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Ryokune-Liquid_Labyrinth-0.0.4 icon

Liquid Labyrinth

Crazy potions and the like!

Date uploaded 5 months ago
Version 0.0.4
Download link Ryokune-Liquid_Labyrinth-0.0.4.zip
Downloads 433
Dependency string Ryokune-Liquid_Labyrinth-0.0.4

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
Evaisa-LethalLib-0.13.0 icon
Evaisa-LethalLib

Personal modding tools for Lethal Company

Preferred version: 0.13.0
willis81808-LethalSettings-1.3.0 icon
willis81808-LethalSettings

A centralized place for configuring mods from in-game

Preferred version: 1.3.0

README

Ryokune-Liquid_Labyrinth

This mod is currently on EARLY-ALPHA, please report any bugs & feel free to give suggestions on the GitHub or Message me on Discord: ryokune

Known bugs

  • Scan not working on bottles
  • Toast bugged
  • Bottle physics gets disabled when ship is moving (Needed to do this because the bottle would bug out of existence)
  • Revive could be bugged.

Planning

  • Liquid API support
  • Procedurally generated liquids
  • Newly added dungeons
  • Tools to inspect and change liquid properties
  • Locally named liquids for clients FULL CHANGELOG

Installation

  1. Ensure you have BepInEx installed.
  2. Download the latest release of the Lethal Parrying mod from Thunderstore.
  3. Extract the contents into your Lethal Company's BepInEx/plugins folder.

Contributing

Template LiquidLabyrinth/LiquidLabyrinth.csproj.user

<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="Current" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <PropertyGroup>
    <LETHAL_COMPANY_DIR>C:/Program Files (x86)/Steam/steamapps/common/Lethal Company</LETHAL_COMPANY_DIR>
    <TEST_PROFILE_DIR>$(APPDATA)/r2modmanPlus-local/LethalCompany/profiles/Test Liquid Labyrinth</TEST_PROFILE_DIR>
    <NETCODE_PATCHER_DIR>$(SolutionDir)NetcodePatcher</NETCODE_PATCHER_DIR>
  </PropertyGroup>

    <!-- Create your 'Test Profile' using your modman of choice before enabling this. 
    Enable by setting the Condition attribute to "true". *nix users should switch out `copy` for `cp`. -->
    <Target Name="CopyToTestProfile" DependsOnTargets="NetcodePatch" AfterTargets="PostBuildEvent" Condition="false">
        <MakeDir
                Directories="$(TEST_PROFILE_DIR)/BepInEx/plugins/Ryokune-Liquid_Labyrinth"
                Condition="Exists('$(TEST_PROFILE_DIR)') And !Exists('$(TEST_PROFILE_DIR)/BepInEx/plugins/Ryokune-Liquid_Labyrinth')"
        />
        <Exec Command="cp &quot;$(TargetPath)&quot; &quot;$(TEST_PROFILE_DIR)/BepInEx/plugins/Ryokune-Liquid_Labyrinth/&quot;" />
    </Target>
</Project>

Contributors

CHANGELOG

Changelog

All notable changes to this project will be documented in this file.

The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.

[Unreleased]

  • Liquid API (For Developers)
  • Custom Dungeon additions.
  • Tools for liquid identification
  • Circulation system
  • Lore

Version [0.0.9]

Fixed

  • Fixed bug where players couldn't shake bottles if a player is already shaking one.
  • Fixed bug where bottle sell value would be zero for every moon.
  • Fixed bottle rarity config not working.
  • Fixed bug where bottles would sometimes phase out of existence (probably)

Changed

  • Bottles now break if they collide with other objects at high speed (still needs fine tweaking)
  • Bottles value now range from 5 to 100 credits.

Version [0.0.8]

Added

  • Heads now rotate to players if it hears any speak.
  • Build badges in readme.md

Fixed

  • Item popup notification.
  • Placing items in the cupboard fixed for v47

Removed

  • Set as shop items config.

Version [0.0.7]

Fixed

  • Fixed RPC Error from head item

Changed

  • Changed liquid material.
  • Head texture should now have a bottom texture.

Added

  • Added shake to make bottle liquid glow
  • Liquids should now float and glow when listening to boomboxes

Version [0.0.6]

Fixed

  • Position syncing issues

Changed

  • Lowered Spawn rates

Version [0.0.5]

Fixed

  • Somewhat fixed enemy pickups
  • Saves (again)
  • Placing items
  • Shop config not working
  • Selling the head item now gives you at least two credits

Added

  • Enemies can now detect sounds made by the bottle `be careful~
  • Probaby added more bugs.

Version [0.0.4]

Added

  • Added Spawn random enemy on revive functionality on config.

Version [0.0.3]

Fixed

  • Latest LethalSettings version should now work with the mod.

Version [0.0.2]

Added

  • Added randomly generated names
  • Added head item.. :)
  • Fixed saves (Will randomize saves on older versions, but that doesn't matter)
  • More settings to mess around with.

Version [0.0.1]

Added

  • Bottles: Throwing, Drinking
  • Revive with bottle break (configurable)
  • Ingame config using LethalSettings