VoxelsModpack
Just some mods for our friends.Required mods (62)
This package requires the following packages to work.Provides an in-game config menu for players to edit their configs, and an API for other mods to use and customize their entries.
Version:1.4.6
Adds a yippee (tbh creature) as scrap. Made for a friend so they can have a comfort toy while they get their neck snapped by a bracken.
Version:1.0.7
Automatically assigns interior/exterior AI for enemies based on their spawn location and adjusts certain behaviors so that they act appropriately. Part of my Starlancer Series!
Version:3.13.2
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Version:5.4.2305
Fixes several issues with Barbers. Now allows restoring spawn behaviors from previous versions of the game.
Version:1.3.1
Fixes numerous issues with missing sound effects, or SFX playing when they shouldn't.
Version:1.9.13
Fixes various bugs with the spawn cycle, making enemy spawns more consistent and fair.
Version:1.2.2
Includes some additional variants for reused The Upturned assets. (1 boombox track, 14 item reskins, 1 record)
Version:2.3.0
Makes the terminal code for turrets, landmines and big doors visible when scanning them.
Version:1.0.9
Add Cause of Death to the performance report, now with a Mod API!
Version:2.4.1
Fix custom Serializable structs and such not properly getting deserialized by Unity.
Version:1.1.4
Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.
Version:0.0.5
Simple mod that increase max number of simultaneous playing sounds, hopefully fixing missing footsteps and other missing sound problems.
Version:1.2.0
A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v81 Compatible)
Version:1.7.8
Fixes niche vanilla issue with PlayerControllerB.DestroyItemInSlot(int itemSlot) and the new utility slot.
Version:1.0.0
