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SlapItNow-LethalHands-22.0.10 icon

LethalHands

Allows the usage of your hands to fight back in dire situations.

Date uploaded 5 months ago
Version 22.0.10
Download link SlapItNow-LethalHands-22.0.10.zip
Downloads 4732
Dependency string SlapItNow-LethalHands-22.0.10

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
Rune580-LethalCompany_InputUtils-0.7.7 icon
Rune580-LethalCompany_InputUtils

API/Library for creating Unity InputActions with in-game re-binding support. Provides an alternative UI that allows for supporting mods to have in-game re-bindable keybinds.

Preferred version: 0.7.7
Gemumoddo-LethalEmotesAPI-1.15.3 icon
Gemumoddo-LethalEmotesAPI

API for adding emotes to Lethal Company

Preferred version: 1.15.3

README

LethalHands

Allows the usage of your hands to fight back in dire situations.

Usage

Press 'J' (configurable) to toggle the ability to throw left (LMB) and right (RMB) punches. For most entities, punches will have a 50% chance (configurable) to deal shovel/sign damage.

Installation

The future is now, use a mod manager you fool

Every player needs to have the mod installed.

Configuration

How balanced the mod is can be adjusted in the BepInEx/config/SlapitNow.LethalHands.cfg file or using LethalConfig. The adjustable values are:

  • 'PunchRange' : How far the punches can reach [1.2] (for reference, shovel is 1.5 and knife is 0.75)

  • 'PunchCooldown' : How many seconds you must wait between punches [1] (some mods may affect this)

  • 'PunchDamage' : How much damage punches deal (1 is equivalent to a shovel/knife hit) [1]

  • 'ChanceToDealDamage' : How likely punches are to deal damage [0.5]

  • 'StaminaDrain' : How much stamina (% of max stamina) is drained per punch [0]

  • 'StaminaRequirement' : How much stamina (% of max stamina) is required to punch [0]

  • 'PunchingHaltsStaminaRegen' : Whether punching should halt stamina regen for a brief period [false]

  • 'ItemDropMode' : Whether all items, the current item, or no items should be dropped upon squaring up [All]

  • 'AllowItems' : Whether items can be held while squared up [false]

Credits

  • Gemumoddo : For greatly reducing the brain damage induced by the animation part of this mod with their API
  • Sounds from TF2

Feedback

Throw your suggestions/complaints/bugs on the GitHub or directly at me on Discord (dooglett)

CHANGELOG

v22.1.5 :

- Changed the clinger config to be a probability instead of a boolean (suggested by Xeraccoon)

v22.1.4 :

- Updated animation parameters to no longer trigger LethalEmotesAPI's animated healthbar player outline (thank u Nunchuk part 2)

v22.1.3 :

- Added a config option for player damage

v22.1.2 (v55/56) :

- Added fox tongues to the list of clingers
- Sitting in the Company Cruiser now exits the fighting mode

v22.1.1 :

- Added a config option to toggle being able to punch snarefleas/tulip snakes (suggested by teacyn)
- Switched to a different system for cooldowns : 
	- The cooldown should be more accurate when using mods like MoreCompany
	- Punching at incredible hihg speed is possible again

v22.1.0 :

- Punches now do fixed, possibly non integer damage
- Dead enemies no longer absorb punches

v22.0.10 :

- Fixed 'Current' item drop option not allowing squaring up unless an item is held
- Fixed trying to interact while squared up exiting the fighting mode

v22.0.9 :

- Added an extra check to exit the fighting mode after picking up an item (credits to NecroWing for sparing me some research)
- Added extra config options regarding items :
	- Which items are dropped upon squaring up : all, current or none (all by default)
	- Whether or not holding an item in the fighting mode is allowed (false by default)

v22.0.8 :

- Fixed an issue with TooManyEmotes that would prevent the player from scanning/punching

v22.0.7 :

- Implemented the changes from the MeleeFixes mod by ButteryStancakes (suggested by NeatWolf)
- Terrain now plays its sound when punched
- Slightly delayed the punch hit registration to sync the hit with the animation
- Added more stamina-related config options (suggested by Kondakov02) :
	- Stamina required to perform a punch (0% by default)
	- Punching stops stamina regen for some time (false by default)

v22.0.6 :

- Animations now use new parameters to force first person instead of overwriting LethalEmotesAPI's settings (thank u Nunchuk)

v22.0.5 :

- Added configuration for punches (range, cooldown, damage, stamina drain,chance to deal damage)
- Adjusted some default values : 
	- Punch range : 1f -> 1.2f (knife is 0.75f and shovel is 1.5f for reference)
	- Stamina drain : 10% -> 0%
- Fixed being able to throw punches while climbing ladders

v22.0.4 :

- Changed control tips to reflect the correct controls (any instance of [RMB] in the tips is replaced by the game with [LMB] for some reason)
- The mod now changes LethalEmotesAPI's third person mode to Normal upon loading, this should fix people being in third person

v22.0.3 :

- Fixed being able to punch while being killed by a masked

v22.0.2 :

- Disabled scanning while squared up

v22.0.1 :

- File structure should now be correct for mod manager installation

v22.0.0 :

- I'm freeeeeeeeeeeeeeeeeeee