betrayalDLC v0.2.0
In short, I added an imposter mechanic and more ways to kill your friends.
This is a modpack addon intended to go alongside my other modpack, basicmods. It might also work with contentexpansion but is not intended for this, some reconfiguration might be needed. I tried to include configurations for stuff from basicmods that might interfere with this pack's concept (eg. bodycams).
That said, if you are using this with basicmods as intended...
FOR THE BEST EXPERIENCE it is recommended to:
- disable AlwaysActiveWalkie
- disable Zoom - due to a keybind conflict with LethalPhones
Noteworthy mods
- InfectedCompany - main mod this pack is centered around. Some of your crewmates might not be what they seem.
- PushCompany - you can shove your friends. why would you want to do that i wonder?
- Lethal_Doors_Fixed - monsters are scary, so for safety reasons, door hydraulics have been made more lethal. i'm sure nothing bad will happen.
- LethalPhones - low-tech comms
- Mirage - for extra confusion
What do I need to know in-game?
- Players have a new objective to win against the infected: meet a per-moon "round quota".
- Press [P] to PANIC, drop everything and gain a temporary speed boost.
- Can't afford walkie talkies? Scared and alone? Quarantine got you down? No worries! You can whip out your company cellphone with [~]. Hold [Z] to dial the old fashioned way for a good chat with your pals. Don't forget to share your phone number with them!
- When there is at least a single active infected roaming inside of the facility, Quarantine begins. During Quarantine, various functions are disabled. Quarantine ends when they're all neutralized or if the infection/insanity recedes.
- Higher tier moons are free.
- A few new tools are available in the shop - handheld radar and incendiary grenade.
- A single use Infected Detector can be found as scrap, use it wisely.
INFECTED players:
- Your goal is to prevent the players from meeting their round quota, either by killing them all, or otherwise preventing the quota from being met when the ship leaves.
- You can push players with [E], lock them in dire situations with keys, or close the ship doors at the right moment to cause "accidents".
- INFECTION MECHANICS:
- Other infected players will have highlighted names. Work together, or don't.
- Once inside the facility you will build up Insanity over time.
- When your Insanity meter is full you can transform into the infected monster with [T]. Finding and holding the Artifact scrap will increase your insanity gain rate.
- Once transformed, monsters will ignore you and you will be faster and tougher. You gain an ability with a 20 second cooldown, which allows you to murder a player with [Q].
- When quarantine phase ends, any infected that hasn't activated monster mode will lose 65% of their insanity. You might get a second chance, but be wary of missing your moment.
Other notes
Known issues
- The laser really ought to be MUCH cheaper for this gamemode, but unfortunately the mod currently is hardcoded to set the price at over 1k AND it resets itself to that price on a loop, so i can't edit its price even with external mods like Balanced_Items. I know nothing of unity coding, so to fix this I need help to recompile a fork of this mod with a price config.
Troubleshooting
- If the modpack updates and mods have been removed, your mod manager may not automatically delete them from your profile. You'll probably see mod mismatches if you try to play in multiplayer and you may encounter game breaking bugs. I'd recommend a fresh modpack installation to ensure you don't keep unused mods.