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ContentExpansion
another configured modpack for the gang. this one's less vanilla and with basicmods included. adds a few new monsters, items, and mechanics.ContentExpansion 1.0.0
Configured modpack adding extra content on top of the basicmods vanilla+ package.
New monsters, items, and mechanics.
Noteworthy additions
- includes my basicmods modpack, see there for other notes: https://thunderstore.io/c/lethal-company/p/WeatheredScarecrow/Basicmods/
- added a gameplay mechanic for blinking. you have to blink occasionally and will do so periodically, but you can also blink manually with [C] to reset the timer.
- added a gameplay mechanic where torches get weaker as they run out of charge.
- you can buy or find batteries to top your charge up. Install them into a held item with [Z]
- some new tools available in the shop (ImmersiveCompany)
- maps with weather will have more valuable scrap (WeatherMultipliers)
- monster corpses can be picked up, brought back and sold (SellBodiesFixed)
- lost all your loot and ran out of time? you could buy an extra day from the Other menu in the console, if you can afford it.
- some new scrap types
- new monsters (Scopophobia, SCP-106, Immortal Snail, Locker, Haunted_Harpist, FacelessStalker and possibly additional planet/dungeon specific monsters I don't know about)
- some tweaks to existing monster behaviours (Symbiosis, SnatchinBracken, CoilheadStare, Arachnophilia, MaskedEnemyOverheadFork, Skinwalkers)
- at present, LethalLevelLoader and all dependencies have been removed because the loader seems to break the game somehow with most updates. i might add such content later if a stable version becomes available.
Changelog
v1.0.0
First version on Thunderstore. Hello world.
- removed LethalLevelLoader and all of its dependents for stability.
- removed LCSoundtool to fix issue of boombox not working. appears to work fine now in my testing.
- removed dimmingflashlight (did not seem to work)
- added fadingflashlight (hopefully works better)
- removed fadingflashlight (does work better, but seems to be incompatible with reservedflashlightslot)
- reconfigured sellbodiesfixed (sell values are significantly reduced)
- reconfigured batteries (price and loot rarity)
Known issues
Inherited from basicmods:
- It appears that having a large number of custom songs set up for discjockey demands a LOT of extra memory usage. You may experience crashes or slow load times. If affected, reduce the number of songs you put in the custom songs folder.
- There is a weird interaction between the boombox and (I suspect) the AlwaysHearActiveWalkie mods. Your walkie can glitch out and play nonstop music from your boombox, which gets stuck in a loop if you try to turn the boombox off. Not 100% sure what sets this off yet, but I think as long as you keep dropped active walkies some distance away from the boombox there will be no issues. Hopefully.