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Decompiled source of LCJesterNani v1.0.0
LC_NANi_Mod.dll
Decompiled 2 years agousing System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using HarmonyLib; using LC_NANi_Mod.Patches; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("LC_NANi_Mod")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("LC_NANi_Mod")] [assembly: AssemblyCopyright("Copyright © 2024")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("e90b3c20-243b-4fb0-a111-bb0ecdbfa4ca")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.0.0.0")] namespace LC_NANi_Mod { [BepInPlugin("Vivi.LC_NANi_Mod", "LC NANi Mod", "1.0.0")] public class NaniModBase : BaseUnityPlugin { private const string modGUID = "Vivi.LC_NANi_Mod"; private const string modName = "LC NANi Mod"; private const string modVersion = "1.0.0"; private readonly Harmony harmony = new Harmony("Vivi.LC_NANi_Mod"); internal static NaniModBase Instance; internal static ManualLogSource mls; internal static List<AudioClip> SoundFX; internal static AssetBundle Bundle; private void Awake() { if ((Object)(object)Instance == (Object)null) { Instance = this; } mls = Logger.CreateLogSource("Vivi.LC_NANi_Mod"); mls.LogInfo((object)"NANi Mod Active"); harmony.PatchAll(typeof(NaniModBase)); harmony.PatchAll(typeof(JesterAIPatch)); mls = ((BaseUnityPlugin)this).Logger; SoundFX = new List<AudioClip>(); string location = ((BaseUnityPlugin)Instance).Info.Location; location = location.TrimEnd("LC_NANi_Mod.dll".ToCharArray()); Bundle = AssetBundle.LoadFromFile(location + "nani-saweetie"); if ((Object)(object)Bundle != (Object)null) { mls.LogInfo((object)"Successfully loaded asset bundle"); SoundFX = Bundle.LoadAllAssets<AudioClip>().ToList(); } else { mls.LogError((object)"Failed to load asset bundle"); } } } } namespace LC_NANi_Mod.Patches { [HarmonyPatch(typeof(JesterAI))] internal class JesterAIPatch { [HarmonyPatch("Update")] [HarmonyPostfix] private static void OverrideAudio(JesterAI __instance) { __instance.popGoesTheWeaselTheme = NaniModBase.SoundFX[0]; } } }