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ContentExpansion
another configured modpack for the gang. this one's less vanilla and with basicmods included. adds a few new monsters, items, and mechanics.ContentExpansion 1.0.2
Configured modpack adding extra content on top of the basicmods vanilla+ package.
New monsters, items, and mechanics.
Noteworthy additions
- includes my basicmods modpack, see there for other notes: https://thunderstore.io/c/lethal-company/p/WeatheredScarecrow/Basicmods/
- added a gameplay mechanic for blinking. you have to blink occasionally and will do so periodically, but you can also blink manually with [C] to reset the timer.
- you can buy or find batteries to top your charge up. Install them into a held item with [Z]
- maps with weather will have more valuable scrap (WeatherMultipliers)
- monster corpses can be picked up, brought back and sold (SellBodiesFixed)
- some new scrap types
- new monsters (Scopophobia, SCP-106, Immortal Snail, Locker, Haunted_Harpist, FacelessStalker)
- some tweaks to existing monster behaviours (Diversity, Mirage, SnatchinBracken, CoilheadStare)
At present, LethalLevelLoader and all dependencies have been removed for stability, so there are no new moons or interiors in this pack. This might change in future.
Changelog
v1.0.2
- removed a few mods that are no longer included in basicmods
- removed several mods with workable alternatives in a shotgun effort to increase stability - nuclearLib, Symbiosis, Skinwalkers, MaskedEnemyOverhaul, CSync, ImmersiveCompany, Arachnophilia
- added Diversity - some monster tweaks to replace Symbiosis and Arachnophilia, and adds an injury mechanic. TBD if this mechanic will remain enabled
- added Mirage - alternative overhaul for masked with skinwalker functionality
- added Permanent_Ladder - to replace functionality from ImmersiveCompany
- reconfigured immortal snail - reduced snail spawns
- reconfigured LethalLib - changed EnableItemSaveFix to true, should solve some issues i've seen in this pack
v1.0.1
- removed ExtraDaysToDeadline on suspicion of causing quota deadline to fail to update. If this fixes the issue maybe we can use LethalLevelLoader after all.
- reconfigured Skinwalkers to make doubly sure it's only affecting Masked monsters.
v1.0.0
First version on Thunderstore. Hello world.
- removed LethalLevelLoader and all of its dependents for stability.
- removed LCSoundtool to fix issue of boombox not working. appears to work fine now in my testing.
- removed dimmingflashlight - did not seem to work
- added fadingflashlight - hopefully works better
- removed fadingflashlight - does work better, but seems to be incompatible with reservedflashlightslot
- reconfigured sellbodiesfixed - sell values are significantly reduced
- reconfigured batteries - price and loot rarity
Known issues
- Seems like with 2+(?) players the quota can still stop rolling over? Cause uncertain at present. Not sure yet if this issue is present in basicmods, but I'm guessing quota rollover mod has something to do with this.
Inherited from basicmods:
- It appears that having a large number of custom songs set up for discjockey demands a LOT of extra memory usage. You may experience crashes or slow load times. If affected, reduce the number of songs you put in the custom songs folder.
- There is a weird interaction between the boombox and (I suspect) the AlwaysHearActiveWalkie mods. Your walkie can glitch out and play nonstop music from your boombox, which gets stuck in a loop if you try to turn the boombox off. Not 100% sure what sets this off yet, but I think as long as you keep dropped active walkies some distance away from the boombox there will be no issues. Hopefully.