Lethal Company
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Latest version
1.0.0
Last Updated
First Uploaded
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371
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148KB
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RenderCaves

A client-side mod for Lethal Company (V81) that fixes the bodycam "No Signal" issue in the Mineshaft caves.

Ever tried to watch your friend explore the Mineshaft through the bodycam, only to see a blank "No Signal" screen? This isn't a mod bug, it's hardcoded vanilla behavior. The game turns off the camera and refuses to render cave interiors for spectators. RenderCaves patches this so the bodycam stays live, no matter where the player is.

🌟 Features

Bodycam Cave Fix

  • Bodycam Stays On: Prevents the game from disabling the bodycam (headMountedCam) when the targeted player is inside the Mineshaft caves.
  • No More "No Signal": Removes the "Lost Signal" UI overlay that covers the bodycam feed when the player is in caves.
  • Cave Geometry Loading: Forces the game's tile culling system to load cave walls, floors, and props for spectators, giving the bodycam something to actually render.

When Does This Matter?

  • Watching the terminal monitor from the ship while a player is in caves → live camera view instead of a black screen
  • All other interiors (Factory, Mansion, etc.) already work fine in vanilla and are unaffected

General

  • Client-Side: Works purely client-side! Other players don't need it.

🛠️ Installation

Mod Manager (Recommended)

  1. Install Gale Mod Manager.
  2. Click Install with Mod Manager on this page.

Manual Installation

  1. Install BepInExPack.
  2. Extract the RenderCaves.dll from the downloaded zip.
  3. Place RenderCaves.dll into your Lethal Company/BepInEx/plugins folder.

⚙️ Configuration

Run the game once to generate the config file at BepInEx/config/com.sygent.rendercaves.lethalcompany.cfg. You can adjust:

  • EnableCaveRendering: Core fix — keeps the bodycam alive in caves. (default: true)
  • HideLostSignalUI: Hides the "No Signal" overlay in caves. (default: true)
  • FixOcclusionCulling: Loads cave tile geometry for spectators. (default: true)
  • VerboseLogging: Enable for debugging. (default: false)
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