RealeStudios-CastleGrounds icon

CastleGrounds

Remake of Peach's Castle for LethalLevelLoader. v62 compatible. L is real

CHANGELOG

3.2.1

  • Fixed 1up and Cap making you heavier after you drop them

3.2.0

  • Added interact trigger to Yoshi

  • Changed it so the tiles and concrete won't spawn quicksand

  • Mario is no longer in T pose

  • All water is now animated

3.1.3

  • Added GitHub page

3.1.2

  • Fixed missing sfx in some scrap

3.1.1

  • Fixed Bob-Omb being invisible when SM64Scrap was not installed

3.1.0

  • Custom scrap is now a part of this mod and not SM64 Scrap

3.0.2

  • Fixed major texture issue (planks were pink)

  • Water texture has been improved

  • Dropship music plays after landing rather than starting in the sky

3.0.1

  • Fixed missing item from new scrap pool

3.0.0

  • Custom scrap has been added! (Must have SM64Scrap dependency)

  • Dropship no longer freezes game for a half a second upon spawn

2.2.0

  • It can be rainy

  • Quicksand should appear when it rains now

2.1.0

  • Cooled the lighting. Colors I believe are more accurate now

2.0.0

The "L Is Real" update

  • Added Castle Courtyard with one more fire exit

  • Added different footstep sounds to different terrain types

  • Removed collision to flower beds so you can walk through them

  • Actually fixed broken fire exit door trigger in the moat

  • Water should hinder movement properly now

  • Water texture looks more similar to the actual game

  • Removed invisible squares underneath every tree

1.0.2

  • Fixed wonky fire exit door trigger

1.0.1

  • Aligned cannon grate a little better

  • Added back missing reverb triggers

1.0.0

Finally out of beta!

  • Finally got all original textures in place and added the cannon model under the grate

  • Replaced LC doors with original doors

  • Added invisible walls so you can't just walk off the map

0.11.1

Tweaked enemy spawn rates. Fixed some textures only showing on one side. Added some more new scrap.

0.11.0

V61 update. New scrap will spawn here now. Minor lighting tweaks. Tightened up the ceiling in the moat area and patched a small hole.

0.10.1

Fixed reverb triggers. Changed Cruiser delivery music. Added credits to readme

0.10.0

Fixed the hill that clips into the ship when landing/taking off

0.9.1

Replaced brightened textures with original darker ones

0.9.0

Added an extra area and fire exit. Fixed fire exits so you come out facing forward. Changed drop ship music. No more bushes should spawn, as the fox shouldn't spawn here either. Modified lights.

0.8.0

Tweaked skybox. Reduced Old Bird spawn rates. Changed wall texture. Increased dungeon size. Removed some lingering elements from outside the bounds of the map. Touched up on the description of the moon. Changed mod icon.

0.7.1

Reintroduced extra fog

0.7.0

Reduced fog. Fixed enemies spawning where they shouldn't. Changed ship landing spot so the hill doesn't clip into the ship as much upon landing/takeoff. (Will try to fix completely at a later date)

0.6.1

Tweaked some spawn rates. Fixed some minor collision issues.

0.6.0

First public release! Changed reverb triggers again. Terrain now shows on the radar. Changed wall texture. Fixed water triggers. Tweaked enemy spawn locations.

0.5.0

Fixed sound issues. Things are echoey, but you should be able to hear your co-workers from a reasonable distance.

0.4.1

Tweaked enemy spawns again. You should now see v50/v55 enemies spawning

0.4.0

Water functions as normal! (Sort of.) Enemy/scrap spawn weights tweaked. Reverb triggers tweaked

0.3.0

Added water texture, doesn't actually drown you yet. Added reverb triggers to (hopefully) fix sound not travelling. Tweaked enemy spawn positions.

0.2.0

Fixed some major texture issues. Fixed open grates that you could get stuck in. Fixed drop ship spawn locations. Fixed enemy AI issues.

0.1.0

Beta release. Intended for testing with the Lethal Losers crew. Will be released to public audiences soon