LethalHands
Allows the usage of your hands to fight back in dire situations.
Date uploaded | 5 months ago |
Version | 22.0.10 |
Download link | SlapItNow-LethalHands-22.0.10.zip |
Downloads | 4732 |
Dependency string | SlapItNow-LethalHands-22.0.10 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100Rune580-LethalCompany_InputUtils
API/Library for creating Unity InputActions with in-game re-binding support. Provides an alternative UI that allows for supporting mods to have in-game re-bindable keybinds.
Preferred version: 0.7.7README
LethalHands
Allows the usage of your hands to fight back in dire situations.
Usage
Press 'J' (configurable) to toggle the ability to throw left (LMB) and right (RMB) punches. For most entities, punches will have a 50% chance (configurable) to deal shovel/sign damage.
Installation
The future is now, use a mod manager you fool
Every player needs to have the mod installed.
Configuration
How balanced the mod is can be adjusted in the BepInEx/config/SlapitNow.LethalHands.cfg
file or using LethalConfig.
The adjustable values are:
-
'PunchRange' : How far the punches can reach [1.2] (for reference, shovel is 1.5 and knife is 0.75)
-
'PunchCooldown' : How many seconds you must wait between punches [1] (some mods may affect this)
-
'PunchDamage' : How much damage punches deal (1 is equivalent to a shovel/knife hit) [1]
-
'ChanceToDealDamage' : How likely punches are to deal damage [0.5]
-
'StaminaDrain' : How much stamina (% of max stamina) is drained per punch [0]
-
'StaminaRequirement' : How much stamina (% of max stamina) is required to punch [0]
-
'PunchingHaltsStaminaRegen' : Whether punching should halt stamina regen for a brief period [false]
-
'ItemDropMode' : Whether all items, the current item, or no items should be dropped upon squaring up [All]
-
'AllowItems' : Whether items can be held while squared up [false]
Credits
- Gemumoddo : For greatly reducing the brain damage induced by the animation part of this mod with their API
- Sounds from TF2
Feedback
Throw your suggestions/complaints/bugs on the GitHub or directly at me on Discord (dooglett)
CHANGELOG
v22.1.5 :
- Changed the clinger config to be a probability instead of a boolean (suggested by Xeraccoon)
v22.1.4 :
- Updated animation parameters to no longer trigger LethalEmotesAPI's animated healthbar player outline (thank u Nunchuk part 2)
v22.1.3 :
- Added a config option for player damage
v22.1.2 (v55/56) :
- Added fox tongues to the list of clingers
- Sitting in the Company Cruiser now exits the fighting mode
v22.1.1 :
- Added a config option to toggle being able to punch snarefleas/tulip snakes (suggested by teacyn)
- Switched to a different system for cooldowns :
- The cooldown should be more accurate when using mods like MoreCompany
- Punching at incredible hihg speed is possible again
v22.1.0 :
- Punches now do fixed, possibly non integer damage
- Dead enemies no longer absorb punches
v22.0.10 :
- Fixed 'Current' item drop option not allowing squaring up unless an item is held
- Fixed trying to interact while squared up exiting the fighting mode
v22.0.9 :
- Added an extra check to exit the fighting mode after picking up an item (credits to NecroWing for sparing me some research)
- Added extra config options regarding items :
- Which items are dropped upon squaring up : all, current or none (all by default)
- Whether or not holding an item in the fighting mode is allowed (false by default)
v22.0.8 :
- Fixed an issue with TooManyEmotes that would prevent the player from scanning/punching
v22.0.7 :
- Implemented the changes from the MeleeFixes mod by ButteryStancakes (suggested by NeatWolf)
- Terrain now plays its sound when punched
- Slightly delayed the punch hit registration to sync the hit with the animation
- Added more stamina-related config options (suggested by Kondakov02) :
- Stamina required to perform a punch (0% by default)
- Punching stops stamina regen for some time (false by default)
v22.0.6 :
- Animations now use new parameters to force first person instead of overwriting LethalEmotesAPI's settings (thank u Nunchuk)
v22.0.5 :
- Added configuration for punches (range, cooldown, damage, stamina drain,chance to deal damage)
- Adjusted some default values :
- Punch range : 1f -> 1.2f (knife is 0.75f and shovel is 1.5f for reference)
- Stamina drain : 10% -> 0%
- Fixed being able to throw punches while climbing ladders
v22.0.4 :
- Changed control tips to reflect the correct controls (any instance of [RMB] in the tips is replaced by the game with [LMB] for some reason)
- The mod now changes LethalEmotesAPI's third person mode to Normal upon loading, this should fix people being in third person
v22.0.3 :
- Fixed being able to punch while being killed by a masked
v22.0.2 :
- Disabled scanning while squared up
v22.0.1 :
- File structure should now be correct for mod manager installation
v22.0.0 :
- I'm freeeeeeeeeeeeeeeeeeee