AutomaticSignals
Make the signal translator great again!
Date uploaded | 2 weeks ago |
Version | 1.3.2 |
Download link | TestAccount666-AutomaticSignals-1.3.2.zip |
Downloads | 2043 |
Dependency string | TestAccount666-AutomaticSignals-1.3.2 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
Automatic Signals Mod
This mod allows solo players to use the signal translator.
If you buy a signal translator, it will turn into a helpful automatic tool!
What can it do?
- Detect and warn you about enemies
- Teleport you, if you spin or shake your camera
- Open blast doors for you
- Deactivate turrets that suppose a threat
- Teleport you when you're being eaten by a giant
- Teleport you when you're being torched by an old bird
Don't worry. These features are somewhat balanced.
- Detected enemies may show up as "Enemy" or "Red Dot" instead of a proper name
- The teleport has a chance of just teleporting you to a random place inside the facility
- Blast doors also may close
- Deactivating may fail, resulting in you being filled with lead
- Has a chance of failing or waiting too long
- All actions have big cool downs
CHANGELOG
Automatic Signals Mod
1.3.0
+ Added emergency teleport, if an Old Bird picks you up
1.2.0
+ Added more config options for enemy warning
+ Added maximum players alive option for emergency teleport
# Code style changes
1.1.3
+ Added more config options to emergency teleport
* Fixed enemy warnings for non-hosts
* Fixed teleporting multiple or wrong person (Teleportation is now client-side though...)
1.1.2
* Fixed everything working without signal translator, except for enemy warnings
1.1.1
* Fixed README and changelog
# No actual code changes
1.1.0
+ Added emergency teleport when you get eaten by a giant
+ Added config for most values
* Fixed turret cooldown
# Adjusted some values for better balancing
1.0.0
+ Initial Release