BigDoorSpawn due to a bug.

1.0.4

  • Added 3 tiles (rooms).

  • Added 5 scrap (Coin, Laptop, Screwdriver, Toolbox, Wrench).

  • Fixed scrap spawning.

  • Fixed an issue where maps were generated too large.

  • Elevator Apparatus system has been temporarily removed (for my sanity).

  • Changed the door model.

  • Reanimated the lung place animation (although it doesn't work).

  • Start room has been reworked and the elevator floors have been increased from 2 to 3 (It may be reworked again in the future).

  • Revamped the entire elevator system.

  • Improved map generation and added override dungeon scaling config.

  • Fixed an issue with vents being misplaced in server rooms.

  • Added a config to adjust the volume of elevator music.

  • Fixed a bug where shrimp could not recognize players.

1.0.3

  • Fixed an issue with overlapping start rooms.

  • Shrimp has been nerfed:

  • Shrimps will no longer chase players when they determine that they cannot chase them.

  • Increased overall hunger reduction when eating item.

1.0.2

  • Changed network variables to be initialized every time the moon is landed.

1.0.1

  • Fixed a bug where elevator doors would not open after taking Apparatus.

1.0.0

  • Out of beta.
  • Fixed a bug where enemies could not enter staircase rooms.

0.2.8

  • Fixed a bug that occurred when taking Apparatus from interiors other than Office... Again.

0.2.7

  • Fixed a bug that occurred when taking Apparatus from interiors other than Office.

0.2.6

  • Made some minor improvements to the elevator doors.

0.2.5

  • Added little animation when placing Apparatus in an elevator.
  • Fixed several bugs that occurred when lobby restarted.
  • Fixed a bug where the doors would not open when the elevator automatically descended after taking Apparatus. again.

0.2.4

  • Added a ladder in case the elevator is unavailable for some reason.
  • Fixed a bug where the doors would not open when the elevator automatically descended after taking Apparatus.
  • Fixed a bug where rooms would spawn overlapping due to forgetting to set the bounds override.

0.2.3

  • Added auxiliary power units to elevators (Compatible with FacilityMeltdown mod).
  • If an apparatus within the interior was unplugged, the elevator was changed to be inoperable without the use of auxiliary power.
  • Shrimp desync issue is probably.. fixed.. again.. idk
  • Fixed a bug where doors in some rooms were not positioned correctly.

0.2.2

  • Fixed bug where turrets would penetrate some walls.

0.2.1

  • Fixed bug where rooms would spawn overlapping.
  • Fixed a bug where players who used the elevator even once would not respawn on takeoff.
  • Fixed bug causing doors to be misplaced.
  • Added exception handling for shrimp not syncing bug. Please let me know if you encounter this bug.

0.2.0

  • This update uses a lot of network variables and may cause some frame drops. Please let me know if you are experiencing severe frame drops.

  • Synced Shrimp's hunger value.

  • Separated the stairs and hallway in the Staircase room.

  • Fixed a bug where:

  • Shrimp could not open doors.

  • Shrimp would occasionally look in strange directions.

  • Shrimp's position and orientation were out of sync.

  • Shrimp would not react when hit.

  • Fixed a bug where you could get stuck in the walls of the staircase room.

  • Fixed a bug where some rooms would spawn incorrect doors/no doors.

0.1.9

  • Fixed a bug where staircase rooms had incorrect colliders.

0.1.8

  • Shrimp now spawns on a modded moon.
  • Added configuration for Shrimp to set spawn weight on modded moon.

0.1.7

  • Added a new facility style stair room to replace the old stair room.
  • Added a small LED next to the elevator panel to make it easier to see if the elevator is up.
  • Removed some rooms (two door rooms and rooms with stairs) because the original file was broken... sad
  • Removed test room.
  • Made some improvements to dungeon creation.
  • Reduced the overall size of assets.
  • (Probably) fixed the sliding glass door. Once again.
  • Fixed a bug where spray paint/blood was not visible.
  • Changed the name from ShrimpSpawnableMoons to ShrimpSpawnWeight, so you need to reconfigure it.
  • Changed the text on the elevator panel.
  • Fixed an issue where shrimp would not spawn properly in office interiors.

0.1.6

  • Fixed some bugs.

0.1.5

  • Fixed a bug where elevator safety doors would not open when starting the game.
  • Fixed a bug that caused RoundMapSystem to consistently error out on loading.
  • The emergency exit is a bug we can't fix at the moment due to an error in LLL (or a DungeonFlow error in Office), and I'm talking to the LLL developers - sorry!

0.1.4

  • S m o l Update.
  • Minor performance improvements for items.
  • Fixed some bugs in the shrimp.

0.1.3

  • Added two large rooms.
  • Added a prop to several rooms.
  • Remodeled the starting room.
  • Improved dungeon generation.
  • Added Lung apparatus socket machine spawn.
  • Improved the elevator system, but haven't tested it yet.
  • Fixed a bug where Shrimp's "Satisfaction" system did not work properly.

0.1.2

  • Added “Satisfaction” value to Shrimp. Shrimp will now stop following the player for a while if they have enough food. (not tested)
  • Fixed softlock occurring when shrimp spawn on all clients except the host.

0.1.1

  • Added pictures to README.md.
  • Fixed extreme frame drops occurring when an interior other than an office was created.
  • Reduced the time it takes for an enraged Shrimp to reach its maximum speed (acceleration remains the same).
  • Added configuration related to the spawning of Shrimp.

0.1.0

  • Enemies can now spawn!
  • Added a new enemy "Shrimp".
  • Fixed an issue where navmesh agents could not navigate through staircase rooms (even though no enemies spawned).
  • Compatible with LethalNetworkAPI 2.1.0.

0.0.9

  • Fixed some issues.

0.0.8

  • Fixed an issue with guaranteed spawns on every moon. now appears randomly on paid moons.
  • Added configuration for interior spawns.
  • Temporarily completed the unfinished start room.
  • Created a staircase on the left side of the start room (ladder included, so two handed items cannot be moved).
  • Fixed extreme frame drops in game before landing or when on a moon with no office interiors spawned.
  • Revamped trap rooms (still unfinished, you won't see any changes in actual gameplay).
  • Added OdinSerializer as a dependency in preparation for LethalNetworkAPI v2.0.0.

0.0.7

  • Fixed issue with guaranteed spawns on any moons.
  • Changed the layout of some room.
  • Every song filters have been edited to make them less painful to the ears.
  • Removed the cootie theme.
  • Fixed the pitch of the shop theme the same as the original.

0.0.6

  • Changed the layout of some room.

0.0.5

0.0.4

  • Moved to LethalLevelLoader.
  • Changed the layout of the server racks.
  • Fixed an issue where some items would not set the elevator as their parent object.
  • Fixed some errors that occurred during interior generation.
  • Lots of optimization work.
  • Sadly no monster spawns yet :/

0.0.3

  • Remove test item spawn.