DrawableSuits is a Lethal Company BepInEx mod for drawing on your currently worn suit from inside the game.
Current version: 0.5.77
DSUIT2: design codes.DrawableSuits, F8, or F10: open the editor.[ / ] or controller LB / RB: rotate the UV panel., / . or D-pad left/right: rotate Decal or Sticker placement.Escape or Close: close the editor.Most advanced tools are UI-only so controller and keyboard shortcuts stay limited.
Paint: draw with the current brush color, opacity, and brush shape.Erase: restore pixels toward the base suit texture.Fill: flood-fill a contiguous matching color region.Decal: stamp user PNG/JPG images from the Decals folder.Sticker: stamp built-in shapes such as stars, hearts, arrows, rings, and shields.Text: stamp one line of Arial text using the brush color and opacity.Eyedropper: sample a color from the suit or UV panel.Mirror: mirror supported edits to the opposite suit surface when a target is found.Decals are loaded from:
BepInEx/config/DrawableSuits/Decals
Use the Decals menu button Copy Folder Path, place .png, .jpg, or .jpeg files in that folder manually, then press Refresh.
DrawableSuits does not launch an OS file picker, shell, Explorer window, or external helper process for decals.
Save writes the current design to disk.Designs opens saved designs for the current suit.Apply updates the visible runtime suit and broadcasts the design in multiplayer.Export Code copies a portable DSUIT2: share code.Import Code loads a code locally; it does not broadcast until Apply or Save.Clear History clears undo/redo history without changing the current texture.Multiplayer sync uses Unity Netcode named messages.
Designs sync only when you press Apply or Save; live brush strokes are not sent. The edited texture is encoded as PNG bytes, chunked, sent reliably, rebuilt by other clients, and applied to the matching player/suit.
All players who should see edited suits need DrawableSuits installed, network sync enabled, and compatible versions. Players without DrawableSuits can still join, but they will see original suit textures.
DrawableSuits works best with vanilla-style suits and suit mods that expose the normal suit material/texture layout.
DrawableSuits is not compatible with ModelReplacementAPI. Replacement models can use separate meshes, renderers, or materials that DrawableSuits cannot safely map to the suit texture, which can cause duplicate helmets, incorrect geometry, or uneditable surfaces.
Donations help support continued DrawableSuits development, and commissions are available.
DrawableSuits has used AI-assisted development for implementation, text, debugging, and error fixing.
BepInEx/config/DrawableSuits/Logs/diagnostics.log.BepInEx/LogOutput.log.Refresh.Apply or Save.