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Decompiled source of AISomniumFiles Characters v2.0.0
AISomniumFiles_Characters.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: AssemblyCompany("AISomniumFiles_Characters")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("AISomniumFiles_Characters")] [assembly: AssemblyTitle("AISomniumFiles_Characters")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace ModelReplacement { public class MRMIZUKI : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Mizuki"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRBIBIUNMASKED : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "BibiUnmasked"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRDATEAI1 : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "DateAI1"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRIRISAI2 : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "IrisAI2"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRIRISAI2SCHOOL : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "IrisAI2_School"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRMOMA : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Moma"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRTOKIKO : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Tokiko"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRHORADORI : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Horadori"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRPEWTER : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Pewter"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRKOMEJI : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Komeji"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRMIZUKIAI2 : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "MizukiAI2"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRIRIS : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Iris"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRBIBIMASKED : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "BibiMasked"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRCULPRITAI1 : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "CulpritAI1"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRTAMAHOTDOG : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "TamaHotDog"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRLIEN : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Lien"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRTAMA : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Tama"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRKAGAMI : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Kagami"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRAIBA : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Aiba"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRAIBASHOVELFORGE : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "AibaShovelForge"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRDATEAI2 : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "DateAI2"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MROTAAI2 : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "OtaAI2"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MROTA : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Ota"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRIRISAI2_2 : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "IrisAI2_2"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRRYUKI : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Ryuki"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRBOSS : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Boss"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRTEARER : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Tearer"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRAMAME : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Amame"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRAMAMEMERMAID : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "AmameMermaid"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRAMAMESCHOOL : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "AmameSchool"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRGEN : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Gen"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRFALCO : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Falco"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRKIZUNA : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Kizuna"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRRITSUKO : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Ritsuko"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRAIBAHOTDOG : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "AibaHotDog"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRBOSSPROTO : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "BossProto"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } [BepInPlugin("Segtendo.AISomniumFiles_Characters", "AI The Somnium Files Characters", "2.0.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Plugin : BaseUnityPlugin { private void Awake() { //IL_0300: Unknown result type (might be due to invalid IL or missing references) //IL_0306: Expected O, but got Unknown Assets.PopulateAssets(); ModelReplacementAPI.RegisterSuitModelReplacement("AI1 Culprit (SPOILER)", typeof(MRCULPRITAI1)); ModelReplacementAPI.RegisterSuitModelReplacement("Aiba", typeof(MRAIBA)); ModelReplacementAPI.RegisterSuitModelReplacement("Aiba (Hot Dog Outfit)", typeof(MRAIBAHOTDOG)); ModelReplacementAPI.RegisterSuitModelReplacement("Aiba (ShovelForge)", typeof(MRAIBASHOVELFORGE)); ModelReplacementAPI.RegisterSuitModelReplacement("Amame", typeof(MRAMAME)); ModelReplacementAPI.RegisterSuitModelReplacement("Amame (Mermaid)", typeof(MRAMAMEMERMAID)); ModelReplacementAPI.RegisterSuitModelReplacement("Amame (School)", typeof(MRAMAMESCHOOL)); ModelReplacementAPI.RegisterSuitModelReplacement("Bibi (Masked)", typeof(MRBIBIMASKED)); ModelReplacementAPI.RegisterSuitModelReplacement("Bibi (Unmasked) (SPOILER)", typeof(MRBIBIUNMASKED)); ModelReplacementAPI.RegisterSuitModelReplacement("Boss", typeof(MRBOSS)); ModelReplacementAPI.RegisterSuitModelReplacement("Boss (Prototype)", typeof(MRBOSSPROTO)); ModelReplacementAPI.RegisterSuitModelReplacement("Date (AI1)", typeof(MRDATEAI1)); ModelReplacementAPI.RegisterSuitModelReplacement("Date (AI2)", typeof(MRDATEAI2)); ModelReplacementAPI.RegisterSuitModelReplacement("Iris (AI1)", typeof(MRIRIS)); ModelReplacementAPI.RegisterSuitModelReplacement("Iris (AI2)", typeof(MRIRISAI2)); ModelReplacementAPI.RegisterSuitModelReplacement("Iris (AI2 Variant)", typeof(MRIRISAI2_2)); ModelReplacementAPI.RegisterSuitModelReplacement("Iris (AI2 School)", typeof(MRIRISAI2SCHOOL)); ModelReplacementAPI.RegisterSuitModelReplacement("Falco", typeof(MRFALCO)); ModelReplacementAPI.RegisterSuitModelReplacement("Gen", typeof(MRGEN)); ModelReplacementAPI.RegisterSuitModelReplacement("Horadori", typeof(MRHORADORI)); ModelReplacementAPI.RegisterSuitModelReplacement("Kagami", typeof(MRKAGAMI)); ModelReplacementAPI.RegisterSuitModelReplacement("Kizuna", typeof(MRKIZUNA)); ModelReplacementAPI.RegisterSuitModelReplacement("Komeji", typeof(MRKOMEJI)); ModelReplacementAPI.RegisterSuitModelReplacement("Lien", typeof(MRLIEN)); ModelReplacementAPI.RegisterSuitModelReplacement("Mizuki", typeof(MRMIZUKI)); ModelReplacementAPI.RegisterSuitModelReplacement("Mizuki (AI2)", typeof(MRMIZUKIAI2)); ModelReplacementAPI.RegisterSuitModelReplacement("Moma", typeof(MRMOMA)); ModelReplacementAPI.RegisterSuitModelReplacement("Ota", typeof(MROTA)); ModelReplacementAPI.RegisterSuitModelReplacement("Ota (AI2)", typeof(MROTAAI2)); ModelReplacementAPI.RegisterSuitModelReplacement("Pewter", typeof(MRPEWTER)); ModelReplacementAPI.RegisterSuitModelReplacement("Ritsuko", typeof(MRRITSUKO)); ModelReplacementAPI.RegisterSuitModelReplacement("Ryuki", typeof(MRRYUKI)); ModelReplacementAPI.RegisterSuitModelReplacement("Tama", typeof(MRTAMA)); ModelReplacementAPI.RegisterSuitModelReplacement("Tama (Hot Dog Outfit)", typeof(MRTAMAHOTDOG)); ModelReplacementAPI.RegisterSuitModelReplacement("Tearer", typeof(MRTEARER)); ModelReplacementAPI.RegisterSuitModelReplacement("Tokiko", typeof(MRTOKIKO)); Harmony val = new Harmony("Segtendo.AISomniumFiles_Characters"); val.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin Segtendo.AISomniumFiles_Characters is loaded!"); } } public static class Assets { public static string mainAssetBundleName = "Segtendo.AISomniumFiles_Characters"; public static AssetBundle MainAssetBundle = null; private static string GetAssemblyName() { return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_"); } public static void PopulateAssets() { if ((Object)(object)MainAssetBundle == (Object)null) { Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName); using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName); MainAssetBundle = AssetBundle.LoadFromStream(stream); } } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }