using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using System.Threading;
using BepInEx;
using BepInEx.Logging;
using EmotesAPI;
using GameNetcodeStuff;
using HarmonyLib;
using LethalCompanyInputUtils.Api;
using LethalEmotesAPI.ImportV2;
using Microsoft.CodeAnalysis;
using MortsMod;
using MortsMod.NetcodePatcher;
using Unity.Netcode;
using UnityEngine;
using UnityEngine.InputSystem;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("MortsMod")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("MortsMod")]
[assembly: AssemblyTitle("MortsMod")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
[module: NetcodePatchedAssembly]
internal class <Module>
{
static <Module>()
{
}
}
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
[HarmonyPatch]
public class NetworkObjectManagerPatches
{
private static GameObject networkPrefab;
[HarmonyPostfix]
[HarmonyPatch(typeof(GameNetworkManager), "Start")]
public static void Init()
{
//IL_0033: Unknown result type (might be due to invalid IL or missing references)
//IL_003d: Expected O, but got Unknown
if (!((Object)(object)networkPrefab != (Object)null))
{
OniMod.Logs.LogInfo((object)networkPrefab);
networkPrefab = (GameObject)OniMod.networkBundle.LoadAsset("OniNetworkHandler");
networkPrefab.AddComponent<OniNetworker>();
NetworkManager.Singleton.AddNetworkPrefab(networkPrefab);
}
}
[HarmonyPostfix]
[HarmonyPatch(typeof(StartOfRound), "Awake")]
private static void SpawnNetworkHandler()
{
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
if (NetworkManager.Singleton.IsHost || NetworkManager.Singleton.IsServer)
{
GameObject val = Object.Instantiate<GameObject>(networkPrefab, Vector3.zero, Quaternion.identity);
val.GetComponent<NetworkObject>().Spawn(false);
}
}
}
namespace MortsMod
{
internal class Input
{
public class OniInput : LcInputActions
{
public static OniInput Instance = new OniInput();
[InputAction("<Keyboard>/j", Name = "Toggle")]
public InputAction? ToggleKey { get; set; }
}
}
internal class OniNetworker : NetworkBehaviour
{
public static OniNetworker? Instance { get; private set; }
public override void OnNetworkSpawn()
{
if (NetworkManager.Singleton.IsHost || NetworkManager.Singleton.IsServer)
{
OniNetworker? instance = Instance;
if (instance != null)
{
((Component)instance).gameObject.GetComponent<NetworkObject>().Despawn(true);
}
}
Instance = this;
((NetworkBehaviour)this).OnNetworkSpawn();
}
[ServerRpc(RequireOwnership = false)]
public void EventServerRpc(string eventName, int id)
{
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Invalid comparison between Unknown and I4
//IL_00d7: Unknown result type (might be due to invalid IL or missing references)
//IL_00e1: Invalid comparison between Unknown and I4
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_0088: Unknown result type (might be due to invalid IL or missing references)
//IL_008e: Unknown result type (might be due to invalid IL or missing references)
//IL_00af: Unknown result type (might be due to invalid IL or missing references)
//IL_00c7: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
if (networkManager == null || !networkManager.IsListening)
{
return;
}
if ((int)base.__rpc_exec_stage != 1 && (networkManager.IsClient || networkManager.IsHost))
{
ServerRpcParams val = default(ServerRpcParams);
FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendServerRpc(2003577786u, val, (RpcDelivery)0);
bool flag = eventName != null;
((FastBufferWriter)(ref val2)).WriteValueSafe<bool>(ref flag, default(ForPrimitives));
if (flag)
{
((FastBufferWriter)(ref val2)).WriteValueSafe(eventName, false);
}
BytePacker.WriteValueBitPacked(val2, id);
((NetworkBehaviour)this).__endSendServerRpc(ref val2, 2003577786u, val, (RpcDelivery)0);
}
if ((int)base.__rpc_exec_stage == 1 && (networkManager.IsServer || networkManager.IsHost))
{
EventClientRpc(eventName, id);
}
}
[ClientRpc]
public void EventClientRpc(string eventName, int id)
{
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Invalid comparison between Unknown and I4
//IL_00d7: Unknown result type (might be due to invalid IL or missing references)
//IL_00e1: Invalid comparison between Unknown and I4
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_0088: Unknown result type (might be due to invalid IL or missing references)
//IL_008e: Unknown result type (might be due to invalid IL or missing references)
//IL_00af: Unknown result type (might be due to invalid IL or missing references)
//IL_00c7: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
if (networkManager == null || !networkManager.IsListening)
{
return;
}
if ((int)base.__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost))
{
ClientRpcParams val = default(ClientRpcParams);
FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(738200886u, val, (RpcDelivery)0);
bool flag = eventName != null;
((FastBufferWriter)(ref val2)).WriteValueSafe<bool>(ref flag, default(ForPrimitives));
if (flag)
{
((FastBufferWriter)(ref val2)).WriteValueSafe(eventName, false);
}
BytePacker.WriteValueBitPacked(val2, id);
((NetworkBehaviour)this).__endSendClientRpc(ref val2, 738200886u, val, (RpcDelivery)0);
}
if ((int)base.__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost) && eventName == "Demonstep")
{
OniMod.instance.DemonSFX(id);
}
}
protected override void __initializeVariables()
{
((NetworkBehaviour)this).__initializeVariables();
}
[RuntimeInitializeOnLoadMethod]
internal static void InitializeRPCS_OniNetworker()
{
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_001b: Expected O, but got Unknown
//IL_002c: Unknown result type (might be due to invalid IL or missing references)
//IL_0036: Expected O, but got Unknown
NetworkManager.__rpc_func_table.Add(2003577786u, new RpcReceiveHandler(__rpc_handler_2003577786));
NetworkManager.__rpc_func_table.Add(738200886u, new RpcReceiveHandler(__rpc_handler_738200886));
}
private static void __rpc_handler_2003577786(NetworkBehaviour? target, FastBufferReader reader, __RpcParams rpcParams)
{
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_005b: Unknown result type (might be due to invalid IL or missing references)
//IL_006e: Unknown result type (might be due to invalid IL or missing references)
//IL_008c: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = target.NetworkManager;
if (networkManager != null && networkManager.IsListening)
{
bool flag = default(bool);
((FastBufferReader)(ref reader)).ReadValueSafe<bool>(ref flag, default(ForPrimitives));
string eventName = null;
if (flag)
{
((FastBufferReader)(ref reader)).ReadValueSafe(ref eventName, false);
}
int id = default(int);
ByteUnpacker.ReadValueBitPacked(reader, ref id);
target.__rpc_exec_stage = (__RpcExecStage)1;
((OniNetworker)(object)target).EventServerRpc(eventName, id);
target.__rpc_exec_stage = (__RpcExecStage)0;
}
}
private static void __rpc_handler_738200886(NetworkBehaviour? target, FastBufferReader reader, __RpcParams rpcParams)
{
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_005b: Unknown result type (might be due to invalid IL or missing references)
//IL_006e: Unknown result type (might be due to invalid IL or missing references)
//IL_008c: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = target.NetworkManager;
if (networkManager != null && networkManager.IsListening)
{
bool flag = default(bool);
((FastBufferReader)(ref reader)).ReadValueSafe<bool>(ref flag, default(ForPrimitives));
string eventName = null;
if (flag)
{
((FastBufferReader)(ref reader)).ReadValueSafe(ref eventName, false);
}
int id = default(int);
ByteUnpacker.ReadValueBitPacked(reader, ref id);
target.__rpc_exec_stage = (__RpcExecStage)2;
((OniNetworker)(object)target).EventClientRpc(eventName, id);
target.__rpc_exec_stage = (__RpcExecStage)0;
}
}
protected internal override string? __getTypeName()
{
return "OniNetworker";
}
}
[BepInPlugin("TheOniMod", "OniMod", "1.0.0")]
public class OniMod : BaseUnityPlugin
{
private readonly Harmony harmony = new Harmony("Oni.Harmony");
public static OniMod instance;
public static ManualLogSource Logs;
public PlayerControllerB playerControllerInstance;
private Vector3 forces;
public static bool Combat = false;
internal static AudioClip[] soundEffects;
internal static AnimationClip[] animations;
internal static AssetBundle bundle;
public static AssetBundle networkBundle;
public const string ModId = "TheOniMod";
public const string ModName = "OniMod";
public const string ModVersion = "1.0.0";
internal float DemonCooldown = 1f;
internal bool DemonOnCooldown = false;
private float staminaDrain = 0.1f;
private static readonly string[] controlTips = new string[1] { "Demonstep : [Right Click]" };
private static void NetcodePatcher()
{
Type[] types = Assembly.GetExecutingAssembly().GetTypes();
Type[] array = types;
foreach (Type type in array)
{
MethodInfo[] methods = type.GetMethods(BindingFlags.Instance | BindingFlags.Static | BindingFlags.NonPublic);
MethodInfo[] array2 = methods;
foreach (MethodInfo methodInfo in array2)
{
object[] customAttributes = methodInfo.GetCustomAttributes(typeof(RuntimeInitializeOnLoadMethodAttribute), inherit: false);
if (customAttributes.Length != 0)
{
methodInfo.Invoke(null, null);
}
}
}
}
public void ToggleCombat(CallbackContext context)
{
if ((Object)(object)playerControllerInstance == (Object)null)
{
if (!((Object)(object)GameNetworkManager.Instance.localPlayerController != (Object)null))
{
return;
}
playerControllerInstance = GameNetworkManager.Instance.localPlayerController;
}
if (((CallbackContext)(ref context)).performed && !playerControllerInstance.quickMenuManager.isMenuOpen && ((((NetworkBehaviour)playerControllerInstance).IsOwner && playerControllerInstance.isPlayerControlled && (!((NetworkBehaviour)playerControllerInstance).IsServer || playerControllerInstance.isHostPlayerObject)) || playerControllerInstance.isTestingPlayer) && !playerControllerInstance.inSpecialInteractAnimation && !playerControllerInstance.isTypingChat)
{
if (Combat)
{
Combat = false;
}
else
{
Combat = true;
}
StanceChange();
}
}
public void DemonStep(CallbackContext context)
{
if (playerControllerInstance.sprintMeter >= staminaDrain)
{
if (DemonOnCooldown)
{
Logs.LogInfo((object)"on cooldown");
return;
}
playerControllerInstance.sprintMeter = Mathf.Max(0f, playerControllerInstance.sprintMeter - staminaDrain);
OniNetworker.Instance.EventServerRpc("Demonstep", (int)playerControllerInstance.playerClientId);
DemonOnCooldown = true;
try
{
CustomEmotesAPI.PlayAnimation("TheOniMod__Demonstep", -2);
}
catch
{
Logs.LogInfo((object)"failed to find animation");
}
Thread thread = new Thread(aux);
thread.Start();
}
else
{
Logs.LogInfo((object)"Not enough stamina");
}
void aux()
{
//IL_000a: Unknown result type (might be due to invalid IL or missing references)
//IL_000f: Unknown result type (might be due to invalid IL or missing references)
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
//IL_0026: Unknown result type (might be due to invalid IL or missing references)
//IL_0030: Unknown result type (might be due to invalid IL or missing references)
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
//IL_004a: Unknown result type (might be due to invalid IL or missing references)
//IL_004f: Unknown result type (might be due to invalid IL or missing references)
//IL_005b: Unknown result type (might be due to invalid IL or missing references)
//IL_0061: Unknown result type (might be due to invalid IL or missing references)
//IL_0066: Unknown result type (might be due to invalid IL or missing references)
//IL_006b: Unknown result type (might be due to invalid IL or missing references)
for (int i = 0; i < 50; i++)
{
forces = Vector3.zero;
forces = Vector3.Lerp(forces, Vector3.ClampMagnitude(((Component)playerControllerInstance).transform.forward * 125f, 75f), Time.deltaTime * 5f);
PlayerControllerB obj2 = playerControllerInstance;
obj2.externalForces += forces;
Thread.Sleep((int)(DemonCooldown * 10f));
}
DemonOnCooldown = false;
}
}
public void DemonSFX(int playerID)
{
AudioSource movementAudio = StartOfRound.Instance.allPlayerScripts[playerID].movementAudio;
movementAudio.PlayOneShot(soundEffects[0]);
WalkieTalkie.TransmitOneShotAudio(movementAudio, soundEffects[0], 1f);
}
public void StanceChange()
{
if (!playerControllerInstance.inSpecialInteractAnimation)
{
if (Combat)
{
playerControllerInstance.DropAllHeldItemsAndSync();
playerControllerInstance.performingEmote = false;
playerControllerInstance.StopPerformingEmoteServerRpc();
playerControllerInstance.timeSinceStartingEmote = 0f;
IngamePlayerSettings.Instance.playerInput.actions.FindAction("PingScan", false).performed += DemonStep;
HUDManager.Instance.ClearControlTips();
HUDManager.Instance.ChangeControlTipMultiple(controlTips, false, (Item)null);
}
else
{
IngamePlayerSettings.Instance.playerInput.actions.FindAction("PingScan", false).performed -= DemonStep;
HUDManager.Instance.ClearControlTips();
}
}
}
private void Awake()
{
//IL_010e: Unknown result type (might be due to invalid IL or missing references)
//IL_0115: Expected O, but got Unknown
NetcodePatcher();
if ((Object)(object)instance == (Object)null)
{
instance = this;
}
harmony.PatchAll(typeof(OniMod));
harmony.PatchAll(typeof(NetworkObjectManagerPatches));
string location = ((BaseUnityPlugin)this).Info.Location;
location = location.TrimEnd("Mort's mod.dll".ToCharArray());
bundle = AssetBundle.LoadFromFile(location + "onicompany");
Logs = Logger.CreateLogSource("TheOniMod");
networkBundle = AssetBundle.LoadFromFile(location + "networker");
if ((Object)(object)networkBundle == (Object)null)
{
Logs.LogInfo((object)"NetworkBundle failed to load");
}
Input.OniInput.Instance.ToggleKey.performed += ToggleCombat;
if ((Object)(object)bundle != (Object)null)
{
soundEffects = bundle.LoadAllAssets<AudioClip>();
animations = bundle.LoadAllAssets<AnimationClip>();
CustomEmoteParams val = new CustomEmoteParams();
val.primaryAnimationClips = animations;
val.visible = false;
val.audioLevel = 0f;
val.audioLoops = false;
val.allowJoining = false;
val.thirdPerson = false;
val.forceCameraMode = true;
val.allowThirdPerson = false;
val.displayName = " ";
val.internalName = "Demonstep";
val.useLocalTransforms = true;
EmoteImporter.ImportEmote(val);
}
else
{
Logs.LogInfo((object)"Failed to load assetBundle");
}
}
}
public static class PluginInfo
{
public const string PLUGIN_GUID = "MortsMod";
public const string PLUGIN_NAME = "MortsMod";
public const string PLUGIN_VERSION = "1.0.0";
}
}
namespace MortsMod.NetcodePatcher
{
[AttributeUsage(AttributeTargets.Module)]
internal class NetcodePatchedAssemblyAttribute : Attribute
{
}
}