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Sculas-BrutalCompanyAdditions-2.1.1 icon

BrutalCompanyAdditions

Adds more events to Brutal Company Plus!

Date uploaded 5 months ago
Version 2.1.1
Download link Sculas-BrutalCompanyAdditions-2.1.1.zip
Downloads 150932
Dependency string Sculas-BrutalCompanyAdditions-2.1.1

This mod requires the following mods to function

Nips-Brutal_Company_Plus-3.4.0 icon
Nips-Brutal_Company_Plus

A customizable hardcore mod that randomizes events ranging between insanity and normal. (Based off Brutal Company By: 2018)

Preferred version: 3.4.0

README

Brutal Company Additions

This mod adds multiple new events to Brutal Company Plus!

Everyone MUST have this mod installed to join a lobby!
Most events are host-only, but some also need to be installed by clients.
Otherwise, they won't be able to join your lobby!

Events

Name Description
Since when can they move?! Did someone give them wheels?
It's just a burning memory 🚧 The backrooms are real.
Flashy loot 🚧 MY EYES!!!
Bling bling So many gold bars! ...right?
Got any stock? They used to say Fort Knox was buried here...

As the host, you may force an event (also from BCP) by running forceevent [event name, partial allowed] in the Terminal.

Support

If you have any questions or issues, open an issue on the GitHub repository or join the Lethal Company Modding Discord server and ask in the Brutal Company Additions thread in #mod-releases!

Contributing

Contributions are welcome! Feel free to open an issue or a pull request here!

CHANGELOG

2.1.1

Fixes

  • Fixed BCP 3.4.0 compatibility
    Emergency fix. Seems like something went wrong in BCP while bumping the version number, which this mod checks for to ensure compatibility. This check has been temporarily removed until it's fixed in BCP.

2.1.0

Features

  • Added host-only forceevent command
    Allows the host in your game to force an event to happen next round.

Fixes

  • Fixed BCP 3.4.0 compatibility
    Event weights were added in BCP 3.4.0, which broke this mod.
    Currently, this mod will not use the event weights because I'm working together with Nips to get an official event API in BCP. That should also fix any future incompatibility issues.

2.0.1

Fixes

  • Properly sync turret damage to clients
    Prevents clients from getting the wrong amount of turret damage.

2.0.0

Sorry that it took me so long to add a new event, because somehow I thought the hardest event to make would be the easiest. Oh, how wrong I was...

Anyhow, besides the new event, events are now also networked (which is the major update), allowing for more interesting events in the future! Next up will be the It's just a burning memory event.

Features

  • Added Since when can they move?! event
    Did someone give them wheels?
    Featuring custom AI and a whole lot of chaos!
    If you find this event too easy or too hard, please let me know! I'm still tweaking it.

1.1.3

Fixes

  • Fixed BCP 3.3.0 compatibility
    Some changes were made in BCP 3.3.0 that broke this mod.

1.1.2

Fixes

  • Fixed support for BCP 3.0.0+ (thank you Tahdikas for helping!)
    Some leftover code from pre-1.1.0 broke when certain events were disabled in BCP.

1.1.1

Fixes

  • Initialize BCManager at Start
    Should hopefully fix a NullReferenceException when loading the world in specific circumstances.

1.1.0

Features

  • Added event configuration
    You can now configure which event is enabled or not.

Fixes

  • Fixed BCP 3.0.0+ compatibility
    Now handles the event configuration of BCP 3.0.0+ correctly.

1.0.0

Features

  • Added Bling bling event
  • Added Got any stock? event