Sparronator9999-No_Posterization_Shader icon

No Posterization Shader

Disables Lethal Company's posterization/cel-shading ("outline") effect.

Last updated 2 weeks ago
Total downloads 1029
Total rating 0 
Categories Mods BepInEx Client-side Tweaks & Quality Of Life
Dependency string Sparronator9999-No_Posterization_Shader-1.0.0
Dependants 2 other packages depend on this package

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2305 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2305
Evaisa-HookGenPatcher-0.0.5 icon
Evaisa-HookGenPatcher

Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.

Preferred version: 0.0.5

README

No Posterization Shader

Disables Lethal Company's posterization/cel-shading ("outline") effect. Useful if you don't like the effect, or want to use a program like ReShade to inject your own post-processing effects.

Tested on v80 only. Earlier versions (v73 or below) should use LethalSponge v1.3.6 or lower, with removePosterizationShader set to true and both useCustomShader and useLegacyCustomShader set to false.

Installation

Mod Manager

  1. Install a mod manager if you don't have one already (e.g. Gale or r2modman).
  2. On this mod's Thunderstore page, click "Install with Mod Manager".
    • You can also search for "No Posterization Shader" in your mod manager of choice.
  3. To configure this mod in-game, install LethalConfig (optional).
    • Despite the warning this mod will give when changing settings, you do not need to restart the game to apply config changes.

Manual install

See this Steam Community post. Releases can be downloaded from Thunderstore, or this mod's releases page on Codeberg.

Screenshots

Screenshots (click to expand)

Interior of the autopilot ship, facing towards the main monitors

Remove weird lighting artifacts! (before, after)

Marsh, as viewed from the autopilot ship's front balcony

Works on v80! (before, after)

A dark Facility room

See (slightly) farther in dark rooms*! (before, after)

* WARNING: may be considered cheating by some people!

Compiling

  1. Install Visual Studio with the .NET Desktop Development workload checked.
    • This mod was made using Visual Studio 2022, however the link above will download Visual Studio 2026 instead. See here for older downloads (requires a Microsoft account that has joined the free Dev Essentials service).
  2. Download the code repository, or clone it with git (download link for Windows).
  3. Extract the downloaded code, if needed.
  4. Copy your game's Assembly-CSharp.dll, Unity.RenderPipelines.HighDefinition.Runtime.dll and MMHOOK_Assembly-CSharp.dll to the lib folder of your downloaded code.
    • See the lib folder's README for details on how to locate these files.
  5. Open LCNoPosterization.sln in Visual Studio.
  6. Click Build > Build Solution to build everything.
  7. Your output, assuming eveything went well, should be located in bin\Debug\netstandard2.1\ (with the default Debug config).
  8. ???
  9. Profit!

License and Copyright

Copyright © 2026 Sparronator9999.

This mod is licensed under the MIT License.