Lethal Company
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Latest version
1.0.6
Last Updated
First Uploaded
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1.5K
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Size
36MB
Dependants

Tags

Deprecated

Required mods (15)

This package requires the following packages to work.
Automatically assigns interior/exterior AI for enemies based on their spawn location and adjusts certain behaviors so that they act appropriately. Part of my Starlancer Series!
Version:3.11.1
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Version:5.4.2304
Fix custom Serializable structs and such not properly getting deserialized by Unity.
Version:1.1.4
Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.
Version:0.0.5
Personal modding tools for Lethal Company
Version:1.1.1
Automatically generates MonoMod.RuntimeDetour.HookGen's MMHOOK files during the BepInEx preloader phase.
Version:1.0.9
A BepInEx patcher to fix MonoMod.RuntimeDetour's DetourContext.Dispose not working.
Version:1.0.7
A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v73 Compatible)
Version:1.6.2
Jacob's Lethal Libraries - For Jacob's Mods
Version:1.9.9
A library for Lethal Company, providing a standardised way to save and load modded data.
Version:1.2.2
Easy and convenient .NET detouring library, powered by MonoMod.RuntimeDetour.
Version:0.7.9
HarmonyX interop & BepInEx 5 logger integration for MonoDetour. Initializes MonoDetour early as a side effect.
Version:0.7.9
A mod for enabling auto-scrolling of ship screen's text.
Version:0.0.1
Lets moon/interior devs use some of the vanilla water materials that get broken during ripping game files into Unity.
Version:1.0.2
Provides functionality for mod authors to run pathfinding off of the main thread.
Version:2.4.1
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