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Sniper1_1-Snipers_Moons-0.0.4 icon

Snipers Moons

A couple of (mostly) vanilla-esque moons.

Date uploaded a month ago
Version 0.0.4
Download link Sniper1_1-Snipers_Moons-0.0.4.zip
Downloads 301
Dependency string Sniper1_1-Snipers_Moons-0.0.4

This mod requires the following mods to function

IAmBatby-LethalLevelLoader-1.2.4 icon
IAmBatby-LethalLevelLoader

A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v50 Compatible)

Preferred version: 1.2.4
AudioKnight-StarlancerAIFix-3.6.0 icon
AudioKnight-StarlancerAIFix

Automatically assigns interior/exterior AI for enemies based on their spawn location. Also fixes a null reference exception regarding EnableEnemyMesh(). Part of my Starlancer Series!

Preferred version: 3.6.0

README

Snipers_Moons

Adds several (mostly) vanilla-like moons. This was a project that I wanted to try my hand at. While they may not be great, I had fun doing it and learned some interesting things about the inner-workings of the game. I still may tweak these moons and have some moon ideas left. Also, while no plans exist currently, I'd like to try an interior too. (Discord link)

Moons

69 Phuket (Cost: 0)

POPULATION: Lost
CONDITIONS: Swampy
FAUNA: Ecosystem supports various wildlife. View of quicksand and facility

22 Natit (Cost: 710)

POPULATION: None
CONDITIONS: Abandoned hydro-electric plant in the mountains.
FAUNA: Dangerous entities reside in these hills. View of dam and canal

Starship-13 (Cost: 1000)

POPULATION: Radio silent
CONDITIONS: An unidentified starship has been detected on the edge of the Thistle Nebula.
FAUNA: Exotic wildlife in shipping. Overview of hangar

Credits

  • Water asset
  • The developers of this mod's dependencies as it literally could not exist without them.
  • Audio Knight on YouTube for a handy starting tutorial.
  • Nomnomab's project patcher to access vanilla LC through Unity.
  • Those that helped provide information through the LethalLevelLoader Discord
  • Thunderstore for hosting this mod as I wouldn't know how to distribute without it

CHANGELOG


Version 0.1.2

  • Valiance terrain adjustments for some issues.
  • Reduced max outside map objects on Valiance to attempt to address a crash (we'll see).
  • Fixed invisible quicksand on Valiance.
  • Loot table tweaks (minor SS-13 and major Valiance. Valiance's is my first attempt at a mostly custom one and likely still needs work).
  • Increased interior weights for SS-13 (Each vanilla interior weight was 1, giving a 50-50 chance, but this could easily be overpowered by modded interiors. 50-50 remains with just vanilla interiors, and vanilla interiors have a better chance when combined with modded ones now).

Version 0.1.1

  • Grass/sand terrain no longer glows.
  • Valiance interior size and loot tweaks.

Version 0.1.0

  • Added Valiance as a new moon.
  • Renamed internal file for consistency.
  • Added tags to moons.
  • Natit snow fire exit no longer floats.
  • Natit has propper footstep sounds on railing.
  • Added bushes to Phuket and Natit.
  • Terrain tweaks near Phuket river to address sun clipping (still present but less noticeable from ship).
  • Grass/sand terrain texture made more 3D (odd glow still present, but this might break it up some).
  • SS-13 loot tweaks.

Version 0.0.5

  • Item dropship no longer floats in the air when landed.
  • Fixed a floating rock on Phuket.
  • Terrain tweaks around Phuket water fire exit.
  • Phuket quicksand fire exit collision/position fix.
  • Fixed water clipping through terrain in one pit on Phuket.
  • Natit/Phuket flood tweaks.
  • Natit/Phuket visual tweaks.
  • Accidentally broke but (hopefully) fixed the sky.

Version 0.0.4

  • Added moon pics (pls work now).

Version 0.0.3

  • Added moon pics (I think).

Version 0.0.2

  • Added Discord link to and updated credits in README.

Version 0.0.1

  • Initial test upload to figure this out.