Decompiled source of Mario 64 Piranha Plant Jester v1.0.2

plugins/Mario64Jester/Mario64Jester.dll

Decompiled 2 months ago
using System.CodeDom.Compiler;
using System.ComponentModel;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using AntlerShed.EnemySkinKit.Vanilla;
using AntlerShed.SkinRegistry;
using BepInEx;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyVersion("0.0.0.0")]
[CompilerGenerated]
[EditorBrowsable(EditorBrowsableState.Never)]
[GeneratedCode("Unity.MonoScriptGenerator.MonoScriptInfoGenerator", null)]
internal class UnitySourceGeneratedAssemblyMonoScriptTypes_v1
{
	private struct MonoScriptData
	{
		public byte[] FilePathsData;

		public byte[] TypesData;

		public int TotalTypes;

		public int TotalFiles;

		public bool IsEditorOnly;
	}

	[MethodImpl(MethodImplOptions.AggressiveInlining)]
	private static MonoScriptData Get()
	{
		MonoScriptData result = default(MonoScriptData);
		result.FilePathsData = new byte[81]
		{
			0, 0, 0, 1, 0, 0, 0, 73, 92, 65,
			115, 115, 101, 116, 115, 92, 77, 97, 114, 105,
			111, 54, 52, 74, 101, 115, 116, 101, 114, 83,
			116, 97, 103, 105, 110, 103, 92, 112, 108, 117,
			103, 105, 110, 115, 92, 77, 97, 114, 105, 111,
			54, 52, 74, 101, 115, 116, 101, 114, 92, 77,
			97, 114, 105, 111, 54, 52, 74, 101, 115, 116,
			101, 114, 80, 108, 117, 103, 105, 110, 46, 99,
			115
		};
		result.TypesData = new byte[58]
		{
			0, 0, 0, 0, 53, 80, 111, 107, 101, 84,
			46, 76, 101, 116, 104, 97, 108, 67, 111, 109,
			112, 97, 110, 121, 46, 77, 97, 114, 105, 111,
			54, 52, 74, 101, 115, 116, 101, 114, 124, 77,
			97, 114, 105, 111, 54, 52, 74, 101, 115, 116,
			101, 114, 80, 108, 117, 103, 105, 110
		};
		result.TotalFiles = 1;
		result.TotalTypes = 1;
		result.IsEditorOnly = false;
		return result;
	}
}
namespace PokeT.LethalCompany.Mario64Jester;

[BepInPlugin("PokeT.Mario64Jester", "Mario64Jester", "1.0.0")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class Mario64JesterPlugin : BaseUnityPlugin
{
	public const string modGUID = "PokeT.Mario64Jester";

	public const string modName = "Mario64Jester";

	public const string modVersion = "1.0.0";

	private void Awake()
	{
		EnemySkinRegistry.RegisterSkin((Skin)(object)AssetBundle.LoadFromFile(Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "AssetBundles/PokeT_Mario64Jester_SkinAssets")).LoadAsset<JesterSkin>("Assets/EnemySkins/MySkinMod/Mario64Jester.asset"));
	}
}