Decompiled source of PirMod v1.0.1

PirMod.dll

Decompiled 3 hours ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Unity.Netcode;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("PirMod")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+bb0c8e942ad14873c308e036566cdeb59d7ff11a")]
[assembly: AssemblyProduct("PirMod")]
[assembly: AssemblyTitle("PirMod")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace PirMod
{
	[BepInPlugin("PirMod", "PirMod", "1.0.1")]
	public class PirMod : BaseUnityPlugin
	{
		public static ConfigEntry<bool> cfgInfiniteSprint;

		public static ConfigEntry<bool> cfgMineMonster;

		public static ConfigEntry<bool> cfgStarterShovel;

		public static ConfigEntry<bool> cfgTurretTweaks;

		public const string PLUGIN_GUID = "PirMod";

		public const string PLUGIN_NAME = "PirMod";

		public const string PLUGIN_VERSION = "1.0.1";

		public static PirMod Instance { get; private set; }

		internal static ManualLogSource Logger { get; private set; }

		internal static Harmony? Harmony { get; set; }

		private void Awake()
		{
			Logger = ((BaseUnityPlugin)this).Logger;
			Instance = this;
			cfgInfiniteSprint = ((BaseUnityPlugin)this).Config.Bind<bool>("Features", "InfiniteSprint", false, "Enable infinite stamina.");
			cfgMineMonster = ((BaseUnityPlugin)this).Config.Bind<bool>("Features", "MineMonster", true, "Monsters can step on and trigger landmines.");
			cfgStarterShovel = ((BaseUnityPlugin)this).Config.Bind<bool>("Features", "StarterShovel", false, "Spawn a shovel when the game starts.");
			cfgTurretTweaks = ((BaseUnityPlugin)this).Config.Bind<bool>("Features", "TurretTweaks", true, "Allow hitting turrets with a shovel to disable them.");
			Patch();
			Logger.LogInfo((object)"PirMod v1.0.1 has loaded!");
		}

		internal static void Patch()
		{
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_0017: Expected O, but got Unknown
			if (Harmony == null)
			{
				Harmony = new Harmony("PirMod");
			}
			Logger.LogDebug((object)"[PirMod] Patching...");
			Harmony.PatchAll();
			Logger.LogDebug((object)"[PirMod] Finished patching!");
		}

		internal static void Unpatch()
		{
			Logger.LogDebug((object)"[PirMod] Unpatching...");
			Harmony? harmony = Harmony;
			if (harmony != null)
			{
				harmony.UnpatchSelf();
			}
			Logger.LogDebug((object)"[PirMod] Finished unpatching!");
		}
	}
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "PirMod";

		public const string PLUGIN_NAME = "PirMod";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}
namespace PirMod.Patches
{
	[HarmonyPatch(typeof(PlayerControllerB))]
	internal class InfiniteSprintPatch
	{
		[HarmonyPatch("Update")]
		[HarmonyPostfix]
		private static void InfiniteStamina(PlayerControllerB __instance)
		{
			if (PirMod.cfgInfiniteSprint.Value && !((Object)(object)NetworkManager.Singleton == (Object)null) && ((NetworkBehaviour)__instance).IsOwner)
			{
				__instance.sprintMeter = 1f;
			}
		}
	}
	[HarmonyPatch(typeof(NetworkManager))]
	internal static class NetworkPrefabPatch2
	{
		private static readonly string MOD_GUID = "PirMod";

		[HarmonyPostfix]
		[HarmonyPatch("SetSingleton")]
		private static void RegisterPrefab()
		{
			//IL_000f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0015: Expected O, but got Unknown
			//IL_0017: Unknown result type (might be due to invalid IL or missing references)
			//IL_001e: Unknown result type (might be due to invalid IL or missing references)
			GameObject val = new GameObject(MOD_GUID + " Prefab");
			((Object)val).hideFlags = (HideFlags)(((Object)val).hideFlags | 0x3D);
			Object.DontDestroyOnLoad((Object)(object)val);
			NetworkObject obj = val.AddComponent<NetworkObject>();
			FieldInfo field = typeof(NetworkObject).GetField("GlobalObjectIdHash", BindingFlags.Instance | BindingFlags.NonPublic);
			field.SetValue(obj, GetHash(MOD_GUID));
			NetworkManager.Singleton.PrefabHandler.AddNetworkPrefab(val);
			static uint GetHash(string value)
			{
				return value?.Aggregate(17u, (uint current, char c) => (current * 31) ^ c) ?? 0;
			}
		}
	}
	[HarmonyPatch(typeof(Landmine))]
	internal class MineMonsterPatch
	{
		[HarmonyPatch("OnTriggerEnter")]
		[HarmonyPrefix]
		private static void MonsterTrigger(Landmine __instance, Collider other)
		{
			if (PirMod.cfgMineMonster.Value && !__instance.hasExploded && NetworkManager.Singleton.IsServer)
			{
				EnemyAI componentInParent = ((Component)other).gameObject.GetComponentInParent<EnemyAI>();
				if ((Object)(object)componentInParent != (Object)null && !componentInParent.isEnemyDead)
				{
					Debug.Log((object)("[MyFirstMod] " + componentInParent.enemyType.enemyName + " stepped on a mine! BOOM!"));
					__instance.ExplodeMineServerRpc();
					componentInParent.KillEnemyOnOwnerClient(true);
				}
			}
		}
	}
	[HarmonyPatch(typeof(StartOfRound))]
	internal class StarterShovelPatch
	{
		[HarmonyPatch("StartGame")]
		[HarmonyPostfix]
		private static void SpawnItemOnLanding(StartOfRound __instance)
		{
			//IL_0067: Unknown result type (might be due to invalid IL or missing references)
			//IL_007b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0080: Unknown result type (might be due to invalid IL or missing references)
			//IL_0085: Unknown result type (might be due to invalid IL or missing references)
			//IL_008c: Unknown result type (might be due to invalid IL or missing references)
			//IL_008d: Unknown result type (might be due to invalid IL or missing references)
			if (PirMod.cfgStarterShovel.Value && (NetworkManager.Singleton.IsHost || NetworkManager.Singleton.IsServer))
			{
				Item val = ((IEnumerable<Item>)__instance.allItemsList.itemsList).FirstOrDefault((Func<Item, bool>)((Item i) => i.itemName == "Shovel"));
				if ((Object)(object)val != (Object)null)
				{
					Vector3 val2 = __instance.playerSpawnPositions[0].position + new Vector3(0f, 1f, 0f);
					GameObject val3 = Object.Instantiate<GameObject>(val.spawnPrefab, val2, Quaternion.identity);
					val3.GetComponent<GrabbableObject>().fallTime = 0f;
					val3.GetComponent<NetworkObject>().Spawn(false);
					Debug.Log((object)"TESTING: Shovel spawned on landing!");
				}
			}
		}
	}
	[HarmonyPatch]
	internal class TurretTweaks
	{
		private static int mapHazardLayer = LayerMask.GetMask(new string[1] { "MapHazards" });

		[HarmonyPatch(typeof(Shovel), "HitShovel")]
		[HarmonyPostfix]
		private static void CheckForTurretHit(Shovel __instance)
		{
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Unknown result type (might be due to invalid IL or missing references)
			//IL_003a: Unknown result type (might be due to invalid IL or missing references)
			//IL_003f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0040: Unknown result type (might be due to invalid IL or missing references)
			//IL_0046: Unknown result type (might be due to invalid IL or missing references)
			//IL_0087: Unknown result type (might be due to invalid IL or missing references)
			if (!PirMod.cfgTurretTweaks.Value)
			{
				return;
			}
			PlayerControllerB playerHeldBy = ((GrabbableObject)__instance).playerHeldBy;
			if ((Object)(object)playerHeldBy == (Object)null)
			{
				return;
			}
			Vector3 position = ((Component)playerHeldBy.gameplayCamera).transform.position;
			Vector3 forward = ((Component)playerHeldBy.gameplayCamera).transform.forward;
			RaycastHit val = default(RaycastHit);
			if (Physics.SphereCast(position, 0.5f, forward, ref val, 1.5f, mapHazardLayer))
			{
				Turret componentInParent = ((Component)((RaycastHit)(ref val)).collider).gameObject.GetComponentInParent<Turret>();
				if ((Object)(object)componentInParent != (Object)null && componentInParent.turretActive)
				{
					RoundManager.Instance.PlayAudibleNoise(((RaycastHit)(ref val)).point, 10f, 1f, 0, false, 0);
					playerHeldBy.playerBodyAnimator.SetTrigger("shovelHit");
					__instance.shovelAudio.PlayOneShot(__instance.reelUp);
					componentInParent.ToggleTurretServerRpc(false);
				}
			}
		}

		[HarmonyPatch(typeof(Turret), "ToggleTurretClientRpc")]
		[HarmonyPostfix]
		private static void ForceStopAudioOnNetwork(Turret __instance, bool __0)
		{
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			if (__0)
			{
				return;
			}
			__instance.turretMode = (TurretMode)0;
			AudioSource[] componentsInChildren = ((Component)__instance).gameObject.GetComponentsInChildren<AudioSource>();
			AudioSource[] array = componentsInChildren;
			foreach (AudioSource val in array)
			{
				if (val.isPlaying)
				{
					val.Stop();
				}
			}
		}
	}
}