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ShipMeltdown-ShipMeltdown-1.6.501 icon

ShipMeltdown

Maybe you should not rely too much on the autopilot...

Date uploaded a month ago
Version 1.6.501
Download link ShipMeltdown-ShipMeltdown-1.6.501.zip
Downloads 3669
Dependency string ShipMeltdown-ShipMeltdown-1.6.501

This mod requires the following mods to function

loaforc-FacilityMeltdown-2.6.11 icon
loaforc-FacilityMeltdown

Maybe taking the apparatus out isn't such a great idea... (v50)

Preferred version: 2.6.11

README

The radiations generated by the meltdown of the reactor core of the facility are too strong for the ship to handle. Over time, things will break. When the meltdown starts, the ship's lights switch to the red emergency mode, blinking faster and faster as the reactor loses its stability. The ship doors security controls are overriden, meaning that from time to time, they will randomly close or open themselves, without the employee being able to do anything (can be deactivated in config). When little time remains, mosts screens will die. You should really take off before it is too late... You can feel it... The auto-pilot is not there anymore...

More seriously, you won't be able to start the ship if you wait until the very last seconds. In addition, when inside the ship (and not during a meltdown), you can now put the ship's lights into emergency mode by pressing F6 (can be changed in config, and seems to be only client side for now)

IMPORTANT : versions for which the version number ends in 49 are made for v49, and those ending in 50 are made for v50 Also, this mod is client-side, meaning that you can install it and be victim of its effects while the other players are not. However, everyone still obviously need the original meltdown mod

CHANGELOG

1.7.50

-Fixed some lights that stayed red after the meltdown ends

1.6.501

-Removed unexpected Thunderstore "modpack" tag

1.6.50

(v50)

-Reworked the way the mod affects the monitor so that it is more easy to add support for monitors of other mods

-Other mods can add their own monitor support

-Added GeneralImprovements support

1.5.50

(v50)

-Reworked code for public git repo. Nothing new

1.4.50

(v50)

-Added try catch on monitors to prevent potential incompatibilities with some mods that change them

-Added OpenMonitors support

1.3.50

-Same fix as below (v50)

1.3.49

-Fixed an error that prevented normal lights to be restored after taking off (v49)

-Changed version number format

1.0.250

Fixed timing (v50)

1.0.249

Fixed timing (v49)

1.0.159

First test version (v50)

1.0.149

First test version (v49)