Lethal Company
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Date Uploaded
2 years ago
Downloads
788K
Size
376MB
Dependency string
Plastered_Crab-Black_Mesa_Half_Life_Moon_Interior-0.8.8

Black Mesa Half Life Custom Moon and Interior

This mod adds a custom moon based off of Black Mesa Research facility as well as a custom interior that has over 100+ room tiles to use for dungeon generation for Lethal Company

FAQ

Q: When is the full release going to be?

A: I am not sure when it will get to the state where I deem it "complete" as I am a perfectionist sometimes and I have already sank 200+ hours into this project and in my head there is still a lot I want to add so it is hard to give an estimate

Q: When will there be doors?

A: That is next on my list of things to add (including vent doors)

Q: Can monsters crawl through the vents?

A: Yes! They all can go through the ventilation ducts like any other flooring, but eventually I would like to restrict it to not let Brackens, Coilheads, Nutcrackers, and Masked to go through them.

Q: It is very dark, are you going to add more lights?

A: Yeah lighting take forever so it is something I am actively working on, as well as adding fucntional light switches to the rooms

Q: The performance is bad sometimes, are you going to fix that?

A: Yeah this is my first time making anything in Unity, let alone a mod for lethal company so I have a lot of optimizations to do still. To help with performance I highly recommend CullFactory and PathfindingLagFix to play with this as it helps with it a lot for now.

Known issues that are being actively worked on

  • Lots of lighting issues on faces/surfaces of objects/rooms
  • No hazards like turrets/landmines
  • fan blades at start side room are tilted wrong
  • some ventilation ducts have collision issues leading to players very rarely falling off the side
  • Sometimes Fire Exits on the moon surface cannot find their interior counterpart + sometimes only 2 interior Fire Exits spawn when there are 3 exterior Fire Exits leading to warping to wrong Exit
  • no random props per tile (I am saving global props for last since prop dressing over 100+ tiles will take forever lol)
  • "Generating Seed" screen has appeared for some players to not go away for some reason. I have removed what I think caused it for now and will investigate

Tips for most fun

  • Bring as big of a group as you can
  • bring lots of flashlights and walkies
  • Try to remember the path you take as it is easy to get lost >:)

Planned Features

  • Doors (and Ventilation Duct covers that act as doors for the vents)
  • More functional Light switches for rooms
  • Functioning Resonance Cascade chamber with the apparatus powering it (will turn off all power to the facility)
  • More shortcuts for the larger tiles
  • HEV charging suit stations for health and electricity (Health station will fill up to 1 players health, Charging Station will charge up to 2 devices)
  • Custom Scrap based on Half Life
  • Custom Sound FX and Ambient noises
  • Steam Vents
  • Emergency Doors (operatable by the ship console)
  • Objects like closets/barrels that you can get inside of and hide in (if I can figure it out)
  • More room tiles >:)

Support my projects

These projects take a lot of time so it is always nice to have a way for people to support the things I work on :)

https://ko-fi.com/plasteredcrab

Credits

  • Major-MoreInteriors for his tutorial series I used to learn a lot of the basics
  • Batby for their amazing work with LethalLevelLoader
  • AudioKnight for his tutorial series on making a custom Moon
  • SherlockJake for working with me to figure out how to get the asset bundles to build
  • The amazing Interior modders out there who helped with random bugs I came across (Cobertos, Lavender, Drako, Zersal, RosiePies, MusicalSleep, Badhamknibbs, Goldblaze, etc)
  • Titan for taking the time to show me how to rip Black Mesa Assets
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