Improved animation transitions between behaviour stages, mainly when transitioning to execution animation
Added a blood particle splash when the Ear stabs the player with tentacle
Slightly improved the execution animation to better communicate what is happening
Slightly reduced volume of audio
1.0.2
Improved the distant roar SFX so it doesn't play near the Ear but also tapers off from it's minimum range (the distant SFX starts at 25 units away, the volume is at maximum here and then slowly lowers the further you get. If you are within 25 metres, you hear the close roaring SFX)
Fixed an issue where the global distant roaring could be heard outside the facility.
1.0.3
Increased the base overwhelm multiplier for normal sounds. This means items have more of an effect at causing overwhelm state of the Ear
Reduced the base voice overwhelm multiplier as normal sounds contribute more.
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