Lethal Company
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39KB
Dependency string
Sniper1_1-MaterialAssetRestorerCore-2.0.0
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Version 2.0.0

  • Now supports pulling materials from and inserting to particle systems, terrain details, and even VFX in addition to regular mesh renderers through use of the MaterialSource and MaterialDestination fields. If ommitted, Renderer is default.

Version 1.1.2

  • Fixed Cascade Shadow atlasing has failed, only one directional light can cast shadows at a time error that was occuring when trying to load a scene (made lighting flash briefly) to cache materials. Thanks Lunxara for noting the epilepsy risk and Pacoito for suggesting a fix.

Version 1.1.1

  • Fixed accidentally applying scene load/unload event patches early.

Version 1.1.0

  • Lock ship lever while a player is caching materials.
  • Suppress scene load/unload events while caching incase other mods hook into these.
  • Slightly optimized scene searches by only searching targetted scene (ie don't also search ScampleSceneRelay, the ship scene, unless it is the target).
  • Switched to patch ship lever's Start() instead of StartOfRound.Start() to try to reduce the chances of errors from other mods breaking the process and keeping lever locked indefinitely.

Version 1.0.2

  • Fixed an incompatability with Wesley's Interiors.
  • Still working on a solution to lock the ship lever until all materials are loaded for everyone. In the meantime, just wait a couple of seconds before pulling the lever after someone joins.

Version 1.0.1

  • Fixed typo in README.

Version 1.0.0

  • Initial release.

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