SagTag-Physics-Items-Restored
- BEFORE YOU KEEP ON READING, ALL CREDIT TO VisualError/Ryokune for making the mod, i just restored it up to V81, if you find bugs, make an issue in the GitHub repo or look for the thread in mod releases in the lethal company modding server
Known Incompatibilities:
Known Bugs/Issues:
BUG REPORTING:
Installation
- Ensure you have BepInEx installed.
- Download the latest release of the Physics Items mod from Thunderstore.
- Extract the contents into your Lethal Company's
BepInEx/plugins folder.
Contributing
Template Physics_Items/Physics_Items.csproj.user
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="Current" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<LETHAL_COMPANY_DIR>C:/Program Files (x86)/Steam/steamapps/common/Lethal Company</LETHAL_COMPANY_DIR>
<TEST_PROFILE_DIR>$(APPDATA)/r2modmanPlus-local/LethalCompany/profiles/TestPhysicsItems</TEST_PROFILE_DIR>
</PropertyGroup>
<!-- Create your 'Test Profile' using your modman of choice before enabling this.
Enable by setting the Condition attribute to "true". *nix users should switch out `copy` for `cp`. -->
<Target Name="CopyToDebugProfile" AfterTargets="PostBuildEvent" Condition="true">
<MakeDir
Directories="$(LETHAL_COMPANY_DIR)/BepInEx/plugins/Ryokune-Physics_Items"
Condition="Exists('$(LETHAL_COMPANY_DIR)') And !Exists('$(LETHAL_COMPANY_DIR)/BepInEx/plugins/Ryokune-Physics_Items')"
/>
<Copy SourceFiles="$(TargetDir)\$(TargetName).pdb" DestinationFolder="$(LETHAL_COMPANY_DIR)/BepInEx/plugins/Ryokune-Physics_Items" />
<Exec Command="copy "$(TargetPath)" "$(LETHAL_COMPANY_DIR)/BepInEx/plugins/Ryokune-Physics_Items/"" />
</Target>
</Project>
Contributors