![ShitShowTeam-FnafSoundsOverhaul-1.0.0 icon](https://gcdn.thunderstore.io/live/repository/icons/ShitShowTeam-FnafSoundsOverhaul-1.0.0.png.128x128_q95.jpg)
FnafSoundsOverhaul
Replaces most of the sounds in the game with fnaf sounds from all the games (except the newest one).
By ShitShowTeam
Date uploaded | 7 months ago |
Version | 1.0.0 |
Download link | ShitShowTeam-FnafSoundsOverhaul-1.0.0.zip |
Downloads | 10635 |
Dependency string | ShitShowTeam-FnafSoundsOverhaul-1.0.0 |
This mod requires the following mods to function
![BepInEx-BepInExPack-5.4.2100 icon](https://gcdn.thunderstore.io/live/repository/icons/BepInEx-BepInExPack-5.4.2100.png.64x64_q95.png)
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100![no00ob-LCSoundTool-1.2.2 icon](https://gcdn.thunderstore.io/live/repository/icons/no00ob-LCSoundTool-1.2.2.png.64x64_q95.jpg)
no00ob-LCSoundTool
Let's you easily load audio files, replace any in game audio clip and log any audio playback into console.
Preferred version: 1.2.2README
What It Does:
This mod lets you replace the game's default sounds with your own .wav files. It's a simple way to edit any of the game's audio.
How to Install:
- Use any compatible mod manager for the easiest installation.
OR
- Make sure you have BepInEx & LCSoundTool installed.
- Download this mod and put it in your BepInEx plugins folder. (
\GAME_LOCATION\Lethal Company\BepInEx\plugins
) - Put your matching .wav files in the "CustomSounds" directory.
How to Use:
The mod automatically replaces game sounds with the .wav files from the "CustomSounds" folder. Make sure your file names match the in-game sounds you want to replace.
Terminal Commands:
CUSTOMSOUNDS LIST
: Displays all currently loaded soundsCUSTOMSOUNDS RELOAD
: Reloads and applies sounds from the 'CustomSounds' folder and its subfoldersCUSTOMSOUNDS REVERT
: Unloads all custom sounds and restores original game soundsCUSTOMSOUNDS HELP
: Provides a list of all CustomSounds commands
Tips
You can utilize LCSoundTool and its F5 logging feature to identify the name of the audio you want to replace.
For Sound Packs Creator
To make installation easier, you will need to organize your release as follows:
- manifest.json
- README.md
- CHANGELOG.md (Optional)
- BepInEx
- plugins
- CustomSounds
- <YourSoundPackName>
- [Insert All Audio Files Here]
For a better understanding, you can refer to the folder structure of MinecraftCompany Doors
CHANGELOG
-
1.2.3
- Minor edits to mod page
-
1.2.2
- Minor edits to mod page
-
1.2.1
- Modified how the script manages Sound Packs to improve fluidity when using a mod manager
-
1.2.0
- Added new terminal commands: "customsounds list" & "customsounds help"
- Sound Packs can now be created by adding custom sounds to named subfolders within the "CustomSounds" directory
- "CustomSounds" folder will be automatically created if it does not exist
[Chainloader] HideManagerGameObject
in BepInEx.cfg will automatically be set to "true" if it is still on defaut "false"
-
1.1.1
- Fixed some paths and updated the dependencies of LCSoundTool from version 1.2.0 to 1.2.2 to resolve additional issues with mod managers
-
1.1.0
- Added new terminal commands: "customsounds reload" & "customsounds revert"
- Fix path errors when installing with a mod manager
-
1.0.0
- Mod release