BloodWitch
Adds a new enemy that leeches off blood to gain blood magic abilities and transform into it's true form1.0.0
- Initial release
1.0.1
- Fixed a bug where the witch would tp outside and get stuck
1.1.0
FEATURES AND IMPROVEMENTS
- Added a new ability that granny form of the witch uses to blast back players within a close radius to her. This is to stop her getting bullied :(
- Added the ability for the level 4 monster form of the witch to break into the ship
- Made the level 3 player explosion more impactful to others, pushing players back and increasing fear level
- Added new config settings for the new ability (damage, force and cooldown) as the ability might be a bit too overpowered (maybe)
- When killed, her dropped body parts no longer de-spawn (they do if she is not killed to save performance)
NEW VFX, ANIMATIONS AND SFX
- Added new visual effects to the new blood blast ability (thanks to jon4rez)
- Added new animations for blood blast ability and ship break in
- Added new SFX for the new ability and ship break in
- Added new giggle SFX, she probs laughs way too much but idk
BUFFS
- Increased the damage of her knife attack (cos she slow) and the monster attack
- Increased her base health per limb to 3 from 2
- Buffed granny base speed levels 1-2 from 4 to 5
- Increased the monster form base speed from 4 to 5
The below buffs are to increase the likelihood of level 4 being reached
- The blood witch can now consume an extra drop of blood during 1 drinking session if there is more than one drop in the area (capped at 2)
- Blood witch now multiplies her blood consumed by 2 when the moon clock is past 6pm. This is to make her level up faster when spawning later, and to reach level 4 more consistently when already present on moon
COMPENSATION NERFS
- Increased cooldown between blood consumption drinking sessions between each level as she can now consume multiple drops of blood.
- Increased the blood level up requirements to offset her new ability to consume multiple drops
BUG FIXES
- Fixed a bug where the monster animation wouldn't play for non-owners
- Fixed a bug where the witch would slurp on invisible blood
- Fixed an issue where the target would be null as soon as LOS was lost. Added measure to allow checking of last known locations for witch.
- Fixed a bug where the limb detachment wasn't consistent across clients (I think)
