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| Date uploaded | a month ago |
| Version | 1.0.0 |
| Download link | Tony_Opic-Industrial_Halls-1.0.0.zip |
| Downloads | 1540 |
| Dependency string | Tony_Opic-Industrial_Halls-1.0.0 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100Evaisa-HookGenPatcher
Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.
Preferred version: 0.0.5IAmBatby-LethalLevelLoader
A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v50 Compatible)
Preferred version: 1.3.10AudioKnight-StarlancerAIFix
Automatically assigns interior/exterior AI for enemies based on their spawn location. Also fixes a null reference exception regarding EnableEnemyMesh(). Part of my Starlancer Series!
Preferred version: 3.8.4MaxWasUnavailable-LethalModDataLib
A library for Lethal Company, providing a standardised way to save and load modded data.
Preferred version: 1.2.2Evaisa-FixPluginTypesSerialization
Fix custom Serializable structs and such not properly getting deserialized by Unity.
Preferred version: 1.1.1README
Industrial Halls
Industrial Hall is a new interior that is based off of the facility.
IMAGES
Here are some rooms/Hallways that can generate
UPDATE
1.0.0
BUG FIXES
None
MY DISCORD
If there is any bugs or if you want to give me feedback my discord Username is "tonyopic" i will get back as soon as i can.
MY YOUTUBE
If you want to check out my Youtube channel the here it is Youtube -> https://www.youtube.com/@Tonyopic








