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Sligili-HDLethalCompany-1.3.0 icon

HDLethalCompany

(Scanner Fixed) Additional graphics settings such as resolution, anti-aliasing, fog quality etc.

By Sligili
Date uploaded 8 months ago
Version 1.3.0
Download link Sligili-HDLethalCompany-1.3.0.zip
Downloads 13329
Dependency string Sligili-HDLethalCompany-1.3.0

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100

README

HDLethalCompany V1.3.0 - Sligili | CLIENT SIDE 🎈

INSTALLATION 🛠

Extract on the main game folder (where Lethal Company.exe is located). Make sure you have BepInEx installed

CONFIGURATION âš™

Open BepInEx/config/HDLethalCompany.cfg with a text editor.

📃This mod maintains the vanilla rendering aspect ratio to avoid breaking any HUD elements.
Calculate the value equivalent to your desired resolution -> DesiredResolutionWidth/860

  • RESOLUTION SCALE: Set value to any number between 1.000 - 4.500 (The UI scanned elements have slightly incorrect offsets after 3.000)

    • 0.923 -> 800x480 (Increases performance)
    • 1.000 -> 860x520 (Vanilla resolution)
    • 1.488 -> 1280x720
    • 2.233 -> 1920x1080 (Default mod resolution)
    • 2.977 -> 2560x1440
    • 4.465 -> 3840x2060
  • POST-PROCESSING: Set EnablePP to true or false - if false, disables the HDRP Custom Pass, therefore disabling color grading

  • VOLUMETRIC FOG QUALITY: Set FogQuality to any of the following values 0 1 2 3 - modifies the volumetric fog budget

    • 0 -> VERY LOW (Lower than the Vanilla preset, increases performance)
    • 1 -> LOW (Vanilla preset and the default mod value)
    • 2 -> MEDIUM
    • 3 -> HIGH (Can really impact performance at high resolutions)
  • VOLUMETRIC FOG: Set EnableFOG to true or false - if false, disables the HDRP Volumetric Fog. Use this as a last resource in case lowering the fog quality is not enough to get decent performance

  • ANTI-ALIASING: Set EnableAA to true or false - if true, enables built-in SMAA

CHANGELOG 🕗

  • v1.3.0:
    • The scanner should work now
    • Added a new parameter Texture Quality
    • The DLL has been renamed
  • v1.2.0:
    • SMAA actually works now (UwU)
    • Added a new parameter Fog Quality
    • Now the resolution scale multiplier value can go up to 4.500 without breaking the scanner (too much)
  • v1.1.2:
    • Read Me formatting :P
  • v1.1.1:
    • Fixed some typos
  • v1.1.0:
    • Fixed scanned elements not scaling correctly with the resolution
  • v1.0.0:
    • Release, broken version