127 Eve
[2.0.2] A custom forest moon, filled with canyons and life. Why is the population missing?
Date uploaded | a month ago |
Version | 2.0.2 |
Download link | RosiePies-127_Eve-2.0.2.zip |
Downloads | 91610 |
Dependency string | RosiePies-127_Eve-2.0.2 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100IAmBatby-LethalLevelLoader
A Custom API to support the manual and dynamic integration of custom levels and dungeons in Lethal Company.
Preferred version: 1.1.6Hardy-LCMaxSoundsFix
Simple mod that increase max number of simultaneous playing sounds, hopefully fixing missing footsteps and other missing sound problems.
Preferred version: 1.1.0AudioKnight-StarlancerAIFix
Automatically assigns interior/exterior AI for enemies based on their spawn location. Also fixes a null reference exception regarding EnableEnemyMesh(). Part of my Starlancer Series!
Preferred version: 3.3.0README
127-Eve:
A custom forest moon, filled with canyons and life. Why is the population missing?
Moon Info
POPULATION: Missing, abandoned?
RISK SCORE: B
CONDITIONS: Warm and comfortable, moderate weather. Filled with canyons and rivers.
FAUNA: Plant life is abundant, including small insects.
HISTORY: 127 Eve otherwise known as Eve-2 was a hotspot for the Eve Colonization project. Unlike other Eve planets found from the colonization project, this specific one was of interest. Eve-2 was important for its greenery and plant life, making colonization very easy on this planet. After awhile, its very habitable environment gave way to farming, mining, and living areas. Most of the population went missing after reports of a bipedal plant-like creature
Photos
Photos of Eve
Special thanks to:
IAmBatby
AudioKnight
Feedback and Bugs:
-= https://discord.com/channels/1168655651455639582/1212942407306313788 =-
(FYI, you need to be in the https://discord.gg/lcmod discord server for this link to function).
Credits:
- D.K.V. Studio
- Dmitrii Kutsenko
- Triplebrick
CHANGELOG
Version 2.0.2
Changed: * Tweaked note to fit with timeline.
Fixed: * May of fixed note disappearing on game reload.
Version 2.0.0
Added: * New visuals to the sky!
Changed: * Slightly adjusted difficulty of a fire exit. * Adjusted enemy spawns. * Lore note changed near a fire exit, better quality too. * Made Eve free, again. (I really cant decide xD)
Fixed: * Fixed insanely high turret spawn rate
Version 1.3.0
- Added:
- Lore note found at one of the fire exits.
- Added bushes to interiors, should work with modded interiors.
- New particles
- Changes:
- Changes to fog and lighting. Gave more of a dreary look.
- Revamped moon stats, Cost is now 150, scrap has been raise, and outside enemies spawn more frequently.
- Fixes:
- May of fixed flooded weather spawning too high.
Version 1.2.2
- Changes:
- Compressed audio files.
Version 1.2.1
- Fixed:
- Smoothed out terrain
Version 1.2.0
- Added:
- New sounds!
- Dependency for LCMaxSoundFix just in case.
- Changes:
- Fog, created a better transition into the cave.
- Fixed:
- Ship node being far away.
- Some navmesh bugs.
Version 1.1.2
- Fixed:
- Fixed Readme.
Version 1.1.1
- Fixed:
- Added support for sfDesat's Celestial Tint.
Version 1.1.0
- Changes:
- Made outside fog more greenish.
- Increased sun brightness.
- Moved ship landing position.
- Moved fire exit positions.
- Fixed:
- Broken colliders for rocks.
- Ship take off & land path passing through major objects.
- Weathers cutting off abruptly. (Mainly foggy and flooded)
- Rain weathers playing inside of the cave.
- Lightning striking inside cave.
- Added collider to top of cave, if any issues occur, report them in the discord thread.
Version 1.0.1
- Changes:
- More offmeshlinks, meaning outside enemies can get to more places.
- Fixed:
- Missing colliders for some buildings.
- Ship height being too high.
Version 1.0.0
- Initial release.