Decompiled source of CastleGrounds v3.2.1

CastleGrounds.dll

Decompiled 2 weeks ago
using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using HarmonyLib;
using LethalLib.Modules;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("CastleGrounds")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("3.1.0.0")]
[assembly: AssemblyInformationalVersion("3.1.0")]
[assembly: AssemblyProduct("CastleGrounds")]
[assembly: AssemblyTitle("CastleGrounds")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("3.1.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace CastleGrounds
{
	[BepInPlugin("CastleGrounds", "CastleGrounds", "3.1.0")]
	public class Plugin : BaseUnityPlugin
	{
		private const string GUID = "CastleGrounds";

		private const string NAME = "CastleGrounds";

		private const string VERSION = "3.1.0";

		public static Plugin instance;

		private void Awake()
		{
			instance = this;
			string text = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "castlegroundsscrap");
			AssetBundle val = AssetBundle.LoadFromFile(text);
			Item val2 = val.LoadAsset<Item>("Assets/LethalCompany/Mods/CastleGrounds/Scrap/Star/CGStarItem.asset");
			NetworkPrefabs.RegisterNetworkPrefab(val2.spawnPrefab);
			Utilities.FixMixerGroups(val2.spawnPrefab);
			Items.RegisterScrap(val2, 20, (LevelTypes)1);
			Item val3 = val.LoadAsset<Item>("Assets/LethalCompany/Mods/CastleGrounds/Scrap/Coins/CGCoinItem.asset");
			NetworkPrefabs.RegisterNetworkPrefab(val3.spawnPrefab);
			Utilities.FixMixerGroups(val3.spawnPrefab);
			Items.RegisterScrap(val3, 20, (LevelTypes)1);
			Item val4 = val.LoadAsset<Item>("Assets/LethalCompany/Mods/CastleGrounds/Scrap/Coins/CGRedCoinItem.asset");
			NetworkPrefabs.RegisterNetworkPrefab(val4.spawnPrefab);
			Utilities.FixMixerGroups(val4.spawnPrefab);
			Items.RegisterScrap(val4, 20, (LevelTypes)1);
			Item val5 = val.LoadAsset<Item>("Assets/LethalCompany/Mods/CastleGrounds/Scrap/Coins/CGBlueCoinItem.asset");
			NetworkPrefabs.RegisterNetworkPrefab(val5.spawnPrefab);
			Utilities.FixMixerGroups(val5.spawnPrefab);
			Items.RegisterScrap(val5, 20, (LevelTypes)1);
			Item val6 = val.LoadAsset<Item>("Assets/LethalCompany/Mods/CastleGrounds/Scrap/Shell/CGShellItem.asset");
			NetworkPrefabs.RegisterNetworkPrefab(val6.spawnPrefab);
			Utilities.FixMixerGroups(val6.spawnPrefab);
			Items.RegisterScrap(val6, 20, (LevelTypes)1);
			Item val7 = val.LoadAsset<Item>("Assets/LethalCompany/Mods/CastleGrounds/Scrap/Q_Block/CGQBlockItem.asset");
			NetworkPrefabs.RegisterNetworkPrefab(val7.spawnPrefab);
			Utilities.FixMixerGroups(val7.spawnPrefab);
			Items.RegisterScrap(val7, 20, (LevelTypes)1);
			Item val8 = val.LoadAsset<Item>("Assets/LethalCompany/Mods/CastleGrounds/Scrap/bob-omb/CGBobOmbItem.asset");
			NetworkPrefabs.RegisterNetworkPrefab(val8.spawnPrefab);
			Utilities.FixMixerGroups(val8.spawnPrefab);
			Items.RegisterScrap(val8, 20, (LevelTypes)1);
			Item val9 = val.LoadAsset<Item>("Assets/LethalCompany/Mods/CastleGrounds/Scrap/Cap/CGCapItem.asset");
			NetworkPrefabs.RegisterNetworkPrefab(val9.spawnPrefab);
			Utilities.FixMixerGroups(val9.spawnPrefab);
			Items.RegisterScrap(val9, 20, (LevelTypes)1);
			Item val10 = val.LoadAsset<Item>("Assets/LethalCompany/Mods/CastleGrounds/Scrap/MIPS/CGMIPSItem.asset");
			NetworkPrefabs.RegisterNetworkPrefab(val10.spawnPrefab);
			Utilities.FixMixerGroups(val10.spawnPrefab);
			Items.RegisterScrap(val10, 20, (LevelTypes)1);
			Item val11 = val.LoadAsset<Item>("Assets/LethalCompany/Mods/CastleGrounds/Scrap/1Up/CGOneUpItem.asset");
			NetworkPrefabs.RegisterNetworkPrefab(val11.spawnPrefab);
			Utilities.FixMixerGroups(val11.spawnPrefab);
			Items.RegisterScrap(val11, 20, (LevelTypes)1);
			Item val12 = val.LoadAsset<Item>("Assets/LethalCompany/Mods/CastleGrounds/Scrap/BowserKey/CGBowserKeyItem.asset");
			NetworkPrefabs.RegisterNetworkPrefab(val12.spawnPrefab);
			Utilities.FixMixerGroups(val12.spawnPrefab);
			Items.RegisterScrap(val12, 20, (LevelTypes)1);
			Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "CastleGrounds");
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Loaded CastleGrounds Scrap");
		}
	}
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "CastleGrounds";

		public const string PLUGIN_NAME = "CastleGrounds";

		public const string PLUGIN_VERSION = "3.1.0";
	}
}
namespace CastleGrounds.Patches
{
	[HarmonyPatch(typeof(TVScript))]
	public class ExampleTVPatch
	{
		[HarmonyPatch("SwitchTVLocalClient")]
		[HarmonyPrefix]
		private static void SwitchTVPrefix(TVScript __instance)
		{
			StartOfRound.Instance.shipRoomLights.SetShipLightsBoolean(__instance.tvOn);
		}
	}
}