using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using HarmonyLib;
using LethalLib.Modules;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("CastleGrounds")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("3.1.0.0")]
[assembly: AssemblyInformationalVersion("3.1.0")]
[assembly: AssemblyProduct("CastleGrounds")]
[assembly: AssemblyTitle("CastleGrounds")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("3.1.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace CastleGrounds
{
[BepInPlugin("CastleGrounds", "CastleGrounds", "3.1.0")]
public class Plugin : BaseUnityPlugin
{
private const string GUID = "CastleGrounds";
private const string NAME = "CastleGrounds";
private const string VERSION = "3.1.0";
public static Plugin instance;
private void Awake()
{
instance = this;
string text = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "castlegroundsscrap");
AssetBundle val = AssetBundle.LoadFromFile(text);
Item val2 = val.LoadAsset<Item>("Assets/LethalCompany/Mods/CastleGrounds/Scrap/Star/CGStarItem.asset");
NetworkPrefabs.RegisterNetworkPrefab(val2.spawnPrefab);
Utilities.FixMixerGroups(val2.spawnPrefab);
Items.RegisterScrap(val2, 20, (LevelTypes)1);
Item val3 = val.LoadAsset<Item>("Assets/LethalCompany/Mods/CastleGrounds/Scrap/Coins/CGCoinItem.asset");
NetworkPrefabs.RegisterNetworkPrefab(val3.spawnPrefab);
Utilities.FixMixerGroups(val3.spawnPrefab);
Items.RegisterScrap(val3, 20, (LevelTypes)1);
Item val4 = val.LoadAsset<Item>("Assets/LethalCompany/Mods/CastleGrounds/Scrap/Coins/CGRedCoinItem.asset");
NetworkPrefabs.RegisterNetworkPrefab(val4.spawnPrefab);
Utilities.FixMixerGroups(val4.spawnPrefab);
Items.RegisterScrap(val4, 20, (LevelTypes)1);
Item val5 = val.LoadAsset<Item>("Assets/LethalCompany/Mods/CastleGrounds/Scrap/Coins/CGBlueCoinItem.asset");
NetworkPrefabs.RegisterNetworkPrefab(val5.spawnPrefab);
Utilities.FixMixerGroups(val5.spawnPrefab);
Items.RegisterScrap(val5, 20, (LevelTypes)1);
Item val6 = val.LoadAsset<Item>("Assets/LethalCompany/Mods/CastleGrounds/Scrap/Shell/CGShellItem.asset");
NetworkPrefabs.RegisterNetworkPrefab(val6.spawnPrefab);
Utilities.FixMixerGroups(val6.spawnPrefab);
Items.RegisterScrap(val6, 20, (LevelTypes)1);
Item val7 = val.LoadAsset<Item>("Assets/LethalCompany/Mods/CastleGrounds/Scrap/Q_Block/CGQBlockItem.asset");
NetworkPrefabs.RegisterNetworkPrefab(val7.spawnPrefab);
Utilities.FixMixerGroups(val7.spawnPrefab);
Items.RegisterScrap(val7, 20, (LevelTypes)1);
Item val8 = val.LoadAsset<Item>("Assets/LethalCompany/Mods/CastleGrounds/Scrap/bob-omb/CGBobOmbItem.asset");
NetworkPrefabs.RegisterNetworkPrefab(val8.spawnPrefab);
Utilities.FixMixerGroups(val8.spawnPrefab);
Items.RegisterScrap(val8, 20, (LevelTypes)1);
Item val9 = val.LoadAsset<Item>("Assets/LethalCompany/Mods/CastleGrounds/Scrap/Cap/CGCapItem.asset");
NetworkPrefabs.RegisterNetworkPrefab(val9.spawnPrefab);
Utilities.FixMixerGroups(val9.spawnPrefab);
Items.RegisterScrap(val9, 20, (LevelTypes)1);
Item val10 = val.LoadAsset<Item>("Assets/LethalCompany/Mods/CastleGrounds/Scrap/MIPS/CGMIPSItem.asset");
NetworkPrefabs.RegisterNetworkPrefab(val10.spawnPrefab);
Utilities.FixMixerGroups(val10.spawnPrefab);
Items.RegisterScrap(val10, 20, (LevelTypes)1);
Item val11 = val.LoadAsset<Item>("Assets/LethalCompany/Mods/CastleGrounds/Scrap/1Up/CGOneUpItem.asset");
NetworkPrefabs.RegisterNetworkPrefab(val11.spawnPrefab);
Utilities.FixMixerGroups(val11.spawnPrefab);
Items.RegisterScrap(val11, 20, (LevelTypes)1);
Item val12 = val.LoadAsset<Item>("Assets/LethalCompany/Mods/CastleGrounds/Scrap/BowserKey/CGBowserKeyItem.asset");
NetworkPrefabs.RegisterNetworkPrefab(val12.spawnPrefab);
Utilities.FixMixerGroups(val12.spawnPrefab);
Items.RegisterScrap(val12, 20, (LevelTypes)1);
Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "CastleGrounds");
((BaseUnityPlugin)this).Logger.LogInfo((object)"Loaded CastleGrounds Scrap");
}
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "CastleGrounds";
public const string PLUGIN_NAME = "CastleGrounds";
public const string PLUGIN_VERSION = "3.1.0";
}
}
namespace CastleGrounds.Patches
{
[HarmonyPatch(typeof(TVScript))]
public class ExampleTVPatch
{
[HarmonyPatch("SwitchTVLocalClient")]
[HarmonyPrefix]
private static void SwitchTVPrefix(TVScript __instance)
{
StartOfRound.Instance.shipRoomLights.SetShipLightsBoolean(__instance.tvOn);
}
}
}