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SweetOnion-LethalSnap-1.2.4 icon

LethalSnap

[WIP]Add a polaroid to Lethal company

Date uploaded 5 months ago
Version 1.2.4
Download link SweetOnion-LethalSnap-1.2.4.zip
Downloads 922
Dependency string SweetOnion-LethalSnap-1.2.4

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
Evaisa-LethalLib-0.13.2 icon
Evaisa-LethalLib

Personal modding tools for Lethal Company

Preferred version: 0.13.2

README

LETHAL SNAP

Currently in work in progress Add a "polaroid" to the game

All pictures are saved in the folder :path-to-the-game\LethalCompany\PolaroidPictures

Picture gain value based on the monsters visible in it (only monster inside the dungeon count !). The value is calculated : (number_of_player_on_the_picture + 1) * numberOfMonsters * 20 So a picture with just 1 player will have 0 value. But a pictures with 1 monster and 3 players will have 80 value.

Limitation : picture taken are only available to the player currently in the lobby (later joiner will see a placeholder picture)

Next Step

  • Fix multiplayer
  • Fix audio issues
  • Picture gain value when there is monsters on it
  • Add audio to the pictures and the polaroid
  • Make a better 3d model
  • Add battery feedback on the model
  • Pictures can be pin to wall
  • Monsters react (aggressively) to the flash
  • Coil head don't move when watching a picture of him
  • Auto remove picture after a maximum (100 photo ?)
  • Add config (flash parameter, resolution, cost, picture value...)
  • Make the picture value dependant on the type and the current state of the monsters (ex: blob should have a low value, bracken a high value)
  • Add randomness in the description of the picture

Changelog

  • 1.2.4 : Add config file to parameter the mod: Flash intensity / range / duration, picture resolution, max number of pictures per battery. (BepixEx/config/LethalSnapProject.cfg will appear after a first launch)

CHANGELOG

Changelog

  • 1.5.7:
    • Changelog fix
  • 1.5.6:
    • Auto remove unused saved pictures (left out of the ship, sold, gameover)
    • New config option to disallow the ability to pin picture to another player
    • Better log of unregistered monsters (monster with no values set in the config)
    • Add error picture when picture doesn't exist locally
  • 1.5.5:
    • Fix picture size distortion which could happen when using other mod (LC office)
  • 1.5.4:
    • Fix error preventing picture form being printed when monster is in it
  • 1.5.3:
    • Add all monsters values in the default config (and rearange config organisation)
    • Add default value config for monster not set in the list
    • Add scale multiplier for pictures
  • 1.5.2:
    • Add customisable monster value in the config file : "AddMonsterValue" (can be used to overide values)
    • Set default monster value to 10 (will be applied to every modded monster if not added in the config)
    • Fix Hoarding bug not being stunned by flash
    • Split read me and changelog
  • 1.5.1:
    • Monster react when photographed
      • Most of them will be more agressive
      • Special behaviour for Jester and Hoarding bugs
      • Can be disabled in the config
    • Rebalancing picture values (They will give a lot more for some monsters)
    • Fix no battery audio feedback wasn't triggered
    • Fix equip audio feedback was triggerred when grabbing the polaroid
  • 1.5.0:
    • Picture pin position, description and value is now properly saved (a JSON file is created in the picture folder)
    • Fix picture monster value
    • Add all based monster values multiplier (and fix names)
    • Outside monster now can have value (Mouth Dog, Forest Giant, Earth worm)
    • Unique detection is now based on the picture name (reset after each day)
    • Update polaroid description
  • 1.4.5:
    • Fix visibility detection and improve debug
    • Picture are now save (scrap value, description and pin position will come in the next update)
  • 1.4.4:
    • Render texture optim (No need to convert it to texture 2d every frame)
    • Add more debug
    • Start tidying the code
  • 1.4.3:
    • Fix picture pin position (picture no longer vanish from existence when pinned :) )
    • Fix: Client player can pin picture to the host too
    • Add config parameter to set the camera far clipping plane (how far the camera can see things)
    • Add debug mode in the config
    • Fix door visibility in the pictures
  • 1.4.2:
    • Fix railling collider visibility
    • Picture no longer disapear when trying to pin it to wall in the dungeon
  • 1.4.1:
    • Fix camera rendering twice per screen render
    • Fix zoom / inspect tooltips
    • Add new parameter to config the screen and picture resolution separatly
    • Picture can not be pinned to other pictures
  • 1.4.0:
    • Add polaroid and picture audio (Thanks Apoal <3)
    • Pictures can now be pinned to any surface
    • Set default polaroid screen update delay to 0 (update every frame, before was 0.2)
  • 1.3.5:
    • Optimisation (properly disable camera when unused + reduce far clip plane + solid color for sky rendering)
    • Add config to change the screen update rate and the possibility to disable the screen update
    • Fix monsters being seen through wall
    • Fix invisible element on the polaroid (Terminal etc.)
  • 1.3.4: fix readme again ><
  • 1.3.3: fix readme
  • 1.3.2:
    • [Balancing] increase default polaroid cost from 50 to 150 (require config reset if you already have launch this mod)
    • [Balancing] Decrease default spawn rate from 20 to 5
    • [Balancing] Decrease base score of monster form 30 to 20
    • Different monster type give a different value (bracken give the max, blobs the less)
    • Fix camera and flash synchronisation between clients (picture will look similar for every clients)
    • Add new polaroid and picture icons (Thanks to Balroguette)
    • improve picture spawn position
    • prevent free cam players form being register in the picture
    • Add battery feedback on the polaroid screen
  • 1.3.1:
    • Fix picture taking a long time to appear in dungeon
    • Add white border on picture to find them more easily
  • 1.3.0:
    • [GAMEPLAY] Similar picture will have 0 value (similarity is based on the monster and the player visible in the picture)
    • Add new polaroid model (with bigger screen)
    • Polaroid can be found in dungeon (Add config for rarity, cost, and enable/disbale in store)
    • Add cooldown and picture taken feedback
    • Add tool tips
    • Polaroid Flash can be enable/disable with [Q] + feedback on the model
    • minor optimisation
  • 1.2.4: Add config file to parameter the mod: Flash intensity / range / duration, picture resolution, max number of pictures per battery. (BepixEx/config/LethalSnapProject.cfg will appear after a first launch)