using System.CodeDom.Compiler;
using System.ComponentModel;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using AntlerShed.EnemySkinKit.Vanilla;
using AntlerShed.SkinRegistry;
using BepInEx;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyVersion("0.0.0.0")]
[CompilerGenerated]
[EditorBrowsable(EditorBrowsableState.Never)]
[GeneratedCode("Unity.MonoScriptGenerator.MonoScriptInfoGenerator", null)]
internal class UnitySourceGeneratedAssemblyMonoScriptTypes_v1
{
private struct MonoScriptData
{
public byte[] FilePathsData;
public byte[] TypesData;
public int TotalTypes;
public int TotalFiles;
public bool IsEditorOnly;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static MonoScriptData Get()
{
MonoScriptData result = default(MonoScriptData);
result.FilePathsData = new byte[75]
{
0, 0, 0, 1, 0, 0, 0, 67, 92, 65,
115, 115, 101, 116, 115, 92, 83, 104, 105, 100,
111, 66, 117, 116, 108, 101, 114, 83, 116, 97,
103, 105, 110, 103, 92, 112, 108, 117, 103, 105,
110, 115, 92, 83, 104, 105, 100, 111, 66, 117,
116, 108, 101, 114, 92, 83, 104, 105, 100, 111,
66, 117, 116, 108, 101, 114, 80, 108, 117, 103,
105, 110, 46, 99, 115
};
result.TypesData = new byte[58]
{
0, 0, 0, 0, 53, 84, 111, 110, 121, 80,
105, 122, 122, 97, 46, 76, 101, 116, 104, 97,
108, 67, 111, 109, 112, 97, 110, 121, 46, 83,
104, 105, 100, 111, 66, 117, 116, 108, 101, 114,
124, 83, 104, 105, 100, 111, 66, 117, 116, 108,
101, 114, 80, 108, 117, 103, 105, 110
};
result.TotalFiles = 1;
result.TotalTypes = 1;
result.IsEditorOnly = false;
return result;
}
}
namespace TonyPizza.LethalCompany.ShidoButler;
[BepInPlugin("TonyPizza.ShidoButler", "ShidoButler", "0.0.2")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class ShidoButlerPlugin : BaseUnityPlugin
{
public const string modGUID = "TonyPizza.ShidoButler";
public const string modName = "ShidoButler";
public const string modVersion = "0.0.2";
private void Awake()
{
EnemySkinRegistry.RegisterSkin((Skin)(object)AssetBundle.LoadFromFile(Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "AssetBundles/TonyPizza_ShidoButler_SkinAssets")).LoadAsset<ButlerSkin>("Assets/ShidoButler/ButlerSkin.asset"));
}
}